TextNode.cs 326 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using GraphProcessor;
  5. using System.Linq;
  6. [System.Serializable, NodeMenuItem("Primitives/Text")]
  7. public class TextNode : BaseNode
  8. {
  9. [Output(name = "Label"), SerializeField]
  10. public string output;
  11. public override string name => "Text";
  12. }