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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using GraphProcessor;
- using System.Linq;
- public enum Setting
- {
- S1,
- S2,
- S3,
- }
- [System.Serializable, NodeMenuItem("Custom/SettingsNode")]
- public class SettingsNode : BaseNode
- {
- public Setting setting;
- public override string name => "SettingsNode";
- [Input]
- public float input;
-
- [Output]
- public float output;
- protected override void Process() {}
- }
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