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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using GraphProcessor;
- using System.Linq;
- [System.Serializable, NodeMenuItem("Custom/FieldTestNode")]
- public class FieldTestNode : BaseNode
- {
- public string s;
- public int i;
- public float f;
- public Vector2 v2;
- public Vector3 v3;
- public Vector4 v4;
- public LayerMask layer;
- new public Color color;
- public Bounds bounds;
- public Rect rect;
- public CameraClearFlags flags = CameraClearFlags.Color;
- public bool toggle;
- public Gradient gradient;
- public AnimationCurve curve;
- public override string name => "FieldTestNode";
- protected override void Process() { }
- }
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