| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051 | using Fort23.Core;using Fort23.UTool;using UnityEngine.UI;using UnityEngine;using System.Collections.Generic;namespace Fort23.Mono{	public partial class EnergyWidget 	{	  #region 自定义数据 	  private MyImage _Icon_Energy;	  public MyImage Icon_Energy	   {	   get{	      if (_Icon_Energy == null)	       {	         _Icon_Energy  = GetUIUnit<MyImage>("Icon_Energy"); 	       }	      return _Icon_Energy;	     }	   }	  private Text _Text_Count;	  public Text Text_Count	   {	   get{	      if (_Text_Count == null)	       {	         _Text_Count  = GetUIUnit<Text>("Text_Count"); 	       }	      return _Text_Count;	     }	   }	  private Button _Btn_Coin;	  public Button Btn_Coin	   {	   get{	      if (_Btn_Coin == null)	       {	         _Btn_Coin  = GetUIUnit<Button>("Btn_Coin"); 	       }	      return _Btn_Coin;	     }	   }	  #endregion 自定义数据结束 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)	{	 await base.SetUIGameObject(gObjectPoolInterface);	 Init();	}	}}
 |