FloatNode.cs 380 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using GraphProcessor;
  5. [System.Serializable, NodeMenuItem("Primitives/Float")]
  6. public class FloatNode : BaseNode
  7. {
  8. [Output("Out")]
  9. public float output;
  10. [Input("In")]
  11. public float input;
  12. public override string name => "Float";
  13. protected override void Process() => output = input;
  14. }