TimeLineSkillStartEventLogic.cs 1.3 KB

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  1. using Utility.CustomizeTimeLogic.FxLogic.TimeLineEvent;
  2. using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface;
  3. namespace UTool.CustomizeTimeLogic.FxLogic.TimeLineEventLogic
  4. {
  5. public class TimeLineSkillStartEventLogic : TimeLineEventLogicBasic
  6. {
  7. protected override void ProSetCombatInfo()
  8. {
  9. }
  10. protected override void ProEnter()
  11. {
  12. ITimeLineSkillStart iTimeLineSkillStart = TimeLineSingletonEventManager.Instance.GetTimeLine<ITimeLineSkillStart>();
  13. if (iTimeLineSkillStart != null)
  14. {
  15. iTimeLineSkillStart.SkillShowStart(_castEntity, mTimeLineAssetSerialization,_timeLineEventLogicGroup);
  16. }
  17. }
  18. protected override void ProLeave()
  19. {
  20. ITimeLineSkillStart iTimeLineSkillStart = TimeLineSingletonEventManager.Instance.GetTimeLine<ITimeLineSkillStart>();
  21. if (iTimeLineSkillStart != null)
  22. {
  23. iTimeLineSkillStart.SkillShowFinish(_castEntity, mTimeLineAssetSerialization,_timeLineEventLogicGroup);
  24. }
  25. }
  26. protected override void ProTimeUpdate()
  27. {
  28. }
  29. protected override void ProBreakTimeLine()
  30. {
  31. }
  32. protected override void ProDispose()
  33. {
  34. }
  35. }
  36. }