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- // Amplify Shader Editor - Visual Shader Editing Tool
- // Copyright (c) Amplify Creations, Lda <info@amplify.pt>
- //#define NEW_TEXTURE_3D_METHOD
- using UnityEngine;
- using UnityEditor;
- using System.Collections.Generic;
- using UnityEditorInternal;
- using System;
- using System.IO;
- namespace AmplifyShaderEditor
- {
- [CustomEditor( typeof( TextureArrayCreatorAsset ) )]
- public class TextureArrayCreatorAssetEditor : Editor
- {
- private string[] m_sizesStr = { "32", "64", "128", "256", "512", "1024", "2048", "4096", "8192" };
- private int[] m_sizes = { 32, 64, 128, 256, 512, 1024, 2048, 4096, 8192 };
- private const string ArrayFilename = "NewTextureArray";
- private const string Texture3DFilename = "NewTexture3D";
- private GUIContent m_pathButtonContent = new GUIContent();
- private GUIStyle m_pathButtonStyle = null;
- public TextureArrayCreatorAsset Instance;
- private DragAndDropTool m_dragAndDropTool;
- SerializedObject m_so;
- SerializedProperty m_selectedSize;
- SerializedProperty m_lockRatio;
- SerializedProperty m_sizeX;
- SerializedProperty m_sizeY;
- SerializedProperty m_tex3DMode;
- SerializedProperty m_linearMode;
- SerializedProperty m_mipMaps;
- SerializedProperty m_wrapMode;
- SerializedProperty m_filterMode;
- SerializedProperty m_anisoLevel;
- SerializedProperty m_selectedFormatEnum;
- SerializedProperty m_quality;
- SerializedProperty m_folderPath;
- SerializedProperty m_fileName;
- SerializedProperty m_filenameChanged;
- SerializedProperty m_allTextures;
- [SerializeField]
- private ReorderableList m_listTextures = null;
- [SerializeField]
- private int m_previewSize;
- public void OnEnable()
- {
- Instance = (TextureArrayCreatorAsset)target;
- m_so = serializedObject;
- m_selectedSize = m_so.FindProperty( "m_selectedSize" );
- m_lockRatio = m_so.FindProperty( "m_lockRatio" );
- m_sizeX = m_so.FindProperty( "m_sizeX" );
- m_sizeY = m_so.FindProperty( "m_sizeY" );
- m_tex3DMode = m_so.FindProperty( "m_tex3DMode" );
- m_linearMode = m_so.FindProperty( "m_linearMode" );
- m_mipMaps = m_so.FindProperty( "m_mipMaps" );
- m_wrapMode = m_so.FindProperty( "m_wrapMode" );
- m_filterMode = m_so.FindProperty( "m_filterMode" );
- m_anisoLevel = m_so.FindProperty( "m_anisoLevel" );
- m_selectedFormatEnum = m_so.FindProperty( "m_selectedFormatEnum" );
- m_quality = m_so.FindProperty( "m_quality" );
- m_folderPath = m_so.FindProperty( "m_folderPath" );
- m_fileName = m_so.FindProperty( "m_fileName" );
- m_filenameChanged = m_so.FindProperty( "m_filenameChanged" );
- m_allTextures = m_so.FindProperty( "m_allTextures" );
- if( m_listTextures == null )
- {
- m_listTextures = new ReorderableList( m_so, m_allTextures, true, true, true, true );
- m_listTextures.elementHeight = 16;
- m_listTextures.drawElementCallback = ( Rect rect, int index, bool isActive, bool isFocused ) =>
- {
- m_allTextures.GetArrayElementAtIndex( index ).objectReferenceValue = (Texture2D)EditorGUI.ObjectField( rect, "Texture " + index, m_allTextures.GetArrayElementAtIndex( index ).objectReferenceValue, typeof( Texture2D ), false );
- };
- m_listTextures.drawHeaderCallback = ( Rect rect ) =>
- {
- m_previewSize = EditorGUI.IntSlider( rect, "Texture List", m_previewSize, 16, 64 );
- if( (float)m_previewSize != m_listTextures.elementHeight )
- m_listTextures.elementHeight = m_previewSize;
- };
- m_listTextures.onAddCallback = ( list ) =>
- {
- m_allTextures.InsertArrayElementAtIndex( m_allTextures.arraySize );
- m_allTextures.GetArrayElementAtIndex( m_allTextures.arraySize - 1 ).objectReferenceValue = null;
- };
- m_listTextures.onRemoveCallback = ( list ) =>
- {
- m_allTextures.GetArrayElementAtIndex( list.index ).objectReferenceValue = null;
- m_allTextures.DeleteArrayElementAtIndex( list.index );
- };
- }
- m_dragAndDropTool = new DragAndDropTool();
- m_dragAndDropTool.OnValidDropObjectEvt += OnValidObjectsDropped;
- }
- public void OnValidObjectsDropped( UnityEngine.Object[] droppedObjs )
- {
- for( int objIdx = 0; objIdx < droppedObjs.Length; objIdx++ )
- {
- Texture2D tex = droppedObjs[ objIdx ] as Texture2D;
- if( tex != null )
- {
- m_allTextures.InsertArrayElementAtIndex( m_allTextures.arraySize );
- m_allTextures.GetArrayElementAtIndex( m_allTextures.arraySize - 1 ).objectReferenceValue = tex;
- m_so.ApplyModifiedProperties();
- }
- else
- {
- DefaultAsset asset = droppedObjs[ objIdx ] as DefaultAsset;
- if( asset != null )
- {
- string path = AssetDatabase.GetAssetPath( asset );
- if( AssetDatabase.IsValidFolder( path ) )
- {
- string[] pathArr = { path };
- string[] texInDir = AssetDatabase.FindAssets( "t:Texture2D", pathArr );
- for( int texIdx = 0; texIdx < texInDir.Length; texIdx++ )
- {
- Texture2D internalTex = AssetDatabase.LoadAssetAtPath<Texture2D>( AssetDatabase.GUIDToAssetPath( texInDir[ texIdx ] ) );
- if( internalTex != null )
- {
- m_allTextures.InsertArrayElementAtIndex( m_allTextures.arraySize );
- m_allTextures.GetArrayElementAtIndex( m_allTextures.arraySize - 1 ).objectReferenceValue = internalTex;
- m_so.ApplyModifiedProperties();
- }
- }
- }
- }
- }
- }
- Instance.AllTextures.Sort( ( x, y ) => string.Compare( x.name, y.name ) );
- m_so.Update();
- }
- private void OnDestroy()
- {
- m_dragAndDropTool.Destroy();
- m_dragAndDropTool = null;
- }
- public override void OnInspectorGUI()
- {
- m_so.Update();
- if( m_pathButtonStyle == null )
- m_pathButtonStyle = "minibutton";
- EditorGUILayout.BeginHorizontal();
- var cache = EditorGUIUtility.labelWidth;
- EditorGUILayout.PrefixLabel( "Size" );
- EditorGUIUtility.labelWidth = 16;
- if( m_lockRatio.boolValue )
- {
- m_selectedSize.intValue = EditorGUILayout.Popup( "X", m_selectedSize.intValue, m_sizesStr );
- EditorGUI.BeginDisabledGroup( m_lockRatio.boolValue );
- EditorGUILayout.Popup( "Y", m_selectedSize.intValue, m_sizesStr );
- EditorGUI.EndDisabledGroup();
- }
- else
- {
- EditorGUILayout.PropertyField( m_sizeX, new GUIContent( "X" ) );
- EditorGUILayout.PropertyField( m_sizeY, new GUIContent( "Y" ) );
- }
- EditorGUIUtility.labelWidth = 100;
- m_lockRatio.boolValue = GUILayout.Toggle( m_lockRatio.boolValue, "L", "minibutton", GUILayout.Width( 18 ) );
- if( m_lockRatio.boolValue )
- {
- m_sizeX.intValue = m_sizes[ m_selectedSize.intValue ];
- m_sizeY.intValue = m_sizes[ m_selectedSize.intValue ];
- }
- EditorGUIUtility.labelWidth = cache;
- EditorGUILayout.EndHorizontal();
- EditorGUI.BeginChangeCheck();
- EditorGUILayout.PropertyField( m_tex3DMode, new GUIContent( "Texture 3D" ) );
- if( EditorGUI.EndChangeCheck() )
- {
- if( !m_filenameChanged.boolValue )
- {
- m_fileName.stringValue = m_tex3DMode.boolValue ? Texture3DFilename : ArrayFilename;
- }
- }
- EditorGUILayout.PropertyField( m_linearMode, new GUIContent( "Linear" ) );
- EditorGUILayout.PropertyField( m_mipMaps );
- EditorGUILayout.PropertyField( m_wrapMode );
- EditorGUILayout.PropertyField( m_filterMode );
- m_anisoLevel.intValue = EditorGUILayout.IntSlider( "Aniso Level", m_anisoLevel.intValue, 0, 16 );
- EditorGUILayout.PropertyField( m_selectedFormatEnum, new GUIContent( "Format" ) );
- if( m_selectedFormatEnum.intValue == (int)TextureFormat.DXT1Crunched )
- {
- m_selectedFormatEnum.intValue = (int)TextureFormat.DXT1;
- Debug.Log( "Texture Array does not support crunched DXT1 format. Changing to DXT1..." );
- }
- else if( m_selectedFormatEnum.intValue == (int)TextureFormat.DXT5Crunched )
- {
- m_selectedFormatEnum.intValue = (int)TextureFormat.DXT5;
- Debug.Log( "Texture Array does not support crunched DXT5 format. Changing to DXT5..." );
- }
- m_quality.intValue = EditorGUILayout.IntSlider( "Format Quality", m_quality.intValue, 0, 100 );
- EditorGUILayout.Separator();
- EditorGUILayout.LabelField( "Path and Name" );
- EditorGUILayout.BeginHorizontal();
- m_pathButtonContent.text = m_folderPath.stringValue;
- Vector2 buttonSize = m_pathButtonStyle.CalcSize( m_pathButtonContent );
- if( GUILayout.Button( m_pathButtonContent, m_pathButtonStyle, GUILayout.MaxWidth( Mathf.Min( Screen.width * 0.5f, buttonSize.x ) ) ) )
- {
- string folderpath = EditorUtility.OpenFolderPanel( "Save Texture Array to folder", "Assets/", "" );
- folderpath = FileUtil.GetProjectRelativePath( folderpath );
- if( string.IsNullOrEmpty( folderpath ) )
- m_folderPath.stringValue = "Assets/";
- else
- m_folderPath.stringValue = folderpath + "/";
- }
- EditorGUI.BeginChangeCheck();
- m_fileName.stringValue = EditorGUILayout.TextField( m_fileName.stringValue, GUILayout.ExpandWidth( true ) );
- if( EditorGUI.EndChangeCheck() )
- {
- m_filenameChanged.boolValue = m_fileName.stringValue == ArrayFilename ? false : true;
- }
- EditorGUILayout.LabelField( ".asset", GUILayout.MaxWidth( 40 ) );
- EditorGUILayout.EndHorizontal();
- EditorGUILayout.Separator();
- if( GUILayout.Button( "Clear" ) )
- {
- m_allTextures.ClearArray();
- }
- if( m_listTextures != null )
- m_listTextures.DoLayoutList();
- EditorGUILayout.Separator();
- m_dragAndDropTool.TestDragAndDrop( new Rect( 0, 0, Screen.width, Screen.height ) );
- m_so.ApplyModifiedProperties();
- }
- }
- public class ASETextureArrayCreator : EditorWindow
- {
- [MenuItem( "Window/Amplify Shader Editor/Texture Array Creator", false, 1001 )]
- static void ShowWindow()
- {
- ASETextureArrayCreator window = EditorWindow.GetWindow<ASETextureArrayCreator>();
- window.titleContent.text = "Texture Array";
- window.minSize = new Vector2( 302, 350 );
- window.Show();
- }
- private const string ClearButtonStr = "Clear";
- private const string TextureFilter = "t:Texture2D";
- private const string BuildArrayMessage = "Build Array";
- private const string BuildTexture3DMessage = "Build Texture 3D";
- private const string ArrayFilename = "NewTextureArray";
- private const string Texture3DFilename = "NewTexture3D";
- TextureArrayCreatorAssetEditor m_editor;
- [SerializeField]
- private TextureArrayCreatorAsset m_asset;
- [SerializeField]
- private TextureArrayCreatorAsset m_dummyAsset;
- private static List<TextureFormat> UncompressedFormats = new List<TextureFormat>()
- {
- TextureFormat.RGBAFloat,
- TextureFormat.RGBAHalf,
- TextureFormat.ARGB32,
- TextureFormat.RGBA32,
- TextureFormat.RGB24,
- TextureFormat.Alpha8
- };
- private GUIStyle m_contentStyle = null;
- private Vector2 m_scrollPos;
- private Texture m_lastSaved;
- private string m_message = string.Empty;
- private void OnEnable()
- {
- if( m_contentStyle == null )
- {
- m_contentStyle = new GUIStyle( GUIStyle.none );
- m_contentStyle.margin = new RectOffset( 6, 4, 5, 5 );
- }
- }
- private void OnDestroy()
- {
- DestroyImmediate( m_editor );
- if( m_dummyAsset != null && m_dummyAsset != m_asset )
- DestroyImmediate( m_dummyAsset );
- }
- void OnGUI()
- {
- TextureArrayCreatorAsset currentAsset = null;
- if( m_asset != null )
- {
- currentAsset = m_asset;
- }
- else
- {
- if( m_dummyAsset == null )
- {
- m_dummyAsset = ScriptableObject.CreateInstance<TextureArrayCreatorAsset>();
- m_dummyAsset.name = "Dummy";
- }
- currentAsset = m_dummyAsset;
- }
- m_scrollPos = EditorGUILayout.BeginScrollView( m_scrollPos, GUILayout.Height( position.height ) );
- float cachedWidth = EditorGUIUtility.labelWidth;
- EditorGUIUtility.labelWidth = 100;
- EditorGUILayout.BeginVertical( m_contentStyle );
- string buildButtonStr = currentAsset.Tex3DMode ? BuildTexture3DMessage : BuildArrayMessage;
- // build button
- EditorGUILayout.BeginHorizontal();
- EditorGUI.BeginDisabledGroup( currentAsset.AllTextures.Count <= 0 );
- if( GUILayout.Button( buildButtonStr, "prebutton", GUILayout.Height( 20 ) ) )
- {
- bool showWarning = false;
- for( int i = 0; i < currentAsset.AllTextures.Count; i++ )
- {
- if( currentAsset.AllTextures[ i ].width != currentAsset.SizeX || currentAsset.AllTextures[ i ].height != currentAsset.SizeY )
- {
- showWarning = true;
- }
- }
- if( !showWarning )
- {
- m_message = string.Empty;
- if( currentAsset.Tex3DMode )
- BuildTexture3D( currentAsset );
- else
- BuildArray( currentAsset );
- }
- else if( EditorUtility.DisplayDialog( "Warning!", "Some textures need to be resized to fit the selected size. Do you want to continue?", "Yes", "No" ) )
- {
- m_message = string.Empty;
- if( currentAsset.Tex3DMode )
- BuildTexture3D( currentAsset );
- else
- BuildArray( currentAsset );
- }
- }
- EditorGUI.EndDisabledGroup();
- EditorGUI.BeginDisabledGroup( m_lastSaved == null );
- GUIContent icon = EditorGUIUtility.IconContent( "icons/d_ViewToolZoom.png" );
- if( GUILayout.Button( icon, "prebutton", GUILayout.Width( 28 ), GUILayout.Height( 20 ) ) )
- {
- EditorGUIUtility.PingObject( m_lastSaved );
- }
- EditorGUI.EndDisabledGroup();
- EditorGUILayout.EndHorizontal();
- // message
- if( !string.IsNullOrEmpty( m_message ) )
- if( GUILayout.Button( "BUILD REPORT (click to hide):\n\n" + m_message, "helpbox" ) )
- m_message = string.Empty;
- // asset
- EditorGUILayout.BeginHorizontal();
- m_asset = EditorGUILayout.ObjectField( "Asset Preset", m_asset, typeof( TextureArrayCreatorAsset ), false ) as TextureArrayCreatorAsset;
- if( GUILayout.Button( m_asset != null ? "Save" : "Create", "minibutton", GUILayout.Width( 50 ) ) )
- {
- string defaultName = "ArrayPreset";
- if( m_asset != null )
- defaultName = m_asset.name;
- string path = EditorUtility.SaveFilePanelInProject( "Save as", defaultName, "asset", string.Empty );
- if( !string.IsNullOrEmpty( path ) )
- {
- TextureArrayCreatorAsset outfile = AssetDatabase.LoadMainAssetAtPath( path ) as TextureArrayCreatorAsset;
- if( outfile != null )
- {
- EditorUtility.CopySerialized( currentAsset, outfile );
- AssetDatabase.SaveAssets();
- Selection.activeObject = outfile;
- EditorGUIUtility.PingObject( outfile );
- }
- else
- {
- if( m_asset != null )
- {
- currentAsset = ScriptableObject.CreateInstance<TextureArrayCreatorAsset>();
- EditorUtility.CopySerialized( m_asset, currentAsset );
- }
- AssetDatabase.CreateAsset( currentAsset, path );
- Selection.activeObject = currentAsset;
- EditorGUIUtility.PingObject( currentAsset );
- m_asset = currentAsset;
- }
- }
- }
- EditorGUILayout.EndHorizontal();
- EditorGUILayout.Separator();
- if( Event.current.type == EventType.Layout )
- {
- if( m_editor == null )
- {
- m_editor = Editor.CreateEditor( currentAsset, typeof( TextureArrayCreatorAssetEditor ) ) as TextureArrayCreatorAssetEditor;
- }
- else
- {
- if( m_editor.Instance != currentAsset )
- {
- DestroyImmediate( m_editor );
- m_editor = Editor.CreateEditor( currentAsset, typeof( TextureArrayCreatorAssetEditor ) ) as TextureArrayCreatorAssetEditor;
- }
- }
- }
- if( m_editor != null )
- m_editor.OnInspectorGUI();
- GUILayout.Space( 20 );
- EditorGUILayout.EndVertical();
- EditorGUIUtility.labelWidth = cachedWidth;
- EditorGUILayout.EndScrollView();
- }
- private void CopyToArray( ref Texture2D from, ref Texture2DArray to, int arrayIndex, int mipLevel, bool compressed = true )
- {
- if( compressed )
- {
- Graphics.CopyTexture( from, 0, mipLevel, to, arrayIndex, mipLevel );
- }
- else
- {
- to.SetPixels( from.GetPixels(), arrayIndex, mipLevel );
- to.Apply();
- }
- }
- #if NEW_TEXTURE_3D_METHOD
- private void BuildTexture3D( TextureArrayCreatorAsset asset )
- {
- int sizeX = asset.SizeX;
- int sizeY = asset.SizeY;
- Texture3D texture3D = new Texture3D( sizeX, sizeY, asset.AllTextures.Count, asset.SelectedFormatEnum, asset.MipMaps );
- texture3D.wrapMode = asset.WrapMode;
- texture3D.filterMode = asset.FilterMode;
- texture3D.anisoLevel = asset.AnisoLevel;
- //texture3D.Apply( false );
- RenderTexture cache = RenderTexture.active;
- RenderTexture rt = new RenderTexture( sizeX, sizeY, 0, RenderTextureFormat.ARGB32, RenderTextureReadWrite.Default );
- rt.Create();
- List<Texture2D> textures = new List<Texture2D>( asset.AllTextures.Count );
- for( int i = 0; i < asset.AllTextures.Count; i++ )
- {
- // build report
- int widthChanges = asset.AllTextures[ i ].width < sizeX ? -1 : asset.AllTextures[ i ].width > sizeX ? 1 : 0;
- int heightChanges = asset.AllTextures[ i ].height < sizeY ? -1 : asset.AllTextures[ i ].height > sizeY ? 1 : 0;
- if( ( widthChanges < 0 && heightChanges <= 0 ) || ( widthChanges <= 0 && heightChanges < 0 ) )
- m_message += asset.AllTextures[ i ].name + " was upscaled\n";
- else if( ( widthChanges > 0 && heightChanges >= 0 ) || ( widthChanges >= 0 && heightChanges > 0 ) )
- m_message += asset.AllTextures[ i ].name + " was downscaled\n";
- else if( ( widthChanges > 0 && heightChanges < 0 ) || ( widthChanges < 0 && heightChanges > 0 ) )
- m_message += asset.AllTextures[ i ].name + " changed dimensions\n";
- // blit image to upscale or downscale the image to any size
- RenderTexture.active = rt;
- bool cachedsrgb = GL.sRGBWrite;
- GL.sRGBWrite = !asset.LinearMode;
- Graphics.Blit( asset.AllTextures[ i ], rt );
- GL.sRGBWrite = cachedsrgb;
- textures.Add( new Texture2D( sizeX, sizeY, TextureFormat.ARGB32, asset.MipMaps, asset.LinearMode ) );
- textures[ i ].ReadPixels( new Rect( 0, 0, sizeX, sizeY ), 0, 0, asset.MipMaps );
- RenderTexture.active = null;
- bool isCompressed = UncompressedFormats.FindIndex( x => x.Equals( asset.SelectedFormatEnum ) ) < 0;
- if( isCompressed )
- {
- EditorUtility.CompressTexture( textures[ i ], asset.SelectedFormatEnum, asset.Quality );
- // t2d.Apply( false );
- }
- textures[ i ].Apply( false );
- }
- rt.Release();
- RenderTexture.active = cache;
- if( m_message.Length > 0 )
- m_message = m_message.Substring( 0, m_message.Length - 1 );
- int sizeZ = textures.Count;
- Color[] colors = new Color[ sizeX * sizeY * sizeZ ];
- int idx = 0;
- for( int z = 0; z < sizeZ; z++ )
- {
- for( int y = 0; y < sizeY; y++ )
- {
- for( int x = 0; x < sizeX; x++, idx++ )
- {
- colors[ idx ] = textures[ z ].GetPixel(x,y);
- }
- }
- }
- texture3D.SetPixels( colors );
- texture3D.Apply();
- string path = asset.FolderPath + asset.FileName + ".asset";
- Texture3D outfile = AssetDatabase.LoadMainAssetAtPath( path ) as Texture3D;
- if( outfile != null )
- {
- EditorUtility.CopySerialized( texture3D, outfile );
- AssetDatabase.SaveAssets();
- EditorGUIUtility.PingObject( outfile );
- m_lastSaved = outfile;
- }
- else
- {
- AssetDatabase.CreateAsset( texture3D, path );
- EditorGUIUtility.PingObject( texture3D );
- m_lastSaved = texture3D;
- }
- }
- #else
- private void BuildTexture3D( TextureArrayCreatorAsset asset )
- {
- int sizeX = asset.SizeX;
- int sizeY = asset.SizeY;
- int numLevels = 1 + (int)Mathf.Floor( Mathf.Log( Mathf.Max( sizeX, sizeY ), 2 ) );
- int mipCount = asset.MipMaps ? numLevels : 1;
- Texture3D texture3D = new Texture3D( sizeX, sizeY, asset.AllTextures.Count, asset.SelectedFormatEnum, asset.MipMaps );
- texture3D.wrapMode = asset.WrapMode;
- texture3D.filterMode = asset.FilterMode;
- texture3D.anisoLevel = asset.AnisoLevel;
- texture3D.Apply( false );
- RenderTexture cache = RenderTexture.active;
- RenderTexture rt = new RenderTexture( sizeX, sizeY, 0, RenderTextureFormat.ARGBFloat, RenderTextureReadWrite.Default );
- rt.Create();
- List<List<Color>> mipColor = new List<List<Color>>();
- if( asset.MipMaps )
- {
- for( int i = 0; i < mipCount; i++ )
- {
- mipColor.Add( new List<Color>() );
- }
- }
- else
- {
- mipColor.Add( new List<Color>() );
- }
- for( int i = 0; i < asset.AllTextures.Count; i++ )
- {
- // build report
- int widthChanges = asset.AllTextures[ i ].width < sizeX ? -1 : asset.AllTextures[ i ].width > sizeX ? 1 : 0;
- int heightChanges = asset.AllTextures[ i ].height < sizeY ? -1 : asset.AllTextures[ i ].height > sizeY ? 1 : 0;
- if( ( widthChanges < 0 && heightChanges <= 0 ) || ( widthChanges <= 0 && heightChanges < 0 ) )
- m_message += asset.AllTextures[ i ].name + " was upscaled\n";
- else if( ( widthChanges > 0 && heightChanges >= 0 ) || ( widthChanges >= 0 && heightChanges > 0 ) )
- m_message += asset.AllTextures[ i ].name + " was downscaled\n";
- else if( ( widthChanges > 0 && heightChanges < 0 ) || ( widthChanges < 0 && heightChanges > 0 ) )
- m_message += asset.AllTextures[ i ].name + " changed dimensions\n";
- // blit image to upscale or downscale the image to any size
- RenderTexture.active = rt;
- bool cachedsrgb = GL.sRGBWrite;
- GL.sRGBWrite = !asset.LinearMode;
- Graphics.Blit( asset.AllTextures[ i ], rt );
- GL.sRGBWrite = cachedsrgb;
- bool isCompressed = UncompressedFormats.FindIndex( x => x.Equals( asset.SelectedFormatEnum ) ) < 0;
- TextureFormat validReadPixelsFormat = isCompressed ? TextureFormat.RGBAFloat : asset.SelectedFormatEnum;
- Texture2D t2d = new Texture2D( sizeX, sizeY, validReadPixelsFormat, asset.MipMaps, asset.LinearMode );
- t2d.ReadPixels( new Rect( 0, 0, sizeX, sizeY ), 0, 0, asset.MipMaps );
- RenderTexture.active = null;
- if( isCompressed )
- {
- EditorUtility.CompressTexture( t2d, asset.SelectedFormatEnum, asset.Quality );
- // t2d.Apply( false );
- }
- t2d.Apply( false );
- if( asset.MipMaps )
- {
- for( int mip = 0; mip < mipCount; mip++ )
- {
- mipColor[ mip ].AddRange( t2d.GetPixels( mip ) );
- }
- }
- else
- {
- mipColor[ 0 ].AddRange( t2d.GetPixels( 0 ) );
- }
- }
- rt.Release();
- RenderTexture.active = cache;
- if( m_message.Length > 0 )
- m_message = m_message.Substring( 0, m_message.Length - 1 );
- for( int i = 0; i < mipCount; i++ )
- {
- texture3D.SetPixels( mipColor[ i ].ToArray(), i );
- }
- texture3D.Apply( false );
- string path = asset.FolderPath + asset.FileName + ".asset";
- Texture3D outfile = AssetDatabase.LoadMainAssetAtPath( path ) as Texture3D;
- if( outfile != null )
- {
- EditorUtility.CopySerialized( texture3D, outfile );
- AssetDatabase.SaveAssets();
- EditorGUIUtility.PingObject( outfile );
- m_lastSaved = outfile;
- }
- else
- {
- AssetDatabase.CreateAsset( texture3D, path );
- EditorGUIUtility.PingObject( texture3D );
- m_lastSaved = texture3D;
- }
- }
- #endif
- private void BuildTexture3DAutoMips( TextureArrayCreatorAsset asset )
- {
- int sizeX = asset.SizeX;
- int sizeY = asset.SizeY;
- Texture3D texture3D = new Texture3D( sizeX, sizeY, asset.AllTextures.Count, asset.SelectedFormatEnum, asset.MipMaps );
- texture3D.wrapMode = asset.WrapMode;
- texture3D.filterMode = asset.FilterMode;
- texture3D.anisoLevel = asset.AnisoLevel;
- texture3D.Apply( false );
- RenderTexture cache = RenderTexture.active;
- RenderTexture rt = new RenderTexture( sizeX, sizeY, 0, RenderTextureFormat.ARGBFloat, RenderTextureReadWrite.Default );
- rt.Create();
- List<Color> texColors = new List<Color>();
- for( int i = 0; i < asset.AllTextures.Count; i++ )
- {
- // build report
- int widthChanges = asset.AllTextures[ i ].width < sizeX ? -1 : asset.AllTextures[ i ].width > sizeX ? 1 : 0;
- int heightChanges = asset.AllTextures[ i ].height < sizeY ? -1 : asset.AllTextures[ i ].height > sizeY ? 1 : 0;
- if( ( widthChanges < 0 && heightChanges <= 0 ) || ( widthChanges <= 0 && heightChanges < 0 ) )
- m_message += asset.AllTextures[ i ].name + " was upscaled\n";
- else if( ( widthChanges > 0 && heightChanges >= 0 ) || ( widthChanges >= 0 && heightChanges > 0 ) )
- m_message += asset.AllTextures[ i ].name + " was downscaled\n";
- else if( ( widthChanges > 0 && heightChanges < 0 ) || ( widthChanges < 0 && heightChanges > 0 ) )
- m_message += asset.AllTextures[ i ].name + " changed dimensions\n";
- // blit image to upscale or downscale the image to any size
- RenderTexture.active = rt;
- bool cachedsrgb = GL.sRGBWrite;
- GL.sRGBWrite = !asset.LinearMode;
- Graphics.Blit( asset.AllTextures[ i ], rt );
- GL.sRGBWrite = cachedsrgb;
- bool isCompressed = UncompressedFormats.FindIndex( x => x.Equals( asset.SelectedFormatEnum ) ) < 0;
- TextureFormat validReadPixelsFormat = isCompressed ? TextureFormat.RGBAFloat : asset.SelectedFormatEnum;
- Texture2D t2d = new Texture2D( sizeX, sizeY, validReadPixelsFormat, asset.MipMaps, asset.LinearMode );
- t2d.ReadPixels( new Rect( 0, 0, sizeX, sizeY ), 0, 0, asset.MipMaps );
- RenderTexture.active = null;
- if( isCompressed )
- {
- EditorUtility.CompressTexture( t2d, asset.SelectedFormatEnum, asset.Quality );
- t2d.Apply( false );
- }
- texColors.AddRange( t2d.GetPixels() );
- }
- rt.Release();
- RenderTexture.active = cache;
- if( m_message.Length > 0 )
- m_message = m_message.Substring( 0, m_message.Length - 1 );
- texture3D.SetPixels( texColors.ToArray() );
- texture3D.Apply();
- string path = asset.FolderPath + asset.FileName + ".asset";
- Texture3D outfile = AssetDatabase.LoadMainAssetAtPath( path ) as Texture3D;
- if( outfile != null )
- {
- EditorUtility.CopySerialized( texture3D, outfile );
- AssetDatabase.SaveAssets();
- EditorGUIUtility.PingObject( outfile );
- m_lastSaved = outfile;
- }
- else
- {
- AssetDatabase.CreateAsset( texture3D, path );
- EditorGUIUtility.PingObject( texture3D );
- m_lastSaved = texture3D;
- }
- }
- private void BuildArray( TextureArrayCreatorAsset asset )
- {
- int sizeX = asset.SizeX;
- int sizeY = asset.SizeY;
- Texture2DArray textureArray = new Texture2DArray( sizeX, sizeY, asset.AllTextures.Count, asset.SelectedFormatEnum, asset.MipMaps, asset.LinearMode );
- textureArray.wrapMode = asset.WrapMode;
- textureArray.filterMode = asset.FilterMode;
- textureArray.anisoLevel = asset.AnisoLevel;
- textureArray.Apply( false );
- RenderTexture cache = RenderTexture.active;
- RenderTexture rt = new RenderTexture( sizeX, sizeY, 0, RenderTextureFormat.ARGBFloat, RenderTextureReadWrite.Default );
- rt.Create();
- for( int i = 0; i < asset.AllTextures.Count; i++ )
- {
- // build report
- int widthChanges = asset.AllTextures[ i ].width < sizeX ? -1 : asset.AllTextures[ i ].width > sizeX ? 1 : 0;
- int heightChanges = asset.AllTextures[ i ].height < sizeY ? -1 : asset.AllTextures[ i ].height > sizeY ? 1 : 0;
- if( ( widthChanges < 0 && heightChanges <= 0 ) || ( widthChanges <= 0 && heightChanges < 0 ) )
- m_message += asset.AllTextures[ i ].name + " was upscaled\n";
- else if( ( widthChanges > 0 && heightChanges >= 0 ) || ( widthChanges >= 0 && heightChanges > 0 ) )
- m_message += asset.AllTextures[ i ].name + " was downscaled\n";
- else if( ( widthChanges > 0 && heightChanges < 0 ) || ( widthChanges < 0 && heightChanges > 0 ) )
- m_message += asset.AllTextures[ i ].name + " changed dimensions\n";
- // blit image to upscale or downscale the image to any size
- RenderTexture.active = rt;
- bool cachedsrgb = GL.sRGBWrite;
- GL.sRGBWrite = !asset.LinearMode;
- Graphics.Blit( asset.AllTextures[ i ], rt );
- GL.sRGBWrite = cachedsrgb;
- bool isCompressed = UncompressedFormats.FindIndex( x => x.Equals( asset.SelectedFormatEnum ) ) < 0;
- TextureFormat validReadPixelsFormat = isCompressed ? TextureFormat.RGBAFloat : asset.SelectedFormatEnum;
- Texture2D t2d = new Texture2D( sizeX, sizeY, validReadPixelsFormat, asset.MipMaps, asset.LinearMode );
- t2d.ReadPixels( new Rect( 0, 0, sizeX, sizeY ), 0, 0, asset.MipMaps );
- RenderTexture.active = null;
- if( isCompressed )
- {
- EditorUtility.CompressTexture( t2d, asset.SelectedFormatEnum, asset.Quality );
- t2d.Apply( false );
- }
- if( asset.MipMaps )
- {
- int maxSize = Mathf.Max( sizeX, sizeY );
- int numLevels = 1 + (int)Mathf.Floor( Mathf.Log( maxSize, 2 ) );
- for( int mip = 0; mip < numLevels; mip++ )
- {
- CopyToArray( ref t2d, ref textureArray, i, mip, isCompressed );
- }
- }
- else
- {
- CopyToArray( ref t2d, ref textureArray, i, 0, isCompressed );
- }
- }
- rt.Release();
- RenderTexture.active = cache;
- if( m_message.Length > 0 )
- m_message = m_message.Substring( 0, m_message.Length - 1 );
- string path = asset.FolderPath + asset.FileName + ".asset";
- Texture2DArray outfile = AssetDatabase.LoadMainAssetAtPath( path ) as Texture2DArray;
- if( outfile != null )
- {
- EditorUtility.CopySerialized( textureArray, outfile );
- AssetDatabase.SaveAssets();
- EditorGUIUtility.PingObject( outfile );
- m_lastSaved = outfile;
- }
- else
- {
- AssetDatabase.CreateAsset( textureArray, path );
- EditorGUIUtility.PingObject( textureArray );
- m_lastSaved = textureArray;
- }
- }
- }
- }
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