VerticalNode.cs 448 B

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  1. using UnityEngine;
  2. using GraphProcessor;
  3. [System.Serializable, NodeMenuItem("Custom/Vertical")]
  4. public class VerticalNode : BaseNode
  5. {
  6. [Input, Vertical]
  7. public float input;
  8. [Output, Vertical]
  9. public float output;
  10. [Output, Vertical]
  11. public float output2;
  12. [Output, Vertical]
  13. public float output3;
  14. public override string name => "Vertical";
  15. protected override void Process()
  16. {
  17. output = input * 42;
  18. }
  19. }