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- using UnityEngine;
- using GraphProcessor;
- [System.Serializable, NodeMenuItem("Custom/Vertical")]
- public class VerticalNode : BaseNode
- {
- [Input, Vertical]
- public float input;
- [Output, Vertical]
- public float output;
- [Output, Vertical]
- public float output2;
- [Output, Vertical]
- public float output3;
- public override string name => "Vertical";
- protected override void Process()
- {
- output = input * 42;
- }
- }
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