123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245 |
- // Amplify Shader Editor - Visual Shader Editing Tool
- // Copyright (c) Amplify Creations, Lda <info@amplify.pt>
- using System;
- using UnityEngine;
- using UnityEditor;
- namespace AmplifyShaderEditor
- {
- [Serializable]
- [NodeAttributes( "Vertex TexCoord", "Vertex Data", "Vertex texture coordinates, can be used in both local vertex offset and fragment outputs", tags: "uv" )]
- public sealed class TexCoordVertexDataNode : VertexDataNode
- {
- [SerializeField]
- private int m_texcoordSize = 2;
- [SerializeField]
- private int m_index = 0;
- protected override void CommonInit( int uniqueId )
- {
- base.CommonInit( uniqueId );
- m_currentVertexData = "texcoord";
- ChangeOutputProperties( 0, "UV", WirePortDataType.FLOAT2, false );
- m_outputPorts[ 1 ].Name = "U";
- m_outputPorts[ 2 ].Name = "V";
- m_outputPorts[ 3 ].Visible = false;
- m_outputPorts[ 4 ].Visible = false;
- m_outputPorts[ 3 ].Name = "W";
- m_outputPorts[ 4 ].Name = "T";
- m_autoWrapProperties = true;
- m_hasLeftDropdown = true;
- m_previewShaderGUID = "6c1bee77276896041bbb73b1b9e7f8ac";
- }
- public override void DrawProperties()
- {
- base.DrawProperties();
- EditorGUI.BeginChangeCheck();
- m_texcoordSize = EditorGUILayoutIntPopup( Constants.AvailableUVSizesLabel, m_texcoordSize, Constants.AvailableUVSizesStr, Constants.AvailableUVSizes );
- if( EditorGUI.EndChangeCheck() )
- {
- UpdateOutput();
- }
- EditorGUI.BeginChangeCheck();
- m_index = EditorGUILayoutIntPopup( Constants.AvailableUVChannelLabel, m_index, Constants.AvailableUVSetsStr, Constants.AvailableUVChannels );
- if( EditorGUI.EndChangeCheck() )
- {
- m_currentVertexData = ( m_index == 0 ) ? "texcoord" : "texcoord" + Constants.AvailableUVChannelsStr[ m_index ];
- }
- }
- public override void Draw( DrawInfo drawInfo )
- {
- base.Draw( drawInfo );
- if( m_dropdownEditing )
- {
- EditorGUI.BeginChangeCheck();
- m_texcoordSize = EditorGUIIntPopup( m_dropdownRect, m_texcoordSize, Constants.AvailableUVSizesStr, Constants.AvailableUVSizes, UIUtils.PropertyPopUp );
- if( EditorGUI.EndChangeCheck() )
- {
- UpdateOutput();
- DropdownEditing = false;
- }
- }
- }
- private void UpdateOutput()
- {
- if( m_texcoordSize == 3 )
- {
- m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT3, false );
- m_outputPorts[ 0 ].Name = "UVW";
- m_outputPorts[ 3 ].Visible = true;
- m_outputPorts[ 4 ].Visible = false;
- }
- else if( m_texcoordSize == 4 )
- {
- m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT4, false );
- m_outputPorts[ 0 ].Name = "UVWT";
- m_outputPorts[ 3 ].Visible = true;
- m_outputPorts[ 4 ].Visible = true;
- }
- else
- {
- m_texcoordSize = 2;
- m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT2, false );
- m_outputPorts[ 0 ].Name = "UV";
- m_outputPorts[ 3 ].Visible = false;
- m_outputPorts[ 4 ].Visible = false;
- }
- m_sizeIsDirty = true;
- }
- public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalVar )
- {
- if( dataCollector.IsTemplate )
- {
- if( !dataCollector.TemplateDataCollectorInstance.HasUV( m_index ) )
- {
- dataCollector.TemplateDataCollectorInstance.RegisterUV( m_index, m_outputPorts[ 0 ].DataType );
- }
- string result = string.Empty;
- if( dataCollector.TemplateDataCollectorInstance.GetCustomInterpolatedData( TemplateHelperFunctions.IntToUVChannelInfo[ m_index ], m_outputPorts[ 0 ].DataType, PrecisionType.Float, ref result, false, dataCollector.PortCategory ) )
- {
- return GetOutputVectorItem( 0, outputId, result );
- }
- else
- if( dataCollector.TemplateDataCollectorInstance.HasUV( m_index ) )
- {
- InterpDataHelper info = dataCollector.TemplateDataCollectorInstance.GetUVInfo( m_index );
- if( outputId == 0 )
- {
- return dataCollector.TemplateDataCollectorInstance.GetUVName( m_index, m_outputPorts[ 0 ].DataType );
- }
- else if( outputId <= TemplateHelperFunctions.DataTypeChannelUsage[ info.VarType ] )
- {
- return GetOutputVectorItem( 0, outputId, info.VarName );
- }
- Debug.LogWarning( "Attempting to access inexisting UV channel" );
- }
- else
- {
- Debug.LogWarning( "Attempting to access non-registered UV" );
- }
- return "0";
- }
- if( dataCollector.PortCategory == MasterNodePortCategory.Fragment || dataCollector.PortCategory == MasterNodePortCategory.Debug )
- {
- if( m_texcoordSize > 2 )
- dataCollector.UsingHigherSizeTexcoords = true;
- }
- WirePortDataType size = (WirePortDataType)( 1 << ( m_texcoordSize + 1 ) );
- string texcoords = GeneratorUtils.GenerateAutoUVs( ref dataCollector, UniqueId, m_index, null, size );
- return GetOutputVectorItem( 0, outputId, texcoords );
- }
- /// <summary>
- /// Generates UV properties and uniforms and returns the varible name to use in the fragment shader
- /// </summary>
- /// <param name="dataCollector"></param>
- /// <param name="uniqueId"></param>
- /// <param name="index"></param>
- /// <returns>frag variable name</returns>
- static public string GenerateFragUVs( ref MasterNodeDataCollector dataCollector, int uniqueId, int index, string propertyName = null, WirePortDataType size = WirePortDataType.FLOAT2 )
- {
- string dummyPropUV = "_texcoord" + ( index > 0 ? ( index + 1 ).ToString() : "" );
- string dummyUV = "uv" + ( index > 0 ? ( index + 1 ).ToString() : "" ) + dummyPropUV;
- dataCollector.AddToProperties( uniqueId, "[HideInInspector] " + dummyPropUV + "( \"\", 2D ) = \"white\" {}", 100 );
- dataCollector.AddToInput( uniqueId, dummyUV, size );
- string result = Constants.InputVarStr + "." + dummyUV;
- if( !string.IsNullOrEmpty( propertyName ) )
- {
- dataCollector.AddToUniforms( uniqueId, "uniform float4 " + propertyName + "_ST;" );
- dataCollector.AddToLocalVariables( uniqueId, PrecisionType.Float, size, "uv" + propertyName, result + " * " + propertyName + "_ST.xy + " + propertyName + "_ST.zw" );
- result = "uv" + propertyName;
- }
- return result;
- }
- static public string GenerateVertexUVs( ref MasterNodeDataCollector dataCollector, int uniqueId, int index, string propertyName = null, WirePortDataType size = WirePortDataType.FLOAT2 )
- {
- string result = Constants.VertexShaderInputStr + ".texcoord";
- if( index > 0 )
- {
- result += index.ToString();
- }
- switch( size )
- {
- default:
- case WirePortDataType.FLOAT2:
- {
- result += ".xy";
- }
- break;
- case WirePortDataType.FLOAT3:
- {
- result += ".xyz";
- }
- break;
- case WirePortDataType.FLOAT4: break;
- }
- if( !string.IsNullOrEmpty( propertyName ) )
- {
- dataCollector.AddToUniforms( uniqueId, "uniform float4 " + propertyName + "_ST;" );
- dataCollector.AddToVertexLocalVariables( uniqueId, UIUtils.WirePortToCgType( size ) + " uv" + propertyName + " = " + Constants.VertexShaderInputStr + ".texcoord" + ( index > 0 ? index.ToString() : string.Empty ) + " * " + propertyName + "_ST.xy + " + propertyName + "_ST.zw;" );
- result = "uv" + propertyName;
- }
- return result;
- }
- public override void ReadFromString( ref string[] nodeParams )
- {
- base.ReadFromString( ref nodeParams );
- if( UIUtils.CurrentShaderVersion() > 2502 )
- {
- m_index = Convert.ToInt32( GetCurrentParam( ref nodeParams ) );
- }
- if( UIUtils.CurrentShaderVersion() > 5111 )
- {
- m_texcoordSize = Convert.ToInt32( GetCurrentParam( ref nodeParams ) );
- UpdateOutput();
- }
- }
- public override void WriteToString( ref string nodeInfo, ref string connectionsInfo )
- {
- base.WriteToString( ref nodeInfo, ref connectionsInfo );
- IOUtils.AddFieldValueToString( ref nodeInfo, m_index );
- IOUtils.AddFieldValueToString( ref nodeInfo, m_texcoordSize );
- }
- public override void PropagateNodeData( NodeData nodeData, ref MasterNodeDataCollector dataCollector )
- {
- base.PropagateNodeData( nodeData, ref dataCollector );
- if( dataCollector.IsTemplate )
- {
- dataCollector.TemplateDataCollectorInstance.SetUVUsage( m_index , m_texcoordSize );
- }
- else
- {
- dataCollector.SetTextureChannelSize( m_index , m_outputPorts[ 0 ].DataType );
- if( m_index > 3 )
- {
- dataCollector.AddCustomAppData( string.Format( TemplateHelperFunctions.TexUVFullSemantic , m_index ) );
- }
- }
- }
-
- }
- }
|