SettingsNode.cs 449 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using GraphProcessor;
  5. using System.Linq;
  6. public enum Setting
  7. {
  8. S1,
  9. S2,
  10. S3,
  11. }
  12. [System.Serializable, NodeMenuItem("Custom/SettingsNode")]
  13. public class SettingsNode : BaseNode
  14. {
  15. public Setting setting;
  16. public override string name => "SettingsNode";
  17. [Input]
  18. public float input;
  19. [Output]
  20. public float output;
  21. protected override void Process() {}
  22. }