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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using GraphProcessor;
- using System.Linq;
- [System.Serializable, NodeMenuItem("Custom/Inheritance1")]
- public class Inheritance1 :InheritanceBase
- {
- [Input(name = "In 1")]
- public float input1;
- [Output(name = "Out 1")]
- public float output1;
- public float field1;
- public override string name => "Inheritance1";
- protected override void Process()
- {
- output = input * 42;
- }
- }
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