PlayerDataEditorWindow.cs 13 KB

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  1. #if UNITY_EDITOR
  2. using UnityEditor;
  3. using UnityEngine;
  4. using System.Reflection;
  5. using System.Collections.Generic;
  6. using System;
  7. using System.Collections;
  8. using System.IO;
  9. public class PlayerDataEditorWindow : EditorWindow
  10. {
  11. private AccountFileInfo.PlayerData playerData;
  12. private Vector2 scrollPos;
  13. private Dictionary<string, bool> foldoutStates = new Dictionary<string, bool>();
  14. private string DataFilePath = "/playerData.txt";
  15. [MenuItem("Tools/PlayerData 编辑器")]
  16. public static void ShowWindow()
  17. {
  18. GetWindow<PlayerDataEditorWindow>(true, "PlayerData 编辑器");
  19. }
  20. private void OnEnable()
  21. {
  22. LoadPlayerData();
  23. }
  24. private string targetFolder = "";
  25. private void OnGUI()
  26. {
  27. GUIStyle headerStyle = new GUIStyle(EditorStyles.boldLabel) { fontSize = 14, padding = new RectOffset(5, 5, 5, 5) };
  28. GUIStyle sectionStyle = new GUIStyle(EditorStyles.helpBox) { margin = new RectOffset(5, 5, 5, 5), padding = new RectOffset(10, 10, 10, 10) };
  29. scrollPos = EditorGUILayout.BeginScrollView(scrollPos);
  30. if (playerData == null)
  31. {
  32. EditorGUILayout.HelpBox("未加载 PlayerData!点击下方创建新数据。", MessageType.Warning);
  33. if (GUILayout.Button("创建新 PlayerData", GUILayout.Height(30)))
  34. {
  35. playerData = new AccountFileInfo.PlayerData();
  36. }
  37. EditorGUILayout.EndScrollView();
  38. return;
  39. }
  40. EditorGUILayout.LabelField("PlayerData 编辑器", headerStyle);
  41. EditorGUILayout.Space();
  42. EditorGUILayout.BeginVertical(sectionStyle);
  43. if (Application.isPlaying)
  44. {
  45. targetFolder = EditorGUILayout.TextField(targetFolder);
  46. if (GUILayout.Button("添加事件", GUILayout.Height(30)))
  47. {
  48. if (int.TryParse(targetFolder, out int eventid))
  49. {
  50. var eventList = EventSystemManager.Instance.AddEvent(eventid);
  51. if (eventList != null)
  52. {
  53. AccountFileInfo.Instance.playerData.eventList.Add(eventList);
  54. AccountFileInfo.Instance.SavePlayerData();
  55. }
  56. }
  57. }
  58. }
  59. try
  60. {
  61. DrawFields(playerData, playerData.GetType(), "PlayerData.");
  62. }
  63. catch (Exception ex)
  64. {
  65. EditorGUILayout.HelpBox($"绘制字段时出错: {ex.Message}", MessageType.Error);
  66. }
  67. EditorGUILayout.EndVertical();
  68. EditorGUILayout.Space();
  69. EditorGUILayout.BeginHorizontal();
  70. if (!Application.isPlaying)
  71. {
  72. if (GUILayout.Button("保存 PlayerData", GUILayout.Height(30)))
  73. {
  74. if (EditorUtility.DisplayDialog("保存确认", $"确定要保存到 {Application.persistentDataPath + DataFilePath}?\n现有文件将被覆盖。", "确定", "取消"))
  75. {
  76. SavePlayerData();
  77. }
  78. }
  79. }
  80. if (GUILayout.Button("加载 PlayerData", GUILayout.Height(30)))
  81. {
  82. if (EditorUtility.DisplayDialog("加载确认", $"确定要从 {Application.persistentDataPath + DataFilePath} 加载数据?\n当前编辑的数据将被覆盖。", "确定", "取消"))
  83. {
  84. LoadPlayerData();
  85. }
  86. }
  87. EditorGUILayout.EndHorizontal();
  88. EditorGUILayout.EndScrollView();
  89. }
  90. private void DrawFields(object obj, Type type, string prefix = "")
  91. {
  92. if (obj == null)
  93. {
  94. EditorGUILayout.LabelField($"{prefix} (空)");
  95. return;
  96. }
  97. FieldInfo[] fields = type.GetFields(BindingFlags.Public | BindingFlags.Instance);
  98. foreach (FieldInfo field in fields)
  99. {
  100. string fieldKey = $"{prefix}{field.Name}";
  101. object value = field.GetValue(obj);
  102. // 初始化折叠状态
  103. if (!foldoutStates.ContainsKey(fieldKey))
  104. foldoutStates[fieldKey] = false;
  105. // 处理基本类型
  106. if (field.FieldType == typeof(int))
  107. {
  108. EditorGUILayout.BeginHorizontal();
  109. EditorGUILayout.LabelField(field.Name, GUILayout.Width(200));
  110. int newValue = EditorGUILayout.IntField(value != null ? (int)value : 0);
  111. field.SetValue(obj, newValue);
  112. EditorGUILayout.EndHorizontal();
  113. }
  114. else if (field.FieldType == typeof(long))
  115. {
  116. EditorGUILayout.BeginHorizontal();
  117. EditorGUILayout.LabelField(field.Name, GUILayout.Width(200));
  118. long newValue = EditorGUILayout.LongField(value != null ? (long)value : 0);
  119. field.SetValue(obj, newValue);
  120. EditorGUILayout.EndHorizontal();
  121. }
  122. else if (field.FieldType == typeof(bool))
  123. {
  124. EditorGUILayout.BeginHorizontal();
  125. EditorGUILayout.LabelField(field.Name, GUILayout.Width(200));
  126. bool newValue = EditorGUILayout.Toggle(value != null ? (bool)value : false);
  127. field.SetValue(obj, newValue);
  128. EditorGUILayout.EndHorizontal();
  129. }
  130. else if (field.FieldType == typeof(float))
  131. {
  132. EditorGUILayout.BeginHorizontal();
  133. EditorGUILayout.LabelField(field.Name, GUILayout.Width(200));
  134. float newValue = EditorGUILayout.FloatField(value != null ? (float)value : 0f);
  135. field.SetValue(obj, newValue);
  136. EditorGUILayout.EndHorizontal();
  137. }
  138. else if (field.FieldType == typeof(string))
  139. {
  140. EditorGUILayout.BeginHorizontal();
  141. EditorGUILayout.LabelField(field.Name, GUILayout.Width(200));
  142. string newValue = EditorGUILayout.TextField(value != null ? (string)value : "");
  143. field.SetValue(obj, newValue);
  144. EditorGUILayout.EndHorizontal();
  145. }
  146. // 处理列表类型
  147. else if (field.FieldType.IsGenericType && field.FieldType.GetGenericTypeDefinition() == typeof(List<>))
  148. {
  149. Type itemType = field.FieldType.GetGenericArguments()[0];
  150. IList list = (IList)(value ?? Activator.CreateInstance(field.FieldType));
  151. EditorGUILayout.BeginHorizontal();
  152. foldoutStates[fieldKey] = EditorGUILayout.Foldout(foldoutStates[fieldKey], $"{field.Name} (列表, {list.Count} 项)", true);
  153. EditorGUILayout.EndHorizontal();
  154. if (foldoutStates[fieldKey])
  155. {
  156. EditorGUI.indentLevel++;
  157. EditorGUILayout.BeginHorizontal();
  158. EditorGUILayout.LabelField("大小", GUILayout.Width(200));
  159. int newSize = EditorGUILayout.IntField(list.Count);
  160. try
  161. {
  162. while (newSize > list.Count)
  163. {
  164. object newItem = Activator.CreateInstance(itemType);
  165. list.Add(newItem);
  166. }
  167. while (newSize < list.Count)
  168. {
  169. list.RemoveAt(list.Count - 1);
  170. }
  171. }
  172. catch (Exception ex)
  173. {
  174. EditorGUILayout.HelpBox($"修改列表大小时出错: {ex.Message}", MessageType.Error);
  175. }
  176. EditorGUILayout.EndHorizontal();
  177. for (int i = 0; i < list.Count; i++)
  178. {
  179. string itemKey = $"{fieldKey}[{i}]";
  180. if (!foldoutStates.ContainsKey(itemKey))
  181. foldoutStates[itemKey] = false;
  182. EditorGUILayout.BeginHorizontal();
  183. foldoutStates[itemKey] = EditorGUILayout.Foldout(foldoutStates[itemKey], $"{field.Name}[{i}]", true);
  184. if (GUILayout.Button("删除", GUILayout.Width(60)))
  185. {
  186. list.RemoveAt(i);
  187. foldoutStates.Remove(itemKey);
  188. break;
  189. }
  190. EditorGUILayout.EndHorizontal();
  191. if (foldoutStates[itemKey])
  192. {
  193. EditorGUI.indentLevel++;
  194. EditorGUILayout.BeginVertical(EditorStyles.helpBox);
  195. try
  196. {
  197. DrawFields(list[i], itemType, $"{prefix}{field.Name}[{i}].");
  198. }
  199. catch (Exception ex)
  200. {
  201. EditorGUILayout.HelpBox($"绘制 {itemKey} 时出错: {ex.Message}", MessageType.Error);
  202. }
  203. EditorGUILayout.EndVertical();
  204. EditorGUI.indentLevel--;
  205. }
  206. }
  207. if (GUILayout.Button($"添加新 {itemType.Name}", GUILayout.Height(25)))
  208. {
  209. try
  210. {
  211. object newItem = Activator.CreateInstance(itemType);
  212. list.Add(newItem);
  213. }
  214. catch (Exception ex)
  215. {
  216. EditorGUILayout.HelpBox($"添加新 {itemType.Name} 时出错: {ex.Message}", MessageType.Error);
  217. }
  218. }
  219. field.SetValue(obj, list);
  220. EditorGUI.indentLevel--;
  221. }
  222. }
  223. // 处理自定义类
  224. else if (field.FieldType.IsClass)
  225. {
  226. EditorGUILayout.BeginHorizontal();
  227. foldoutStates[fieldKey] = EditorGUILayout.Foldout(foldoutStates[fieldKey], $"{field.Name} ({field.FieldType.Name})", true);
  228. if (value == null && GUILayout.Button("创建", GUILayout.Width(60)))
  229. {
  230. value = Activator.CreateInstance(field.FieldType);
  231. field.SetValue(obj, value);
  232. }
  233. EditorGUILayout.EndHorizontal();
  234. if (foldoutStates[fieldKey] && value != null)
  235. {
  236. EditorGUI.indentLevel++;
  237. EditorGUILayout.BeginVertical(EditorStyles.helpBox);
  238. try
  239. {
  240. DrawFields(value, field.FieldType, $"{prefix}{field.Name}.");
  241. }
  242. catch (Exception ex)
  243. {
  244. EditorGUILayout.HelpBox($"绘制 {fieldKey} 时出错: {ex.Message}", MessageType.Error);
  245. }
  246. EditorGUILayout.EndVertical();
  247. EditorGUI.indentLevel--;
  248. }
  249. }
  250. else
  251. {
  252. EditorGUILayout.LabelField($"{field.Name} ({field.FieldType.Name})", "不支持的类型");
  253. }
  254. }
  255. }
  256. private void SavePlayerData()
  257. {
  258. try
  259. {
  260. string json = JsonUtility.ToJson(playerData, true);
  261. string path = Application.persistentDataPath + DataFilePath;
  262. File.WriteAllText(path, json);
  263. Debug.Log($"PlayerData 已保存至 {path}");
  264. EditorUtility.DisplayDialog("保存成功", $"PlayerData 已保存至 {path}", "确定");
  265. }
  266. catch (Exception ex)
  267. {
  268. EditorGUILayout.HelpBox($"保存 PlayerData 时出错: {ex.Message}", MessageType.Error);
  269. EditorUtility.DisplayDialog("保存失败", $"保存 PlayerData 时出错: {ex.Message}", "确定");
  270. }
  271. }
  272. private void LoadPlayerData()
  273. {
  274. if (!Application.isPlaying)
  275. {
  276. if (playerData == null)
  277. playerData = new AccountFileInfo.PlayerData();
  278. try
  279. {
  280. string path = Application.persistentDataPath + DataFilePath;
  281. if (File.Exists(path))
  282. {
  283. string json = File.ReadAllText(path);
  284. JsonUtility.FromJsonOverwrite(json, playerData);
  285. }
  286. else
  287. {
  288. EditorGUILayout.HelpBox($"未找到文件: {path}", MessageType.Warning);
  289. EditorUtility.DisplayDialog("加载失败", $"未找到文件: {path}", "确定");
  290. }
  291. }
  292. catch (Exception ex)
  293. {
  294. EditorGUILayout.HelpBox($"加载 PlayerData 时出错: {ex.Message}", MessageType.Error);
  295. EditorUtility.DisplayDialog("加载失败", $"加载 PlayerData 时出错: {ex.Message}", "确定");
  296. }
  297. }
  298. else
  299. {
  300. playerData = AccountFileInfo.Instance.playerData;
  301. }
  302. }
  303. }
  304. #endif