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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using GraphProcessor;
- using System.Linq;
- [System.Serializable, NodeMenuItem("Custom/Prefab")]
- public class PrefabNode : BaseNode
- {
- [Output(name = "Out"), SerializeField]
- public GameObject output;
- public override string name => "Prefab";
- }
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