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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using GraphProcessor;
- [System.Serializable, NodeMenuItem("Primitives/Float")]
- public class FloatNode : BaseNode
- {
- [Output("Out")]
- public float output;
-
- [Input("In")]
- public float input;
- public override string name => "Float";
- protected override void Process() => output = input;
- }
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