StringNode.cs 319 B

1234567891011121314
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using GraphProcessor;
  5. using System.Linq;
  6. [System.Serializable, NodeMenuItem("String")]
  7. public class StringNode : BaseNode
  8. {
  9. [Output(name = "Out"), SerializeField]
  10. public string output;
  11. public override string name => "String";
  12. }