MainHeroPanel.cs 8.4 KB

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  1. using System.Collections.Generic;
  2. using Animancer;
  3. using Animancer.TransitionLibraries;
  4. using Fort23.Core;
  5. using Fort23.UTool;
  6. using GameLogic.Hero;
  7. using OfficeOpenXml.FormulaParsing.Excel.Functions.Logical;
  8. using UnityEngine;
  9. namespace Fort23.Mono
  10. {
  11. [UIBinding(prefab = "MainHeroPanel")]
  12. public partial class MainHeroPanel : UIPanel
  13. {
  14. List<BtnFaBaoWidget> btnFaBaoWidgets = new List<BtnFaBaoWidget>();
  15. private GameObjectPool modelObj;
  16. private void Init()
  17. {
  18. isAddStack = true;
  19. IsShowAppBar = true;
  20. }
  21. protected override void AddEvent()
  22. {
  23. }
  24. protected override void DelEvent()
  25. {
  26. }
  27. public override CTask GetFocus()
  28. {
  29. TitlePanel.OpenPanel(new List<int>() { 1001, 1002 });
  30. AppBarPanel.OpenPanel(this);
  31. return base.GetFocus();
  32. }
  33. public override CTask LoseFocus()
  34. {
  35. TitlePanel.ClosePanel();
  36. // AppBarPanel.ClosePanel();
  37. return base.LoseFocus();
  38. }
  39. private HeroInfo heroInfo;
  40. private List<HeroAttributeWidget> HeroAttributeWidgets = new List<HeroAttributeWidget>();
  41. public override void AddButtonEvent()
  42. {
  43. Btn_Close.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  44. Btn_Sentiment.onClick.AddListener(() => { SentimentPanel.OpenPanel(); });
  45. }
  46. private async CTask CreatHero()
  47. {
  48. modelObj = await GObjectPool.Instance.FetchAsync<GameObjectPool>(PlayerManager.Instance.myHero.modelConfig.model + ".prefab", null);
  49. modelObj.own.transform.parent = CameraRoot;
  50. modelObj.own.transform.localEulerAngles = new Vector3(0, 162, 0);
  51. modelObj.own.transform.localPosition = new Vector3(0, -132, 854);
  52. modelObj.own.transform.localScale = Vector3.one * 330;
  53. ChangeLayerRecursively(modelObj.own, LayerMask.NameToLayer("UiModle"));
  54. var modelAnimComponent = modelObj.own.GetComponent<AnimancerComponent>();
  55. int max = modelAnimComponent.Transitions.Library.Count;
  56. for (int i = 0; i < max; i++)
  57. {
  58. if (modelAnimComponent.Transitions.Library.TryGetTransition(i,
  59. out TransitionModifierGroup transition))
  60. {
  61. var modelIdleClip = transition.Transition as TransitionAsset;
  62. if (modelIdleClip != null && modelIdleClip.name == "idle")
  63. {
  64. modelAnimComponent.Play(modelIdleClip);
  65. break;
  66. }
  67. }
  68. }
  69. }
  70. public void ChangeLayerRecursively(GameObject obj, int newLayer)
  71. {
  72. if (obj == null || obj.layer == newLayer) return;
  73. // 修改当前对象的 Layer
  74. obj.layer = newLayer;
  75. // 遍历所有子对象,递归修改
  76. foreach (Transform child in obj.transform)
  77. {
  78. ChangeLayerRecursively(child.gameObject, newLayer);
  79. }
  80. }
  81. public override CTask<bool> AsyncInit(object[] uiData)
  82. {
  83. CreatHero();
  84. return base.AsyncInit(uiData);
  85. }
  86. public async void CustomInit()
  87. {
  88. for (int i = 0; i < 4; i++)
  89. {
  90. BtnFaBaoWidget btnFaBaoWidget =
  91. await UIManager.Instance.CreateGComponent<BtnFaBaoWidget>(null, FaBaoRoot);
  92. btnFaBaoWidget.CustomInit(i);
  93. btnFaBaoWidget.OnClick = OnClick;
  94. btnFaBaoWidgets.Add(btnFaBaoWidget);
  95. }
  96. heroInfo = PlayerManager.Instance.myHero;
  97. HeroAttributeWidget heroAttributeWidget = await UIManager.Instance.CreateGComponentForObject<HeroAttributeWidget>(HeroAttributeWidgetGam, null, Content, isInstance: true);
  98. heroAttributeWidget.CustomInit(new HeroAttributeData("生命", "", PlayerManager.Instance.myHero.hp.Value.ToString()));
  99. HeroAttributeWidgets.Add(heroAttributeWidget);
  100. heroAttributeWidget = await UIManager.Instance.CreateGComponentForObject<HeroAttributeWidget>(HeroAttributeWidgetGam, null, Content, isInstance: true);
  101. heroAttributeWidget.CustomInit(new HeroAttributeData("攻击", "", PlayerManager.Instance.myHero.attack.Value.ToString()));
  102. HeroAttributeWidgets.Add(heroAttributeWidget);
  103. heroAttributeWidget = await UIManager.Instance.CreateGComponentForObject<HeroAttributeWidget>(HeroAttributeWidgetGam, null, Content, isInstance: true);
  104. heroAttributeWidget.CustomInit(new HeroAttributeData("防御", "", PlayerManager.Instance.myHero.defense.Value.ToString()));
  105. HeroAttributeWidgets.Add(heroAttributeWidget);
  106. heroAttributeWidget = await UIManager.Instance.CreateGComponentForObject<HeroAttributeWidget>(HeroAttributeWidgetGam, null, Content, isInstance: true);
  107. heroAttributeWidget.CustomInit(new HeroAttributeData("攻击速度", "", PlayerManager.Instance.myHero.attSpeed.Value.ToString()));
  108. HeroAttributeWidgets.Add(heroAttributeWidget);
  109. heroAttributeWidget = await UIManager.Instance.CreateGComponentForObject<HeroAttributeWidget>(HeroAttributeWidgetGam, null, Content, isInstance: true);
  110. heroAttributeWidget.CustomInit(new HeroAttributeData("金灵根", "", PlayerManager.Instance.myHero.Metal_Injury.ToString()));
  111. HeroAttributeWidgets.Add(heroAttributeWidget);
  112. heroAttributeWidget = await UIManager.Instance.CreateGComponentForObject<HeroAttributeWidget>(HeroAttributeWidgetGam, null, Content, isInstance: true);
  113. heroAttributeWidget.CustomInit(new HeroAttributeData("木灵根", "", PlayerManager.Instance.myHero.Wood_Injury.ToString()));
  114. HeroAttributeWidgets.Add(heroAttributeWidget);
  115. heroAttributeWidget = await UIManager.Instance.CreateGComponentForObject<HeroAttributeWidget>(HeroAttributeWidgetGam, null, Content, isInstance: true);
  116. heroAttributeWidget.CustomInit(new HeroAttributeData("水灵根", "", PlayerManager.Instance.myHero.Water_Injury.ToString()));
  117. HeroAttributeWidgets.Add(heroAttributeWidget);
  118. heroAttributeWidget = await UIManager.Instance.CreateGComponentForObject<HeroAttributeWidget>(HeroAttributeWidgetGam, null, Content, isInstance: true);
  119. heroAttributeWidget.CustomInit(new HeroAttributeData("火灵根", "", PlayerManager.Instance.myHero.Fire_Injury.ToString()));
  120. HeroAttributeWidgets.Add(heroAttributeWidget);
  121. heroAttributeWidget = await UIManager.Instance.CreateGComponentForObject<HeroAttributeWidget>(HeroAttributeWidgetGam, null, Content, isInstance: true);
  122. heroAttributeWidget.CustomInit(new HeroAttributeData("土灵根", "", PlayerManager.Instance.myHero.Earth_Injury.ToString()));
  123. HeroAttributeWidgets.Add(heroAttributeWidget);
  124. }
  125. private async void OnClick(ItemWidgetBasic obj)
  126. {
  127. BtnFaBaoWidget btnFaBaoWidget = obj as BtnFaBaoWidget;
  128. if (btnFaBaoWidget.index > PlayerManager.Instance.myHero.powerUpConfig.MaxFabaoNum - 1)
  129. {
  130. TipMessagePanel.OpenTipMessagePanel("当前位置未解锁");
  131. return;
  132. }
  133. SelectFaBaoPanel selectFaBaoPanel = await SelectFaBaoPanel.OpenPanel(btnFaBaoWidget.index);
  134. await selectFaBaoPanel.UIClosed();
  135. foreach (var b in btnFaBaoWidgets)
  136. {
  137. b.CustomInit(b.index);
  138. }
  139. }
  140. public async static CTask<MainHeroPanel> OpenPanel()
  141. {
  142. MainHeroPanel mainHeroPanel = await UIManager.Instance.LoadAndOpenPanel<MainHeroPanel>(null);
  143. mainHeroPanel.CustomInit();
  144. return mainHeroPanel;
  145. }
  146. public override void Close()
  147. {
  148. UIManager.Instance.DormancyGComponent(modelObj);
  149. modelObj = null;
  150. foreach (var btnFaBaoWidget in btnFaBaoWidgets)
  151. {
  152. UIManager.Instance.DormancyGComponent(btnFaBaoWidget);
  153. }
  154. btnFaBaoWidgets.Clear();
  155. foreach (var heroAttributeWidget in HeroAttributeWidgets)
  156. {
  157. UIManager.Instance.DormancyGComponent(heroAttributeWidget);
  158. }
  159. HeroAttributeWidgets.Clear();
  160. base.Close();
  161. }
  162. }
  163. }