| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128 | using Fort23.Core;using Fort23.UTool;using UnityEngine.UI;using UnityEngine;using System.Collections.Generic;namespace Fort23.Mono{	public partial class ShopBoxWidget 	{	  #region 自定义数据 	  private Button _oneButton;	  public Button oneButton	   {	   get{	      if (_oneButton == null)	       {	         _oneButton  = GetUIUnit<Button>("oneButton"); 	       }	      return _oneButton;	     }	   }	  private Button _tenButton;	  public Button tenButton	   {	   get{	      if (_tenButton == null)	       {	         _tenButton  = GetUIUnit<Button>("tenButton"); 	       }	      return _tenButton;	     }	   }	  private Text _tenCion;	  public Text tenCion	   {	   get{	      if (_tenCion == null)	       {	         _tenCion  = GetUIUnit<Text>("tenCion"); 	       }	      return _tenCion;	     }	   }	  private Text _onCion;	  public Text onCion	   {	   get{	      if (_onCion == null)	       {	         _onCion  = GetUIUnit<Text>("onCion"); 	       }	      return _onCion;	     }	   }	  private Button _Btn_AdsFree;	  public Button Btn_AdsFree	   {	   get{	      if (_Btn_AdsFree == null)	       {	         _Btn_AdsFree  = GetUIUnit<Button>("Btn_AdsFree"); 	       }	      return _Btn_AdsFree;	     }	   }	  private Object _icon_Oneitem;	  public Object icon_Oneitem	   {	   get{	      if (_icon_Oneitem == null)	       {	         _icon_Oneitem  = GetUIUnit<Object>("icon_Oneitem"); 	       }	      return _icon_Oneitem;	     }	   }	  private Object _Icon_TenItem;	  public Object Icon_TenItem	   {	   get{	      if (_Icon_TenItem == null)	       {	         _Icon_TenItem  = GetUIUnit<Object>("Icon_TenItem"); 	       }	      return _Icon_TenItem;	     }	   }	  private Text _Text_TenFree;	  public Text Text_TenFree	   {	   get{	      if (_Text_TenFree == null)	       {	         _Text_TenFree  = GetUIUnit<Text>("Text_TenFree"); 	       }	      return _Text_TenFree;	     }	   }	  private Text _Text_OneFree;	  public Text Text_OneFree	   {	   get{	      if (_Text_OneFree == null)	       {	         _Text_OneFree  = GetUIUnit<Text>("Text_OneFree"); 	       }	      return _Text_OneFree;	     }	   }	  private MyImage _Icon_Ads;	  public MyImage Icon_Ads	   {	   get{	      if (_Icon_Ads == null)	       {	         _Icon_Ads  = GetUIUnit<MyImage>("Icon_Ads"); 	       }	      return _Icon_Ads;	     }	   }	  #endregion 自定义数据结束 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)	{	 await base.SetUIGameObject(gObjectPoolInterface);	 Init();	}	}}
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