MiniJSON.cs 20 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626
  1. /*
  2. * Copyright (c) 2013 Calvin Rien
  3. *
  4. * Based on the JSON parser by Patrick van Bergen
  5. * http://techblog.procurios.nl/k/618/news/view/14605/14863/How-do-I-write-my-own-parser-for-JSON.html
  6. *
  7. * Simplified it so that it doesn't throw exceptions
  8. * and can be used in Unity iPhone with maximum code stripping.
  9. *
  10. * Permission is hereby granted, free of charge, to any person obtaining
  11. * a copy of this software and associated documentation files (the
  12. * "Software"), to deal in the Software without restriction, including
  13. * without limitation the rights to use, copy, modify, merge, publish,
  14. * distribute, sublicense, and/or sell copies of the Software, and to
  15. * permit persons to whom the Software is furnished to do so, subject to
  16. * the following conditions:
  17. *
  18. * The above copyright notice and this permission notice shall be
  19. * included in all copies or substantial portions of the Software.
  20. *
  21. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
  22. * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  23. * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
  24. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
  25. * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
  26. * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
  27. * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  28. */
  29. using System.Globalization;
  30. namespace SRF
  31. {
  32. using System;
  33. using System.Collections;
  34. using System.Collections.Generic;
  35. using System.IO;
  36. using System.Text;
  37. // Example usage:
  38. //
  39. // using UnityEngine;
  40. // using System.Collections;
  41. // using System.Collections.Generic;
  42. // using MiniJSON;
  43. //
  44. // public class MiniJSONTest : MonoBehaviour {
  45. // void Start () {
  46. // var jsonString = "{ \"array\": [1.44,2,3], " +
  47. // "\"object\": {\"key1\":\"value1\", \"key2\":256}, " +
  48. // "\"string\": \"The quick brown fox \\\"jumps\\\" over the lazy dog \", " +
  49. // "\"unicode\": \"\\u3041 Men\u00fa sesi\u00f3n\", " +
  50. // "\"int\": 65536, " +
  51. // "\"float\": 3.1415926, " +
  52. // "\"bool\": true, " +
  53. // "\"null\": null }";
  54. //
  55. // var dict = Json.Deserialize(jsonString) as Dictionary<string,object>;
  56. //
  57. // Debug.Log("deserialized: " + dict.GetType());
  58. // Debug.Log("dict['array'][0]: " + ((List<object>) dict["array"])[0]);
  59. // Debug.Log("dict['string']: " + (string) dict["string"]);
  60. // Debug.Log("dict['float']: " + (double) dict["float"]); // floats come out as doubles
  61. // Debug.Log("dict['int']: " + (long) dict["int"]); // ints come out as longs
  62. // Debug.Log("dict['unicode']: " + (string) dict["unicode"]);
  63. //
  64. // var str = Json.Serialize(dict);
  65. //
  66. // Debug.Log("serialized: " + str);
  67. // }
  68. // }
  69. /// <summary>
  70. /// This class encodes and decodes JSON strings.
  71. /// Spec. details, see http://www.json.org/
  72. /// JSON uses Arrays and Objects. These correspond here to the datatypes IList and IDictionary.
  73. /// All numbers are parsed to doubles.
  74. /// </summary>
  75. public static class Json
  76. {
  77. /// <summary>
  78. /// Parses the string json into a value
  79. /// </summary>
  80. /// <param name="json">A JSON string.</param>
  81. /// <returns>An List&lt;object&gt;, a Dictionary&lt;string, object&gt;, a double, an integer,a string, null, true, or false</returns>
  82. public static object Deserialize(string json)
  83. {
  84. // save the string for debug information
  85. if (json == null)
  86. {
  87. return null;
  88. }
  89. return Parser.Parse(json);
  90. }
  91. /// <summary>
  92. /// Converts a IDictionary / IList object or a simple type (string, int, etc.) into a JSON string
  93. /// </summary>
  94. /// <param name="json">A Dictionary&lt;string, object&gt; / List&lt;object&gt;</param>
  95. /// <returns>A JSON encoded string, or null if object 'json' is not serializable</returns>
  96. public static string Serialize(object obj)
  97. {
  98. return Serializer.Serialize(obj);
  99. }
  100. private sealed class Parser : IDisposable
  101. {
  102. private const string WORD_BREAK = "{}[],:\"";
  103. private StringReader json;
  104. private Parser(string jsonString)
  105. {
  106. json = new StringReader(jsonString);
  107. }
  108. private char PeekChar
  109. {
  110. get { return Convert.ToChar(json.Peek()); }
  111. }
  112. private char NextChar
  113. {
  114. get { return Convert.ToChar(json.Read()); }
  115. }
  116. private string NextWord
  117. {
  118. get
  119. {
  120. var word = new StringBuilder();
  121. while (!IsWordBreak(PeekChar))
  122. {
  123. word.Append(NextChar);
  124. if (json.Peek() == -1)
  125. {
  126. break;
  127. }
  128. }
  129. return word.ToString();
  130. }
  131. }
  132. private TOKEN NextToken
  133. {
  134. get
  135. {
  136. EatWhitespace();
  137. if (json.Peek() == -1)
  138. {
  139. return TOKEN.NONE;
  140. }
  141. switch (PeekChar)
  142. {
  143. case '{':
  144. return TOKEN.CURLY_OPEN;
  145. case '}':
  146. json.Read();
  147. return TOKEN.CURLY_CLOSE;
  148. case '[':
  149. return TOKEN.SQUARED_OPEN;
  150. case ']':
  151. json.Read();
  152. return TOKEN.SQUARED_CLOSE;
  153. case ',':
  154. json.Read();
  155. return TOKEN.COMMA;
  156. case '"':
  157. return TOKEN.STRING;
  158. case ':':
  159. return TOKEN.COLON;
  160. case '0':
  161. case '1':
  162. case '2':
  163. case '3':
  164. case '4':
  165. case '5':
  166. case '6':
  167. case '7':
  168. case '8':
  169. case '9':
  170. case '-':
  171. return TOKEN.NUMBER;
  172. }
  173. switch (NextWord)
  174. {
  175. case "false":
  176. return TOKEN.FALSE;
  177. case "true":
  178. return TOKEN.TRUE;
  179. case "null":
  180. return TOKEN.NULL;
  181. }
  182. return TOKEN.NONE;
  183. }
  184. }
  185. public void Dispose()
  186. {
  187. json.Dispose();
  188. json = null;
  189. }
  190. public static bool IsWordBreak(char c)
  191. {
  192. return char.IsWhiteSpace(c) || WORD_BREAK.IndexOf(c) != -1;
  193. }
  194. public static object Parse(string jsonString)
  195. {
  196. using (var instance = new Parser(jsonString))
  197. {
  198. return instance.ParseValue();
  199. }
  200. }
  201. private Dictionary<string, object> ParseObject()
  202. {
  203. var table = new Dictionary<string, object>();
  204. // ditch opening brace
  205. json.Read();
  206. // {
  207. while (true)
  208. {
  209. switch (NextToken)
  210. {
  211. case TOKEN.NONE:
  212. return null;
  213. case TOKEN.COMMA:
  214. continue;
  215. case TOKEN.CURLY_CLOSE:
  216. return table;
  217. default:
  218. // name
  219. var name = ParseString();
  220. if (name == null)
  221. {
  222. return null;
  223. }
  224. // :
  225. if (NextToken != TOKEN.COLON)
  226. {
  227. return null;
  228. }
  229. // ditch the colon
  230. json.Read();
  231. // value
  232. table[name] = ParseValue();
  233. break;
  234. }
  235. }
  236. }
  237. private List<object> ParseArray()
  238. {
  239. var array = new List<object>();
  240. // ditch opening bracket
  241. json.Read();
  242. // [
  243. var parsing = true;
  244. while (parsing)
  245. {
  246. var nextToken = NextToken;
  247. switch (nextToken)
  248. {
  249. case TOKEN.NONE:
  250. return null;
  251. case TOKEN.COMMA:
  252. continue;
  253. case TOKEN.SQUARED_CLOSE:
  254. parsing = false;
  255. break;
  256. default:
  257. var value = ParseByToken(nextToken);
  258. array.Add(value);
  259. break;
  260. }
  261. }
  262. return array;
  263. }
  264. private object ParseValue()
  265. {
  266. var nextToken = NextToken;
  267. return ParseByToken(nextToken);
  268. }
  269. private object ParseByToken(TOKEN token)
  270. {
  271. switch (token)
  272. {
  273. case TOKEN.STRING:
  274. return ParseString();
  275. case TOKEN.NUMBER:
  276. return ParseNumber();
  277. case TOKEN.CURLY_OPEN:
  278. return ParseObject();
  279. case TOKEN.SQUARED_OPEN:
  280. return ParseArray();
  281. case TOKEN.TRUE:
  282. return true;
  283. case TOKEN.FALSE:
  284. return false;
  285. case TOKEN.NULL:
  286. return null;
  287. default:
  288. return null;
  289. }
  290. }
  291. private string ParseString()
  292. {
  293. var s = new StringBuilder();
  294. char c;
  295. // ditch opening quote
  296. json.Read();
  297. var parsing = true;
  298. while (parsing)
  299. {
  300. if (json.Peek() == -1)
  301. {
  302. parsing = false;
  303. break;
  304. }
  305. c = NextChar;
  306. switch (c)
  307. {
  308. case '"':
  309. parsing = false;
  310. break;
  311. case '\\':
  312. if (json.Peek() == -1)
  313. {
  314. parsing = false;
  315. break;
  316. }
  317. c = NextChar;
  318. switch (c)
  319. {
  320. case '"':
  321. case '\\':
  322. case '/':
  323. s.Append(c);
  324. break;
  325. case 'b':
  326. s.Append('\b');
  327. break;
  328. case 'f':
  329. s.Append('\f');
  330. break;
  331. case 'n':
  332. s.Append('\n');
  333. break;
  334. case 'r':
  335. s.Append('\r');
  336. break;
  337. case 't':
  338. s.Append('\t');
  339. break;
  340. case 'u':
  341. var hex = new char[4];
  342. for (var i = 0; i < 4; i++)
  343. {
  344. hex[i] = NextChar;
  345. }
  346. s.Append((char) Convert.ToInt32(new string(hex), 16));
  347. break;
  348. }
  349. break;
  350. default:
  351. s.Append(c);
  352. break;
  353. }
  354. }
  355. return s.ToString();
  356. }
  357. private object ParseNumber()
  358. {
  359. var number = NextWord;
  360. if (number.IndexOf('.') == -1)
  361. {
  362. long parsedInt;
  363. long.TryParse(number, out parsedInt);
  364. return parsedInt;
  365. }
  366. double parsedDouble;
  367. double.TryParse(number, out parsedDouble);
  368. return parsedDouble;
  369. }
  370. private void EatWhitespace()
  371. {
  372. while (char.IsWhiteSpace(PeekChar))
  373. {
  374. json.Read();
  375. if (json.Peek() == -1)
  376. {
  377. break;
  378. }
  379. }
  380. }
  381. private enum TOKEN
  382. {
  383. NONE,
  384. CURLY_OPEN,
  385. CURLY_CLOSE,
  386. SQUARED_OPEN,
  387. SQUARED_CLOSE,
  388. COLON,
  389. COMMA,
  390. STRING,
  391. NUMBER,
  392. TRUE,
  393. FALSE,
  394. NULL
  395. };
  396. }
  397. private sealed class Serializer
  398. {
  399. private StringBuilder builder;
  400. private Serializer()
  401. {
  402. builder = new StringBuilder();
  403. }
  404. public static string Serialize(object obj)
  405. {
  406. var instance = new Serializer();
  407. instance.SerializeValue(obj);
  408. return instance.builder.ToString();
  409. }
  410. private void SerializeValue(object value)
  411. {
  412. IList asList;
  413. IDictionary asDict;
  414. string asStr;
  415. if (value == null)
  416. {
  417. builder.Append("null");
  418. }
  419. else if ((asStr = value as string) != null)
  420. {
  421. SerializeString(asStr);
  422. }
  423. else if (value is bool)
  424. {
  425. builder.Append((bool) value ? "true" : "false");
  426. }
  427. else if ((asList = value as IList) != null)
  428. {
  429. SerializeArray(asList);
  430. }
  431. else if ((asDict = value as IDictionary) != null)
  432. {
  433. SerializeObject(asDict);
  434. }
  435. else if (value is char)
  436. {
  437. SerializeString(new string((char) value, 1));
  438. }
  439. else
  440. {
  441. SerializeOther(value);
  442. }
  443. }
  444. private void SerializeObject(IDictionary obj)
  445. {
  446. var first = true;
  447. builder.Append('{');
  448. foreach (var e in obj.Keys)
  449. {
  450. if (!first)
  451. {
  452. builder.Append(',');
  453. }
  454. SerializeString(e.ToString());
  455. builder.Append(':');
  456. SerializeValue(obj[e]);
  457. first = false;
  458. }
  459. builder.Append('}');
  460. }
  461. private void SerializeArray(IList anArray)
  462. {
  463. builder.Append('[');
  464. var first = true;
  465. foreach (var obj in anArray)
  466. {
  467. if (!first)
  468. {
  469. builder.Append(',');
  470. }
  471. SerializeValue(obj);
  472. first = false;
  473. }
  474. builder.Append(']');
  475. }
  476. private void SerializeString(string str)
  477. {
  478. builder.Append('\"');
  479. var charArray = str.ToCharArray();
  480. foreach (var c in charArray)
  481. {
  482. switch (c)
  483. {
  484. case '"':
  485. builder.Append("\\\"");
  486. break;
  487. case '\\':
  488. builder.Append("\\\\");
  489. break;
  490. case '\b':
  491. builder.Append("\\b");
  492. break;
  493. case '\f':
  494. builder.Append("\\f");
  495. break;
  496. case '\n':
  497. builder.Append("\\n");
  498. break;
  499. case '\r':
  500. builder.Append("\\r");
  501. break;
  502. case '\t':
  503. builder.Append("\\t");
  504. break;
  505. default:
  506. var codepoint = Convert.ToInt32(c);
  507. if ((codepoint >= 32) && (codepoint <= 126))
  508. {
  509. builder.Append(c);
  510. }
  511. else
  512. {
  513. builder.Append("\\u");
  514. builder.Append(codepoint.ToString("x4"));
  515. }
  516. break;
  517. }
  518. }
  519. builder.Append('\"');
  520. }
  521. private void SerializeOther(object value)
  522. {
  523. // NOTE: decimals lose precision during serialization.
  524. // They always have, I'm just letting you know.
  525. // Previously floats and doubles lost precision too.
  526. if (value is float)
  527. {
  528. builder.Append(((float) value).ToString("R", CultureInfo.InvariantCulture));
  529. }
  530. else if (value is int
  531. || value is uint
  532. || value is long
  533. || value is sbyte
  534. || value is byte
  535. || value is short
  536. || value is ushort
  537. || value is ulong)
  538. {
  539. builder.Append(value);
  540. }
  541. else if (value is double
  542. || value is decimal)
  543. {
  544. builder.Append(Convert.ToDouble(value).ToString("R", CultureInfo.InvariantCulture));
  545. }
  546. else
  547. {
  548. SerializeString(value.ToString());
  549. }
  550. }
  551. }
  552. }
  553. }