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- // Amplify Shader Editor - Visual Shader Editing Tool
- // Copyright (c) Amplify Creations, Lda <info@amplify.pt>
- using System;
- using UnityEditor;
- using UnityEngine;
- namespace AmplifyShaderEditor
- {
- [Serializable]
- [NodeAttributes( "Bone Blend Weights" , "Vertex Data" , "Bone blend weights for skinned Meshes" )]
- public sealed class BlendWeightsNode : VertexDataNode
- {
- private const string IncorrectUnityVersionMessage = "This info is only available on Unity 2019.1 or above.";
- private const string StandardSurfaceErrorMessage = "This info is not available on standard surface shaders.";
- protected override void CommonInit( int uniqueId )
- {
- base.CommonInit( uniqueId );
- m_currentVertexData = GeneratorUtils.VertexBlendWeightsStr;
- m_errorMessageTypeIsError = NodeMessageType.Error;
- }
- public override void OnNodeLogicUpdate( DrawInfo drawInfo )
- {
- base.OnNodeLogicUpdate( drawInfo );
- if( UIUtils.CurrentWindow.OutsideGraph.IsStandardSurface )
- {
- if( !m_showErrorMessage )
- {
- m_showErrorMessage = true;
- m_errorMessageTooltip = StandardSurfaceErrorMessage;
- }
- }
- else
- {
- m_showErrorMessage = false;
- }
- }
- public override string GenerateShaderForOutput( int outputId , ref MasterNodeDataCollector dataCollector , bool ignoreLocalVar )
- {
- string blendWeights = string.Empty;
- if( dataCollector.MasterNodeCategory == AvailableShaderTypes.Template )
- {
- blendWeights = dataCollector.TemplateDataCollectorInstance.GetBlendWeights();
- return GetOutputVectorItem( 0 , outputId , blendWeights );
- }
- return GenerateErrorValue( outputId );
- }
- }
- }
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