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- using System.Collections.Generic;
- using Animancer;
- using Animancer.TransitionLibraries;
- using Fort23.Core;
- using Fort23.UTool;
- using GameLogic.Hero;
- using OfficeOpenXml.FormulaParsing.Excel.Functions.Logical;
- using UnityEngine;
- namespace Fort23.Mono
- {
- [UIBinding(prefab = "MainHeroPanel")]
- public partial class MainHeroPanel : UIPanel
- {
- List<BtnFaBaoWidget> btnFaBaoWidgets = new List<BtnFaBaoWidget>();
- private GameObjectPool modelObj;
- private void Init()
- {
- isAddStack = true;
- IsShowAppBar = true;
- }
- protected override void AddEvent()
- {
- }
- protected override void DelEvent()
- {
- }
- public override CTask GetFocus()
- {
- AppBarPanel.OpenPanel(this);
- return base.GetFocus();
- }
- public override CTask LoseFocus()
- {
- // AppBarPanel.ClosePanel();
- return base.LoseFocus();
- }
- private HeroInfo heroInfo;
- private List<HeroAttributeWidget> HeroAttributeWidgets = new List<HeroAttributeWidget>();
- public override void AddButtonEvent()
- {
- Btn_Close.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
- Btn_Sentiment.onClick.AddListener(() => { SentimentPanel.OpenPanel(); });
- }
- private async CTask CreatHero()
- {
- modelObj = await GObjectPool.Instance.FetchAsync<GameObjectPool>(PlayerManager.Instance.myHero.modelConfig.model + ".prefab", null);
- modelObj.own.transform.parent = CameraRoot;
- modelObj.own.transform.localEulerAngles = new Vector3(0, 180, 0);
- modelObj.own.transform.localPosition = new Vector3(0, -132, 854);
- modelObj.own.transform.localScale = Vector3.one * 330;
- ChangeLayerRecursively(modelObj.own, LayerMask.NameToLayer("UiModle"));
- var modelAnimComponent = modelObj.own.GetComponent<AnimancerComponent>();
- int max = modelAnimComponent.Transitions.Library.Count;
- for (int i = 0; i < max; i++)
- {
- if (modelAnimComponent.Transitions.Library.TryGetTransition(i,
- out TransitionModifierGroup transition))
- {
- var modelIdleClip = transition.Transition as TransitionAsset;
- if (modelIdleClip != null && modelIdleClip.name == "idle")
- {
- modelAnimComponent.Play(modelIdleClip);
- break;
- }
- }
- }
- }
-
- public void ChangeLayerRecursively(GameObject obj, int newLayer)
- {
- if (obj == null || obj.layer == newLayer) return;
- // 修改当前对象的 Layer
- obj.layer = newLayer;
- // 遍历所有子对象,递归修改
- foreach (Transform child in obj.transform)
- {
- ChangeLayerRecursively(child.gameObject, newLayer);
- }
- }
- public override CTask<bool> AsyncInit(object[] uiData)
- {
- CreatHero();
- return base.AsyncInit(uiData);
- }
- public async void CustomInit()
- {
- for (int i = 0; i < 4; i++)
- {
- BtnFaBaoWidget btnFaBaoWidget =
- await UIManager.Instance.CreateGComponent<BtnFaBaoWidget>(null, FaBaoRoot);
- btnFaBaoWidget.CustomInit(i);
- btnFaBaoWidget.OnClick = OnClick;
- btnFaBaoWidgets.Add(btnFaBaoWidget);
- }
- heroInfo = PlayerManager.Instance.myHero;
- HeroAttributeWidget heroAttributeWidget = await UIManager.Instance.CreateGComponentForObject<HeroAttributeWidget>(HeroAttributeWidgetGam, null, Content, isInstance: true);
- heroAttributeWidget.CustomInit(new HeroAttributeData("生命", "", PlayerManager.Instance.myHero.hp.Value.ToString()));
- HeroAttributeWidgets.Add(heroAttributeWidget);
- heroAttributeWidget = await UIManager.Instance.CreateGComponentForObject<HeroAttributeWidget>(HeroAttributeWidgetGam, null, Content, isInstance: true);
- heroAttributeWidget.CustomInit(new HeroAttributeData("攻击", "", PlayerManager.Instance.myHero.attack.Value.ToString()));
- HeroAttributeWidgets.Add(heroAttributeWidget);
- heroAttributeWidget = await UIManager.Instance.CreateGComponentForObject<HeroAttributeWidget>(HeroAttributeWidgetGam, null, Content, isInstance: true);
- heroAttributeWidget.CustomInit(new HeroAttributeData("防御", "", PlayerManager.Instance.myHero.defense.Value.ToString()));
- HeroAttributeWidgets.Add(heroAttributeWidget);
- heroAttributeWidget = await UIManager.Instance.CreateGComponentForObject<HeroAttributeWidget>(HeroAttributeWidgetGam, null, Content, isInstance: true);
- heroAttributeWidget.CustomInit(new HeroAttributeData("攻击速度", "", PlayerManager.Instance.myHero.attSpeed.Value.ToString()));
- HeroAttributeWidgets.Add(heroAttributeWidget);
- heroAttributeWidget = await UIManager.Instance.CreateGComponentForObject<HeroAttributeWidget>(HeroAttributeWidgetGam, null, Content, isInstance: true);
- heroAttributeWidget.CustomInit(new HeroAttributeData("金灵根", "", PlayerManager.Instance.myHero.Metal_Injury.ToString()));
- HeroAttributeWidgets.Add(heroAttributeWidget);
- heroAttributeWidget = await UIManager.Instance.CreateGComponentForObject<HeroAttributeWidget>(HeroAttributeWidgetGam, null, Content, isInstance: true);
- heroAttributeWidget.CustomInit(new HeroAttributeData("木灵根", "", PlayerManager.Instance.myHero.Wood_Injury.ToString()));
- HeroAttributeWidgets.Add(heroAttributeWidget);
- heroAttributeWidget = await UIManager.Instance.CreateGComponentForObject<HeroAttributeWidget>(HeroAttributeWidgetGam, null, Content, isInstance: true);
- heroAttributeWidget.CustomInit(new HeroAttributeData("水灵根", "", PlayerManager.Instance.myHero.Water_Injury.ToString()));
- HeroAttributeWidgets.Add(heroAttributeWidget);
- heroAttributeWidget = await UIManager.Instance.CreateGComponentForObject<HeroAttributeWidget>(HeroAttributeWidgetGam, null, Content, isInstance: true);
- heroAttributeWidget.CustomInit(new HeroAttributeData("火灵根", "", PlayerManager.Instance.myHero.Fire_Injury.ToString()));
- HeroAttributeWidgets.Add(heroAttributeWidget);
- heroAttributeWidget = await UIManager.Instance.CreateGComponentForObject<HeroAttributeWidget>(HeroAttributeWidgetGam, null, Content, isInstance: true);
- heroAttributeWidget.CustomInit(new HeroAttributeData("土灵根", "", PlayerManager.Instance.myHero.Earth_Injury.ToString()));
- HeroAttributeWidgets.Add(heroAttributeWidget);
- }
- private async void OnClick(ItemWidgetBasic obj)
- {
- BtnFaBaoWidget btnFaBaoWidget = obj as BtnFaBaoWidget;
- if (btnFaBaoWidget.index > PlayerManager.Instance.myHero.powerUpConfig.MaxFabaoNum - 1)
- {
- TipMessagePanel.OpenTipMessagePanel("当前位置未解锁");
- return;
- }
- SelectFaBaoPanel selectFaBaoPanel = await SelectFaBaoPanel.OpenPanel(btnFaBaoWidget.index);
- await selectFaBaoPanel.UIClosed();
- foreach (var b in btnFaBaoWidgets)
- {
- b.CustomInit(b.index);
- }
- }
- public async static CTask<MainHeroPanel> OpenPanel()
- {
- MainHeroPanel mainHeroPanel = await UIManager.Instance.LoadAndOpenPanel<MainHeroPanel>(null);
- mainHeroPanel.CustomInit();
- return mainHeroPanel;
- }
- public override void Close()
- {
- UIManager.Instance.DormancyGComponent(modelObj);
- modelObj = null;
- foreach (var btnFaBaoWidget in btnFaBaoWidgets)
- {
- UIManager.Instance.DormancyGComponent(btnFaBaoWidget);
- }
- btnFaBaoWidgets.Clear();
- foreach (var heroAttributeWidget in HeroAttributeWidgets)
- {
- UIManager.Instance.DormancyGComponent(heroAttributeWidget);
- }
- HeroAttributeWidgets.Clear();
- base.Close();
- }
- }
- }
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