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- using System;
- using System.Collections.Generic;
- using UnityEngine;
- namespace AmplifyShaderEditor
- {
-
- [Serializable]
- public class ASESaveBundleAsset : ScriptableObject
- {
- [SerializeField]
- private string m_packageContentsOrigin = string.Empty;
- [SerializeField]
- private List<string> m_allExtras = new List<string>();
- [SerializeField]
- private string m_packageTargetPath = string.Empty;
- [SerializeField]
- private string m_packageTargetName = string.Empty;
- [SerializeField]
- private List<Shader> m_allShaders = new List<Shader>();
- public string PackageContentsOrigin { get { return m_packageContentsOrigin; } }
- public List<string> AllExtras{ get { return m_allExtras; } }
- public string PackageTargetPath{ get{ return m_packageTargetPath;}}
- public string PackageTargetName{ get { return m_packageTargetName; } }
- public List<Shader> AllShaders { get { return m_allShaders; } }
- }
- }
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