123456789101112131415161718192021222324252627 |
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using GraphProcessor;
- using System.Linq;
- [System.Serializable, NodeMenuItem("Custom/InspectorNode")]
- public class InspectorNode : BaseNode
- {
- [Input(name = "In")]
- public float input;
- [Output(name = "Out")]
- public float output;
- [ShowInInspector]
- public bool additionalSettings;
- [ShowInInspector]
- public string additionalParam;
- public override string name => "InspectorNode";
- protected override void Process()
- {
- output = input * 42;
- }
- }
|