123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334 |
- using UnityEngine;
- using UnityEditor;
- using System.Collections.Generic;
- using System;
- using System.Linq;
- using System.Reflection;
- using System.Text;
- using System.IO;
- namespace AmplifyShaderEditor
- {
- public enum DebugScreenShotNodeState
- {
- CreateNode,
- FocusOnNode,
- TakeScreenshot,
- WaitFrame,
- DeleteNode
- };
- public enum DebugUndoNodeState
- {
- CreateNode,
- FocusOnNode,
- WaitFrameCreate,
- DeleteNode,
- WaitFrameDelete,
- UndoNode,
- WaitFrameUndo,
- PrepareForNext
- };
- public class NodeExporterUtils
- {
- //Auto-Screenshot nodes
- private RenderTexture m_screenshotRT;
- private Texture2D m_screenshotTex2D;
- private List<ContextMenuItem> m_screenshotList = new List<ContextMenuItem>();
- private DebugScreenShotNodeState m_screenShotState;
- private bool m_takingShots = false;
- private DebugUndoNodeState m_undoState;
- private bool m_testingUndo = false;
- private AmplifyShaderEditorWindow m_window;
- private ParentNode m_node;
- private string m_pathname;
- public NodeExporterUtils( AmplifyShaderEditorWindow window )
- {
- m_window = window;
- UndoUtils.RegisterUndoRedoCallback( OnUndoRedoPerformed );
- }
- public void OnUndoRedoPerformed()
- {
- if( m_testingUndo && m_undoState == DebugUndoNodeState.WaitFrameUndo )
- {
- m_undoState = DebugUndoNodeState.PrepareForNext;
- }
- }
- public void CalculateShaderInstructions( Shader shader )
- {
- //Type shaderutilType = Type.GetType( "UnityEditor.ShaderUtil, UnityEditor" );
- //shaderutilType.InvokeMember( "OpenCompiledShader", BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.InvokeMethod, null, null, new object[] { shader, mode, customPlatformsMask, includeAllVariants } );
- }
- public void ActivateAutoScreenShot( string pathname, int from, int to )
- {
- m_pathname = pathname;
- if( !System.IO.Directory.Exists( m_pathname ) )
- {
- System.IO.Directory.CreateDirectory( m_pathname );
- }
- m_screenshotRT = new RenderTexture( (int)m_window.position.width, (int)m_window.position.height, 0 );
- m_screenshotTex2D = new Texture2D( (int)m_window.position.width, (int)m_window.position.height, TextureFormat.RGB24, false );
- RenderTexture.active = m_screenshotRT;
- m_window.CurrentPaletteWindow.FillList( ref m_screenshotList, true );
- m_window.CurrentGraph.ClearGraph();
- if( m_window.IsShaderFunctionWindow )
- {
- m_window.CurrentGraph.CurrentOutputNode.Vec2Position = new Vector2( 1500, 0 );
- }
- else
- {
- m_window.CurrentGraph.CurrentMasterNode.Vec2Position = new Vector2( 1500, 0 );
- }
- m_window.ResetCameraSettings();
- m_takingShots = true;
- m_screenShotState = DebugScreenShotNodeState.CreateNode;
- }
- public void ActivateNodesURL( int from , int to )
- {
- m_window.CurrentPaletteWindow.FillList( ref m_screenshotList, true );
-
- if( to < 0 || to > m_screenshotList.Count )
- to = m_screenshotList.Count;
- if( from >= to )
- return;
- for( int i = from; i < to; i++ )
- {
- if( m_screenshotList[ i ].NodeType != typeof( FunctionNode ) )
- {
- Application.OpenURL( m_screenshotList[ i ].NodeAttributes.NodeUrl );
- }
- }
- }
- public void ActivateAutoUndo()
- {
- m_window.CurrentPaletteWindow.FillList( ref m_screenshotList, true );
- m_window.CurrentGraph.ClearGraph();
- m_window.CurrentGraph.CurrentMasterNode.Vec2Position = new Vector2( 1500, 0 );
- m_window.ResetCameraSettings();
- m_testingUndo = true;
- m_undoState = DebugUndoNodeState.CreateNode;
- }
- private Type[] GetTypesInNamespace( Assembly assembly , string nameSpace )
- {
- return assembly.GetTypes().Where( t => String.Equals( t.Namespace , nameSpace , StringComparison.Ordinal ) ).ToArray();
- }
- public void GenerateNodesCSV( string path )
- {
- path += "AvailableNodesCSV.txt";
- StringBuilder result = new StringBuilder();
- result.AppendLine( "Nodes" );
- result.AppendLine( "Name,Updated" );
- try
- {
- //IEnumerable<System.Type> availableTypes = AppDomain.CurrentDomain.GetAssemblies().ToList().SelectMany( type => type.GetTypes() );
- var mainAssembly = Assembly.GetExecutingAssembly();
- Type[] availableTypes = GetTypesInNamespace( mainAssembly , "AmplifyShaderEditor" );
- foreach( System.Type type in availableTypes )
- {
- foreach( NodeAttributes attribute in Attribute.GetCustomAttributes( type ).OfType<NodeAttributes>() )
- {
- if( attribute.Available && !attribute.Deprecated )
- {
- result.AppendLine( attribute.Name + ", false" );
- }
- }
- }
- }
- catch( ReflectionTypeLoadException exception )
- {
- Debug.LogException( exception );
- }
- result.AppendLine();
- result.AppendLine( "Shader Functions" );
- result.AppendLine( "Name,Updated" );
- string[] guids = AssetDatabase.FindAssets( "t:AmplifyShaderFunction" );
- for( int i = 0 ; i < guids.Length ; i++ )
- {
- AmplifyShaderFunction sf = AssetDatabase.LoadAssetAtPath<AmplifyShaderFunction>( AssetDatabase.GUIDToAssetPath( guids[ i ] ) );
- result.AppendLine( sf.FunctionName + ",false" );
- }
- IOUtils.SaveTextfileToDisk( result.ToString() , path , false );
- Debug.Log( "Available nodes CSV saved to: " + path );
- }
- public void Update()
- {
- if( m_testingUndo )
- {
- if( Event.current.type == EventType.Repaint )
- {
- m_window.Focus();
- switch( m_undoState )
- {
- case DebugUndoNodeState.CreateNode:
- {
- m_window.CurrentGraph.DeSelectAll();
- m_node = m_window.CreateNode( m_screenshotList[ 0 ].NodeType, Vector2.zero, null, true );
- m_node.RefreshExternalReferences();
- m_undoState = DebugUndoNodeState.FocusOnNode;
- Debug.Log( "Created " + m_node.Attributes.Name );
- }
- break;
- case DebugUndoNodeState.FocusOnNode:
- {
- m_window.FocusOnPoint( m_node.TruePosition.center, 1, false );
- m_undoState = DebugUndoNodeState.WaitFrameCreate;
- Debug.Log( "Focused " + m_node.Attributes.Name );
- }
- break;
- case DebugUndoNodeState.WaitFrameCreate:
- {
- m_undoState = DebugUndoNodeState.DeleteNode;
- Debug.Log( "Waiting on Create" );
- }
- break;
- case DebugUndoNodeState.DeleteNode:
- {
- Debug.Log( "Deleting " + m_node.Attributes.Name );
- m_window.DeleteSelectedNodeWithRepaint();
- m_undoState = DebugUndoNodeState.WaitFrameDelete;
- }
- break;
- case DebugUndoNodeState.WaitFrameDelete:
- {
- m_undoState = DebugUndoNodeState.UndoNode;
- Debug.Log( "Waiting on Delete" );
- }
- break;
- case DebugUndoNodeState.UndoNode:
- {
- Debug.Log( "Performing Undo" );
- m_undoState = DebugUndoNodeState.WaitFrameUndo;
- UndoUtils.PerformUndo();
- }
- break;
- case DebugUndoNodeState.WaitFrameUndo: { } break;
- case DebugUndoNodeState.PrepareForNext:
- {
- m_screenshotList.RemoveAt( 0 );
- Debug.Log( "Undo Performed. Nodes Left " + m_screenshotList.Count );
- m_testingUndo = m_screenshotList.Count > 0;
- if( m_testingUndo )
- {
- m_undoState = DebugUndoNodeState.CreateNode;
- Debug.Log( "Going to next node" );
- }
- else
- {
- Debug.Log( "Finished Undo Test" );
- }
- }
- break;
- }
- }
- }
- if( m_takingShots )
- {
- m_window.Focus();
- switch( m_screenShotState )
- {
- case DebugScreenShotNodeState.CreateNode:
- {
- m_node = m_window.CreateNode( m_screenshotList[ 0 ].NodeType, Vector2.zero, null, false );
- m_node.RefreshExternalReferences();
- m_screenShotState = DebugScreenShotNodeState.FocusOnNode;
-
- }
- break;
- case DebugScreenShotNodeState.FocusOnNode:
- {
- //m_window.FocusOnNode( m_node, 1, false );
- m_window.FocusOnPoint( m_node.TruePosition.center, 1, false );
- m_screenShotState = DebugScreenShotNodeState.TakeScreenshot;
- }
- break;
- case DebugScreenShotNodeState.TakeScreenshot:
- {
- if( m_screenshotRT != null && Event.current.type == EventType.Repaint )
- {
- m_screenshotTex2D.ReadPixels( new Rect( 0, 0, m_screenshotRT.width, m_screenshotRT.height ), 0, 0 );
- m_screenshotTex2D.Apply();
- byte[] bytes = m_screenshotTex2D.EncodeToPNG();
- string pictureFilename = UIUtils.ReplaceInvalidStrings( m_screenshotList[ 0 ].Name );
- pictureFilename = UIUtils.RemoveInvalidCharacters( pictureFilename );
- System.IO.File.WriteAllBytes( m_pathname + pictureFilename + ".png", bytes );
- m_screenShotState = DebugScreenShotNodeState.WaitFrame;
- }
- }
- break;
- case DebugScreenShotNodeState.WaitFrame: { Debug.Log( "Wait Frame" ); m_screenShotState = DebugScreenShotNodeState.DeleteNode; } break;
- case DebugScreenShotNodeState.DeleteNode:
- {
- m_window.DestroyNode( m_node );
- m_screenshotList.RemoveAt( 0 );
- m_takingShots = m_screenshotList.Count > 0;
- Debug.Log( "Destroy Node " + m_screenshotList.Count );
- if( m_takingShots )
- {
- m_screenShotState = DebugScreenShotNodeState.CreateNode;
- }
- else
- {
- RenderTexture.active = null;
- m_screenshotRT.Release();
- UnityEngine.Object.DestroyImmediate( m_screenshotRT );
- m_screenshotRT = null;
- UnityEngine.Object.DestroyImmediate( m_screenshotTex2D );
- m_screenshotTex2D = null;
- }
- }
- break;
- };
- }
- }
- public void Destroy()
- {
- m_window = null;
- if( m_screenshotRT != null )
- {
- m_screenshotRT.Release();
- UnityEngine.Object.DestroyImmediate( m_screenshotRT );
- m_screenshotRT = null;
- }
- if( m_screenshotTex2D != null )
- {
- UnityEngine.Object.DestroyImmediate( m_screenshotTex2D );
- m_screenshotTex2D = null;
- }
- }
- }
- }
|