GameApplction.cs 11 KB

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  1. using System;
  2. using System.IO;
  3. using System.Text;
  4. using Core.AssetLoadTool.Asset;
  5. using Core.Audio;
  6. using Core.Language;
  7. using Core.Utility;
  8. using Excel2Json;
  9. using Fort23.Core;
  10. using Fort23.Mono;
  11. // using Fort23.Mono.UpdateAsset;
  12. using Fort23.UTool;
  13. using GameLogic.Combat;
  14. using GameLogic.Combat.CombatTool;
  15. using GameLogic.Combat.CombatType;
  16. using GameLogic.CombatScenesTool;
  17. using GameLogic.Hero;
  18. using GameLogic.NetworkClient;
  19. using GameLogic.Player;
  20. using GameUI;
  21. using NetCore.Protocol.MemoryPack;
  22. using ThirdParty;
  23. using ThirdParty.DownloadSystem;
  24. #if UNITY_EDITOR
  25. using UnityEditor;
  26. #endif
  27. using UnityEngine;
  28. using UnityEngine.UI;
  29. using Utility.CTween;
  30. using Utility.UITool;
  31. public class GameApplction : IGameStart, ILogSend
  32. {
  33. public static GameApplction gameApplction;
  34. public GameRuntimeConfig gameRuntimeConfig;
  35. public ShaderVariantCollection ShaderVariantCollection;
  36. public BundleLoadType BundleLoadType;
  37. public string h5Url;
  38. private Entity _root;
  39. private Entity _scene;
  40. // public bool isTest;
  41. public int levelBattleId = 1;
  42. private GameStartUIPanel gameStartUIPanel;
  43. private System.Action LoadFinish;
  44. private static string LogPath =>
  45. Path.Combine(Application.persistentDataPath, "GameLog.txt");
  46. private static readonly StringBuilder _cache = new StringBuilder();
  47. public async void StartGame(LoadType LoadType, string h5Url, GameStartUIPanel gameStartUIPanel,
  48. System.Action LoadFinish)
  49. {
  50. HotSyncContent.DownloadUI = gameStartUIPanel;
  51. this.LoadFinish = LoadFinish;
  52. gameApplction = this;
  53. Debug.Log("开始游戏逻辑");
  54. LogTool.LogSend = this;
  55. Crasheye.SendScriptException("测试错误", "测试错误", "ZH");
  56. // UnityEngine.Screen.SetResolution(Screen.width);
  57. // GameUpdateAsset.Instance.Init(h5Url);
  58. Crasheye.SetRegisterLogFunction(UnityLogic);
  59. this.gameStartUIPanel = gameStartUIPanel;
  60. gameStartUIPanel.ShowMassge("开始加载资源");
  61. gameStartUIPanel.SetSlider(0);
  62. this.h5Url = h5Url;
  63. BundleLoadType = (BundleLoadType)LoadType;
  64. GameObject gameObject = new GameObject("app");
  65. gameObject.AddComponent<GameApplctionMono>();
  66. GameAssetUpdatePanel gameAssetUpdatePanel = new GameAssetUpdatePanel();
  67. gameAssetUpdatePanel.StartUpdateAsset(AssetUpdateFinish);
  68. // await InitGameApplication();
  69. Debug.Log("初始化完成");
  70. }
  71. private async void AssetUpdateFinish()
  72. {
  73. Debug.Log("finish AssetUpdateFinish");
  74. await InitGameApplication();
  75. LoadFinish?.Invoke();
  76. Debug.Log("初始化完成");
  77. }
  78. private async CTask InitGameApplication()
  79. {
  80. _scene = new Scene();
  81. _root = new Entity();
  82. _root.Parent = _scene;
  83. _root.AddComponent<TimerComponent>();
  84. _root.AddComponent<CoroutineLockComponent>();
  85. gameStartUIPanel.ClearSlider();
  86. gameStartUIPanel.ShowMassge("loadBundle");
  87. gameStartUIPanel.SetSliderMaxValue(1);
  88. gameStartUIPanel.SetSlider(0.15f);
  89. AssetBundleLoadManager.Instance.BundleLoadType = BundleLoadType;
  90. AssetBundleLoadManager.Instance.h5Url = h5Url;
  91. await AssetBundleLoadManager.Instance.InitAssetsManager(null);
  92. #if !UNITY_EDITOR
  93. AssetBundleLoadManager.Instance.AddBundleTask("fb010shader", delegate(BundleLoadBasic basic, object o)
  94. {
  95. if (basic.currBundle != null)
  96. {
  97. basic.currBundle.LoadAllAssets<Shader>();
  98. Shader.WarmupAllShadersWait();
  99. }
  100. }, null);
  101. #endif
  102. gameStartUIPanel.ShowMassge("loadConfig");
  103. gameStartUIPanel.SetSlider(0.25f);
  104. AssetHandle gameRuntimeAssetHandle =
  105. await AssetBundleLoadManager.Instance.LoadAssetAsyncTask<GameRuntimeConfig>("GameRuntimeConfig.asset");
  106. gameRuntimeConfig = gameRuntimeAssetHandle.AssetObject<GameRuntimeConfig>();
  107. await ConfigComponent.Instance.Preload();
  108. await AnimationCurveManager.Instance.Init();
  109. UGUIPackLoad uguiPackLoad = new UGUIPackLoad();
  110. UGUIPackManager.Instance.SetIUGUIPackLoad(uguiPackLoad);
  111. await uguiPackLoad.InitPack();
  112. gameStartUIPanel.ShowMassge("loadLanguage");
  113. gameStartUIPanel.SetSlider(0.45f);
  114. await LanguageManager.Instance.InitManager();
  115. _root.AddComponent<StaticUpdater>();
  116. _root.AddComponent<UIManager, Transform>(null);
  117. ULockManager.Instance.gameRuntimeConfig = gameRuntimeConfig;
  118. gameStartUIPanel.ShowMassge("loadUI");
  119. gameStartUIPanel.SetSlider(0.55f);
  120. await AudioManager.Instance.InitMainAudio();
  121. await UIManager.Instance.InitUI();
  122. CustomTweenManager.Init();
  123. RedDotManager.Instance.Init();
  124. await Login();
  125. }
  126. private async CTask Login()
  127. {
  128. #if TapTap
  129. await LoginPanel.OpenPanel();
  130. #endif
  131. await TimeHelper.InitNetworkTime();
  132. DBManager.Instance.CustomEvent("StartGame", null);
  133. EventManager.Instance.RemoveEventListener(CustomEventType.DialoguePanelOpen, DialoguePanelOpenEvent);
  134. EventManager.Instance.AddEventListener(CustomEventType.DialoguePanelOpen, DialoguePanelOpenEvent);
  135. UIManager.Instance.Canvas.gameObject.SetActive(true);
  136. if (PlayerGuideManager.Instance.GuideIsCanDo(1))
  137. {
  138. await MarskPanel.OpenPanel(255);
  139. }
  140. PlayerManager.Instance.Init();
  141. ShopManger.Instance.CustomInit();
  142. EventSystemManager.Instance.CustomInit();
  143. await ShowItemMoveToTargetPanel.OpenShowItemMoveToTargetPanel();
  144. PlayerManager.Instance.AddSentimentData(1);
  145. foreach (var playerDataAllSkillData in AccountFileInfo.Instance.playerData.AllSkillDatas)
  146. {
  147. SkillInfo skillInfo = new SkillInfo(playerDataAllSkillData);
  148. skillInfo.index = playerDataAllSkillData.useIndex;
  149. PlayerManager.Instance.GongFaControl.AddSkillInfo(skillInfo);
  150. }
  151. foreach (var playerDataAllSkillData in AccountFileInfo.Instance.playerData.AllFaBaoDatas)
  152. {
  153. FaBaoInfo faBaoInfo = new FaBaoInfo(playerDataAllSkillData);
  154. PlayerManager.Instance.FaBaoControl.AddFaBao(faBaoInfo);
  155. }
  156. // for (int i = 1; i < 4; i++)
  157. // {
  158. // PlayerManager.Instance.FaBaoControl.FightFaBao[i] = PlayerManager.Instance.FaBaoControl.myAllFaBao[i];
  159. // }
  160. // PlayerManager.Instance.InitTestHero();
  161. await CombatDrive.Instance.Init();
  162. StartCombatInfo startCombatInfo = new StartCombatInfo();
  163. startCombatInfo.CombatType = CombatType.LevelBattle;
  164. #if UNITY_EDITOR
  165. TestCombatHeroConfig testCombatHeroConfig = GameObject.FindObjectOfType<TestCombatHeroConfig>();
  166. if (testCombatHeroConfig != null)
  167. {
  168. startCombatInfo.CombatType = CombatType.TestCombat;
  169. TestCombatHeroConfig.TestHeroInfoConfig testHeroInfoConfig = testCombatHeroConfig.myHeroInfo[0];
  170. PlayerManager.Instance.AddTestHeroInfo(testHeroInfoConfig);
  171. }
  172. #endif
  173. // startCombatInfo.levelBattleId = AccountFileInfo.Instance.playerData.levelBattle;
  174. CombatDrive.Instance.AddCombatController(new CombatController());
  175. gameStartUIPanel.ShowMassge("loadCombat");
  176. gameStartUIPanel.SetSlider(0.95f);
  177. var eventList = EventSystemManager.Instance.AddEvent(10001);
  178. if (eventList != null)
  179. {
  180. AccountFileInfo.Instance.playerData.eventList.Add(eventList);
  181. AccountFileInfo.Instance.SavePlayerData();
  182. }
  183. EventSystemManager.Instance.UpdateZuizhongEventData();
  184. // if (PlayerGuideManager.Instance.GuideIsCanDo(1))
  185. // {
  186. // await MarskPanel.OpenPanel(255);
  187. // }
  188. await CombatDrive.Instance.StartCombat(startCombatInfo);
  189. PlayerManager.Instance.GongFaControl.SaveUseSkill();
  190. PlayerManager.Instance.GongFaControl.SetTaoismSkillIndex(AccountFileInfo.Instance.playerData.heroData
  191. .TaoismSkillId);
  192. if (startCombatInfo.CombatType != CombatType.TestCombat)
  193. {
  194. MainPanel mainPanel = await MainPanel.OpenPanel();
  195. if (!AccountFileInfo.Instance.playerData.isTiggerPlot && PlayerGuideManager.Instance.GuideIsCanDo(1))
  196. {
  197. mainPanel.GObjectPoolInterface.SetActive(false);
  198. AppBarPanel.ClosePanel();
  199. }
  200. }
  201. gameStartUIPanel.ShowMassge("loadFinish");
  202. gameStartUIPanel.SetSlider(1f);
  203. XinShouCombat();
  204. }
  205. private void DialoguePanelOpenEvent(IEventData e)
  206. {
  207. MarskPanel.ClosePanel();
  208. }
  209. public async void XinShouCombat()
  210. {
  211. // MarskPanel.ClosePanel();
  212. if (PlayerGuideManager.Instance.GuideIsCanDo(1))
  213. {
  214. AccountFileInfo.EventList eventList2 = EventSystemManager.Instance.AddEvent(9999);
  215. await EventSystemManager.Instance.TriggerEvent(eventList2,
  216. uiOpenOverCallBack: () => { });
  217. CTask cTask = CTask.Create();
  218. await CombatDrive.Instance.LoadLevelBattleCombat(10001, false, -1,
  219. delegate(bool isWin)
  220. {
  221. LogTool.Log("战斗完成" + isWin);
  222. cTask.SetResult();
  223. });
  224. await cTask;
  225. AccountFileInfo.EventList eventList1 = EventSystemManager.Instance.AddEvent(10000);
  226. MainPanel mainPanel = UIManager.Instance.GetComponent<MainPanel>();
  227. mainPanel.GObjectPoolInterface.SetActive(true);
  228. await EventSystemManager.Instance.TriggerEvent(eventList1);
  229. AccountFileInfo.Instance.SavePlayerData();
  230. AccountFileInfo.Instance.playerData.isTiggerPlot = true;
  231. // AlterNamePanel.OpenPanel();
  232. // PlayerGuideManager.Instance.NextGuide();
  233. mainPanel.GetFocus();
  234. }
  235. else
  236. {
  237. MarskPanel.ClosePanel();
  238. }
  239. }
  240. public void SendError(string massge)
  241. {
  242. string line = $"[{DateTime.Now:yyyy-MM-dd HH:mm:ss}] [{LogType.Error}] {massge}\n";
  243. line += massge + "\n";
  244. _cache.Append(line);
  245. // 每 50 条或 100KB 刷一次盘
  246. if (_cache.Length > 100 * 1024 || GetLineCount(_cache.ToString()) > 50)
  247. Flush();
  248. Crasheye.SendScriptException(massge, massge, "");
  249. // CrashSightAgent.ReportException(LogType.Error.ToString(), massge, massge);
  250. }
  251. private void Flush()
  252. {
  253. if (_cache.Length == 0) return;
  254. try
  255. {
  256. File.AppendAllText(LogPath, _cache.ToString());
  257. _cache.Clear();
  258. }
  259. catch
  260. {
  261. /* 磁盘满/权限问题直接丢弃 */
  262. }
  263. }
  264. public void OnApplicationQuit() => Flush();
  265. public void SendException(Exception e)
  266. {
  267. _cache.AppendLine($"{e.Message} {e.StackTrace}");
  268. Flush();
  269. Crasheye.SendScriptException(e);
  270. }
  271. public void UnityLogic(string logString, string stackTrace, LogType type)
  272. {
  273. if (type == LogType.Error || type == LogType.Exception)
  274. {
  275. Crasheye.SendScriptException(logString, stackTrace, "");
  276. }
  277. }
  278. private int GetLineCount(string s) => s.Length - s.Replace("\n", "").Length;
  279. }