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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using GraphProcessor;
- using System.Linq;
- [System.Serializable, NodeMenuItem("Custom/OutputNode")]
- public class OutputNode : BaseNode
- {
- [Input(name = "In")]
- public float input;
- public override string name => "OutputNode";
- public override bool deletable => false;
- protected override void Process()
- {
- // Do stuff
- }
- }
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