AutoLoadPipelineAsset.cs 1.8 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859
  1. using UnityEngine;
  2. using UnityEngine.Rendering;
  3. namespace FlatKit {
  4. [ExecuteAlways]
  5. public class AutoLoadPipelineAsset : MonoBehaviour {
  6. [SerializeField]
  7. private RenderPipelineAsset pipelineAsset;
  8. private RenderPipelineAsset _previousPipelineAsset;
  9. private bool _overrodeQualitySettings;
  10. private void OnEnable() {
  11. UpdatePipeline();
  12. }
  13. private void OnDisable() {
  14. ResetPipeline();
  15. }
  16. private void OnValidate() {
  17. UpdatePipeline();
  18. }
  19. private void UpdatePipeline() {
  20. if (pipelineAsset) {
  21. if (QualitySettings.renderPipeline != null && QualitySettings.renderPipeline != pipelineAsset) {
  22. _previousPipelineAsset = QualitySettings.renderPipeline;
  23. QualitySettings.renderPipeline = pipelineAsset;
  24. _overrodeQualitySettings = true;
  25. } else {
  26. #if UNITY_6000_0_OR_NEWER
  27. var currentPipeline = GraphicsSettings.defaultRenderPipeline;
  28. #else
  29. var currentPipeline = GraphicsSettings.renderPipelineAsset;
  30. #endif
  31. if (currentPipeline != pipelineAsset) {
  32. _previousPipelineAsset = currentPipeline;
  33. GraphicsSettings.defaultRenderPipeline = pipelineAsset;
  34. _overrodeQualitySettings = false;
  35. }
  36. }
  37. }
  38. }
  39. private void ResetPipeline() {
  40. if (_previousPipelineAsset) {
  41. if (_overrodeQualitySettings) {
  42. QualitySettings.renderPipeline = _previousPipelineAsset;
  43. } else {
  44. #if UNITY_6000_0_OR_NEWER
  45. GraphicsSettings.defaultRenderPipeline = _previousPipelineAsset;
  46. #else
  47. GraphicsSettings.renderPipelineAsset = _previousPipelineAsset;
  48. #endif
  49. }
  50. }
  51. }
  52. }
  53. }