RenamableNode.cs 372 B

123456789101112131415161718
  1. using UnityEngine;
  2. using GraphProcessor;
  3. [System.Serializable, NodeMenuItem("Custom/Renamable")]
  4. public class RenamableNode : BaseNode
  5. {
  6. [Output("Out")]
  7. public float output;
  8. [Input("In")]
  9. public float input;
  10. public override string name => "Renamable";
  11. public override bool isRenamable => true;
  12. protected override void Process() => output = input;
  13. }