| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384 | using Fort23.Core;using Fort23.UTool;using UnityEngine.UI;using UnityEngine;using System.Collections.Generic;namespace Fort23.Mono{	public partial class SummonScoreRuleWidget 	{	  #region 自定义数据 	  private Text _Text_Name;	  public Text Text_Name	   {	   get{	      if (_Text_Name == null)	       {	         _Text_Name  = GetUIUnit<Text>("Text_Name"); 	       }	      return _Text_Name;	     }	   }	  private Text _Text_Score;	  public Text Text_Score	   {	   get{	      if (_Text_Score == null)	       {	         _Text_Score  = GetUIUnit<Text>("Text_Score"); 	       }	      return _Text_Score;	     }	   }	  private Text _Text_CompleteCount;	  public Text Text_CompleteCount	   {	   get{	      if (_Text_CompleteCount == null)	       {	         _Text_CompleteCount  = GetUIUnit<Text>("Text_CompleteCount"); 	       }	      return _Text_CompleteCount;	     }	   }	  private Text _Text_AllScore;	  public Text Text_AllScore	   {	   get{	      if (_Text_AllScore == null)	       {	         _Text_AllScore  = GetUIUnit<Text>("Text_AllScore"); 	       }	      return _Text_AllScore;	     }	   }	  private CustomStateController _ctc;	  public CustomStateController ctc	   {	   get{	      if (_ctc == null)	       {	         _ctc  = GetUIUnit<CustomStateController>("ctc"); 	       }	      return _ctc;	     }	   }	  private Text _Text_AllCount;	  public Text Text_AllCount	   {	   get{	      if (_Text_AllCount == null)	       {	         _Text_AllCount  = GetUIUnit<Text>("Text_AllCount"); 	       }	      return _Text_AllCount;	     }	   }	  #endregion 自定义数据结束 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)	{	 await base.SetUIGameObject(gObjectPoolInterface);	 Init();	}	}}
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