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- using UnityEngine;
- using GraphProcessor;
- [System.Serializable, NodeMenuItem("Custom/Renamable")]
- public class RenamableNode : BaseNode
- {
- [Output("Out")]
- public float output;
-
- [Input("In")]
- public float input;
- public override string name => "Renamable";
- public override bool isRenamable => true;
- protected override void Process() => output = input;
- }
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