FieldTestNode.cs 651 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using GraphProcessor;
  5. using System.Linq;
  6. [System.Serializable, NodeMenuItem("Custom/FieldTestNode")]
  7. public class FieldTestNode : BaseNode
  8. {
  9. public string s;
  10. public int i;
  11. public float f;
  12. public Vector2 v2;
  13. public Vector3 v3;
  14. public Vector4 v4;
  15. public LayerMask layer;
  16. new public Color color;
  17. public Bounds bounds;
  18. public Rect rect;
  19. public CameraClearFlags flags = CameraClearFlags.Color;
  20. public bool toggle;
  21. public Gradient gradient;
  22. public AnimationCurve curve;
  23. public override string name => "FieldTestNode";
  24. protected override void Process() { }
  25. }