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- using System.Collections.Generic;
- using Fort23.Core;
- using Fort23.UTool;
- using GameLogic.NetworkClient;
- using NetCore.Protocol.MemoryPack;
- using Protocol.Protocol.MemoryPack.MemoryMessage;
- using UnityEngine;
- namespace Fort23.Mono
- {
- [UIBinding(prefab = "LoginPanel")]
- public partial class LoginPanel : UIPanel
- {
- private void Init()
- {
- }
- protected override void AddEvent()
- {
- }
- protected override void DelEvent()
- {
- }
- public async static CTask<bool> OpenPanel()
- {
- CTask<bool> callback = CTask<bool>.Create();
- LoginPanel loginPanel = await UIManager.Instance.LoadAndOpenPanel<LoginPanel>(null, UILayer.Top);
- loginPanel.CustomInit(callback);
- return await callback;
- }
- private void CustomInit(CTask<bool> callback)
- {
- }
- public override void AddButtonEvent()
- {
- }
- public override CTask Close()
- {
- return base.Close();
- }
- }
- }
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