TemplateDepthModule.cs 11 KB

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  1. // Amplify Shader Editor - Visual Shader Editing Tool
  2. // Copyright (c) Amplify Creations, Lda <info@amplify.pt>
  3. using System;
  4. using System.Collections.Generic;
  5. using UnityEngine;
  6. using UnityEditor;
  7. namespace AmplifyShaderEditor
  8. {
  9. [Serializable]
  10. public sealed class TemplateDepthModule : TemplateModuleParent
  11. {
  12. private const string ZWriteFormatter = "ZWrite {0}\n";
  13. private const string ZTestFormatter = "ZTest {0}\n";
  14. [SerializeField]
  15. private bool m_validZTest = false;
  16. [SerializeField]
  17. private InlineProperty m_zTestMode = new InlineProperty( 0 );
  18. [SerializeField]
  19. private bool m_validZWrite = false;
  20. [SerializeField]
  21. private InlineProperty m_zWriteMode = new InlineProperty( 0 );
  22. [SerializeField]
  23. private InlineProperty m_offsetFactor = new InlineProperty( 0 );
  24. [SerializeField]
  25. private InlineProperty m_offsetUnits = new InlineProperty( 0 );
  26. [SerializeField]
  27. private bool m_offsetEnabled = false;
  28. [SerializeField]
  29. private bool m_validOffset = false;
  30. public TemplateDepthModule() : base( "Depth" ) { }
  31. public void CopyFrom( TemplateDepthModule other, bool allData )
  32. {
  33. if( allData )
  34. {
  35. m_independentModule = other.IndependentModule;
  36. m_validZTest = other.ValidZTest;
  37. m_validZWrite = other.ValidZWrite;
  38. m_validOffset = other.ValidOffset;
  39. }
  40. m_zTestMode.CopyFrom( other.ZTestMode );
  41. m_zWriteMode.CopyFrom( other.ZWriteMode );
  42. m_offsetFactor.CopyFrom( other.OffsetFactor );
  43. m_offsetUnits.CopyFrom( other.OffsetUnits );
  44. m_offsetEnabled = other.OffsetEnabled;
  45. }
  46. public void ConfigureFromTemplateData( TemplateDepthData depthData )
  47. {
  48. m_independentModule = depthData.IndependentModule;
  49. if( depthData.ValidZTest && m_validZTest != depthData.ValidZTest )
  50. {
  51. if( string.IsNullOrEmpty( depthData.ZTestInlineValue ) )
  52. {
  53. m_zTestMode.IntValue = ZBufferOpHelper.ZTestModeDict[ depthData.ZTestModeValue ];
  54. m_zTestMode.ResetProperty();
  55. }
  56. else
  57. {
  58. m_zTestMode.SetInlineByName( depthData.ZTestInlineValue );
  59. }
  60. }
  61. if( depthData.ValidZWrite && m_validZWrite != depthData.ValidZWrite )
  62. {
  63. if( string.IsNullOrEmpty( depthData.ZWriteInlineValue ) )
  64. {
  65. m_zWriteMode.IntValue = ZBufferOpHelper.ZWriteModeDict[ depthData.ZWriteModeValue ];
  66. m_zWriteMode.ResetProperty();
  67. }
  68. else
  69. {
  70. m_zWriteMode.SetInlineByName( depthData.ZWriteInlineValue );
  71. }
  72. }
  73. if( depthData.ValidOffset && m_validOffset != depthData.ValidOffset )
  74. {
  75. if( string.IsNullOrEmpty( depthData.OffsetFactorInlineValue ) )
  76. {
  77. m_offsetFactor.FloatValue = depthData.OffsetFactor;
  78. m_offsetFactor.ResetProperty();
  79. }
  80. else
  81. {
  82. m_offsetFactor.SetInlineByName( depthData.OffsetFactorInlineValue );
  83. }
  84. if( string.IsNullOrEmpty( depthData.OffsetUnitsInlineValue ) )
  85. {
  86. m_offsetUnits.FloatValue = depthData.OffsetUnits;
  87. m_offsetUnits.ResetProperty();
  88. }
  89. else
  90. {
  91. m_offsetUnits.SetInlineByName( depthData.OffsetUnitsInlineValue );
  92. }
  93. m_offsetEnabled = depthData.ValidOffset;
  94. }
  95. m_validZTest = depthData.ValidZTest;
  96. m_validZWrite = depthData.ValidZWrite;
  97. m_validOffset = depthData.ValidOffset;
  98. m_validData = m_validZTest || m_validZWrite || m_validOffset;
  99. }
  100. public override void ShowUnreadableDataMessage( ParentNode owner )
  101. {
  102. bool foldoutValue = owner.ContainerGraph.ParentWindow.InnerWindowVariables.ExpandedDepth;
  103. NodeUtils.DrawPropertyGroup( ref foldoutValue, ZBufferOpHelper.DepthParametersStr, base.ShowUnreadableDataMessage );
  104. owner.ContainerGraph.ParentWindow.InnerWindowVariables.ExpandedDepth = foldoutValue;
  105. }
  106. public override void Draw( UndoParentNode owner, bool style = true )
  107. {
  108. bool foldout = owner.ContainerGraph.ParentWindow.InnerWindowVariables.ExpandedDepth;
  109. if( style )
  110. {
  111. NodeUtils.DrawPropertyGroup( ref foldout, ZBufferOpHelper.DepthParametersStr, () =>
  112. {
  113. EditorGUI.indentLevel++;
  114. DrawBlock( owner );
  115. EditorGUI.indentLevel--;
  116. } );
  117. }
  118. else
  119. {
  120. NodeUtils.DrawNestedPropertyGroup( ref foldout, ZBufferOpHelper.DepthParametersStr, () =>
  121. {
  122. DrawBlock( owner );
  123. } );
  124. }
  125. owner.ContainerGraph.ParentWindow.InnerWindowVariables.ExpandedDepth = foldout;
  126. }
  127. void DrawBlock( UndoParentNode owner )
  128. {
  129. EditorGUI.BeginChangeCheck();
  130. var cache = EditorGUIUtility.labelWidth;
  131. EditorGUIUtility.labelWidth = EditorGUIUtility.labelWidth - 20;
  132. Color cachedColor = GUI.color;
  133. GUI.color = new Color( cachedColor.r, cachedColor.g, cachedColor.b, ( EditorGUIUtility.isProSkin ? 0.5f : 0.25f ) );
  134. //EditorGUILayout.BeginVertical( UIUtils.MenuItemBackgroundStyle );
  135. GUI.color = cachedColor;
  136. EditorGUILayout.Separator();
  137. if( m_validZWrite )
  138. m_zWriteMode.EnumTypePopup( ref owner, ZBufferOpHelper.ZWriteModeStr, ZBufferOpHelper.ZWriteModeValues );
  139. if( m_validZTest )
  140. m_zTestMode.EnumTypePopup( ref owner, ZBufferOpHelper.ZTestModeStr, ZBufferOpHelper.ZTestModeLabels );
  141. if( m_validOffset )
  142. {
  143. m_offsetEnabled = owner.EditorGUILayoutToggle( ZBufferOpHelper.OffsetStr, m_offsetEnabled );
  144. if( m_offsetEnabled )
  145. {
  146. EditorGUI.indentLevel++;
  147. m_offsetFactor.FloatField( ref owner, ZBufferOpHelper.OffsetFactorStr );
  148. m_offsetUnits.FloatField( ref owner, ZBufferOpHelper.OffsetUnitsStr );
  149. EditorGUI.indentLevel--;
  150. }
  151. }
  152. EditorGUILayout.Separator();
  153. EditorGUIUtility.labelWidth = cache;
  154. //EditorGUILayout.EndVertical();
  155. if( EditorGUI.EndChangeCheck() )
  156. {
  157. m_isDirty = true;
  158. CustomEdited = true;
  159. }
  160. }
  161. public void ReadZWriteFromString( ref uint index, ref string[] nodeParams )
  162. {
  163. bool validDataOnMeta = m_validZWrite;
  164. if( UIUtils.CurrentShaderVersion() > TemplatesManager.MPShaderVersion )
  165. {
  166. validDataOnMeta = Convert.ToBoolean( nodeParams[ index++ ] );
  167. }
  168. if( validDataOnMeta )
  169. {
  170. if( UIUtils.CurrentShaderVersion() < 15304 )
  171. {
  172. m_zWriteMode.IntValue = Convert.ToInt32( nodeParams[ index++ ] );
  173. }
  174. else
  175. {
  176. m_zWriteMode.ReadFromString( ref index, ref nodeParams );
  177. }
  178. }
  179. }
  180. public void ReadZTestFromString( ref uint index, ref string[] nodeParams )
  181. {
  182. bool validDataOnMeta = m_validZTest;
  183. if( UIUtils.CurrentShaderVersion() > TemplatesManager.MPShaderVersion )
  184. {
  185. validDataOnMeta = Convert.ToBoolean( nodeParams[ index++ ] );
  186. }
  187. if( validDataOnMeta )
  188. {
  189. if( UIUtils.CurrentShaderVersion() < 15304 )
  190. {
  191. m_zTestMode.IntValue = Convert.ToInt32( nodeParams[ index++ ] );
  192. }
  193. else
  194. {
  195. m_zTestMode.ReadFromString( ref index, ref nodeParams );
  196. }
  197. }
  198. }
  199. public void ReadOffsetFromString( ref uint index, ref string[] nodeParams )
  200. {
  201. bool validDataOnMeta = m_validOffset;
  202. if( UIUtils.CurrentShaderVersion() > TemplatesManager.MPShaderVersion )
  203. {
  204. validDataOnMeta = Convert.ToBoolean( nodeParams[ index++ ] );
  205. }
  206. if( validDataOnMeta )
  207. {
  208. m_offsetEnabled = Convert.ToBoolean( nodeParams[ index++ ] );
  209. if( UIUtils.CurrentShaderVersion() < 15304 )
  210. {
  211. m_offsetFactor.FloatValue = Convert.ToSingle( nodeParams[ index++ ] );
  212. m_offsetUnits.FloatValue = Convert.ToSingle( nodeParams[ index++ ] );
  213. }
  214. else
  215. {
  216. m_offsetFactor.ReadFromString( ref index, ref nodeParams, false );
  217. m_offsetUnits.ReadFromString( ref index, ref nodeParams, false );
  218. }
  219. }
  220. }
  221. public override void ReadFromString( ref uint index, ref string[] nodeParams )
  222. {
  223. base.ReadFromString( ref index, ref nodeParams );
  224. ReadZWriteFromString( ref index, ref nodeParams );
  225. ReadZTestFromString( ref index, ref nodeParams );
  226. ReadOffsetFromString( ref index, ref nodeParams );
  227. }
  228. public void WriteZWriteToString( ref string nodeInfo )
  229. {
  230. base.WriteToString( ref nodeInfo );
  231. IOUtils.AddFieldValueToString( ref nodeInfo, m_validZWrite );
  232. if( m_validZWrite )
  233. m_zWriteMode.WriteToString( ref nodeInfo );
  234. }
  235. public void WriteZTestToString( ref string nodeInfo )
  236. {
  237. IOUtils.AddFieldValueToString( ref nodeInfo, m_validZTest );
  238. if( m_validZTest )
  239. m_zTestMode.WriteToString( ref nodeInfo );
  240. }
  241. public void WriteOffsetToString( ref string nodeInfo )
  242. {
  243. IOUtils.AddFieldValueToString( ref nodeInfo, m_validOffset );
  244. if( m_validOffset )
  245. {
  246. IOUtils.AddFieldValueToString( ref nodeInfo, m_offsetEnabled );
  247. m_offsetFactor.WriteToString( ref nodeInfo );
  248. m_offsetUnits.WriteToString( ref nodeInfo );
  249. }
  250. }
  251. public override void WriteToString( ref string nodeInfo )
  252. {
  253. WriteZWriteToString( ref nodeInfo );
  254. WriteZTestToString( ref nodeInfo );
  255. WriteOffsetToString( ref nodeInfo );
  256. }
  257. public bool IsActive { get { return ( m_zTestMode.IsValid || m_zTestMode.IntValue != 0 ) || ( m_zWriteMode.IsValid || m_zWriteMode.IntValue != 0 ) || m_offsetEnabled; } }
  258. public string CurrentZWriteMode
  259. {
  260. get
  261. {
  262. if( m_zWriteMode.IsValid )
  263. {
  264. return string.Format( ZWriteFormatter, m_zWriteMode.GetValueOrProperty() ); ;
  265. }
  266. int finalZWrite = ( m_zWriteMode.IntValue == 0 ) ? 1 : m_zWriteMode.IntValue;
  267. return string.Format( ZWriteFormatter, ZBufferOpHelper.ZWriteModeValues[ finalZWrite ] ); ;
  268. }
  269. }
  270. public string CurrentZTestMode
  271. {
  272. get
  273. {
  274. if( m_zTestMode.IsValid )
  275. return string.Format( ZTestFormatter, m_zTestMode.GetValueOrProperty() );
  276. int finalZTestMode = ( m_zTestMode.IntValue == 0 ) ? 3 : m_zTestMode.IntValue;
  277. return string.Format( ZTestFormatter, ZBufferOpHelper.ZTestModeValues[ finalZTestMode ] );
  278. }
  279. }
  280. public string CurrentOffset
  281. {
  282. get
  283. {
  284. if( m_offsetEnabled )
  285. return "Offset " + m_offsetFactor.GetValueOrProperty() + " , " + m_offsetUnits.GetValueOrProperty() + "\n";
  286. else
  287. return "Offset 0,0\n";
  288. }
  289. }
  290. public bool ValidZTest { get { return m_validZTest; } }
  291. public bool ValidZWrite { get { return m_validZWrite; } }
  292. public bool ValidOffset { get { return m_validOffset; } }
  293. public InlineProperty ZTestMode { get { return m_zTestMode; } }
  294. public InlineProperty ZWriteMode { get { return m_zWriteMode; } }
  295. public InlineProperty OffsetFactor { get { return m_offsetFactor; } }
  296. public InlineProperty OffsetUnits { get { return m_offsetUnits; } }
  297. public bool OffsetEnabled { get { return m_offsetEnabled; } }
  298. public ZTestMode ZTestModeValue
  299. {
  300. set
  301. {
  302. m_zTestMode.IntValue = ZBufferOpHelper.ZTestModeDict[ value ];
  303. m_zTestMode.Active = false;
  304. }
  305. get
  306. {
  307. return (ZTestMode)( m_zTestMode.IntValue - 1 );
  308. }
  309. }
  310. public ZWriteMode ZWriteModeValue
  311. {
  312. set
  313. {
  314. m_zWriteMode.IntValue = ZBufferOpHelper.ZWriteModeDict[ value ];
  315. m_zWriteMode.Active = false;
  316. }
  317. get
  318. {
  319. return (ZWriteMode)( m_zWriteMode.IntValue - 1 );
  320. }
  321. }
  322. public float OffsetFactorValue
  323. {
  324. set
  325. {
  326. m_offsetEnabled = true;
  327. m_offsetFactor.FloatValue = value;
  328. m_offsetFactor.Active = false;
  329. }
  330. get
  331. {
  332. return m_offsetFactor.FloatValue;
  333. }
  334. }
  335. public float OffsetUnitsValue
  336. {
  337. set
  338. {
  339. m_offsetEnabled = true;
  340. m_offsetUnits.FloatValue = value;
  341. m_offsetUnits.Active = false;
  342. }
  343. get
  344. {
  345. return m_offsetUnits.FloatValue;
  346. }
  347. }
  348. }
  349. }