1234567891011121314151617181920212223242526272829303132333435363738394041 |
- using System;
- using GraphProcessor;
- using UnityEngine;
- namespace NodeGraphProcessor.Examples
- {
- [Serializable, NodeMenuItem("Debug/Console Log")]
- public class ConsoleNode : LinearConditionalNode
- {
- public override string name => "Console Log";
- [Input("Object")]
- public object obj;
- [Input("Log"), SerializeField, Tooltip("If Object is null, this will be the log.")]
- public string logText = "Log";
- [Setting("Log Type")]
- public LogType logType = LogType.Log;
- protected override void Process()
- {
- switch(logType)
- {
- case LogType.Error:
- case LogType.Exception:
- Debug.LogError(obj != null ? obj.ToString() : logText);
- break;
- case LogType.Assert:
- Debug.LogAssertion(obj != null ? obj.ToString() : logText);
- break;
- case LogType.Warning:
- Debug.LogWarning(obj != null ? obj.ToString() : logText);
- break;
- case LogType.Log:
- Debug.Log(obj != null ? obj.ToString() : logText);
- break;
- }
- }
- }
- }
|