LoginPanel.cs 1.0 KB

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  1. using System.Collections.Generic;
  2. using Fort23.Core;
  3. using Fort23.UTool;
  4. using GameLogic.NetworkClient;
  5. using NetCore.Protocol.MemoryPack;
  6. using Protocol.Protocol.MemoryPack.MemoryMessage;
  7. using UnityEngine;
  8. namespace Fort23.Mono
  9. {
  10. [UIBinding(prefab = "LoginPanel")]
  11. public partial class LoginPanel : UIPanel
  12. {
  13. private void Init()
  14. {
  15. }
  16. protected override void AddEvent()
  17. {
  18. }
  19. protected override void DelEvent()
  20. {
  21. }
  22. public async static CTask<bool> OpenPanel()
  23. {
  24. CTask<bool> callback = CTask<bool>.Create();
  25. LoginPanel loginPanel = await UIManager.Instance.LoadAndOpenPanel<LoginPanel>(null, UILayer.Top);
  26. loginPanel.CustomInit(callback);
  27. return await callback;
  28. }
  29. private void CustomInit(CTask<bool> callback)
  30. {
  31. }
  32. public override void AddButtonEvent()
  33. {
  34. }
  35. public override CTask Close()
  36. {
  37. return base.Close();
  38. }
  39. }
  40. }