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- // Amplify Shader Editor - Visual Shader Editing Tool
- // Copyright (c) Amplify Creations, Lda <info@amplify.pt>
- using System;
- namespace AmplifyShaderEditor
- {
- [Serializable]
- public class TemplateShaderPropertyData
- {
- public string PropertyInspectorName;
- public string PropertyName;
- public WirePortDataType PropertyDataType;
- public PropertyType PropertyType;
- public int Index;
- public string FullValue;
- public string ReplacementValueHelper;
- public string Identation;
- public bool IsMacro;
- public int SubShaderId;
- public int PassId;
- public TemplateShaderPropertyData( int index, string fullValue, string identation, string propertyInspectorName, string propertyName, WirePortDataType propertyDataType, PropertyType propertyType,int subShaderId, int passId, bool isMacro = false )
- {
- Index = index;
- FullValue = fullValue;
- Identation = identation;
- PropertyInspectorName = string.IsNullOrEmpty( propertyInspectorName )?propertyName: propertyInspectorName;
- PropertyName = propertyName;
- PropertyDataType = propertyDataType;
- PropertyType = propertyType;
- int idx = FullValue.LastIndexOf( "=" );
- ReplacementValueHelper = ( idx >= 0 ) ? FullValue.Substring( 0, idx + 1 ) +" ": FullValue + " = ";
- IsMacro = isMacro;
- SubShaderId = subShaderId;
- PassId = passId;
- }
- public string CreatePropertyForValue( string value )
- {
- return value.Contains( PropertyName ) ? Identation + value : ReplacementValueHelper + value;
- }
- public override string ToString()
- {
- return string.Format( "{0}(\"{1}\", {2})", PropertyName, PropertyInspectorName,UIUtils.WirePortToCgType( PropertyDataType ) );
- }
- }
- }
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