| 12345678910111213141516171819202122232425262728293031323334353637 | // Amplify Shader Editor - Visual Shader Editing Tool// Copyright (c) Amplify Creations, Lda <info@amplify.pt>namespace AmplifyShaderEditor{	[System.Serializable]	[NodeAttributes( "Vertex Bitangent", "Vertex Data", "Calculated bitangent vector in object space, can be used in both local vertex offset and fragment outputs. Already has tangent sign and object transform into account" )]	public sealed class BitangentVertexDataNode : ParentNode	{		protected override void CommonInit( int uniqueId )		{			base.CommonInit( uniqueId );			AddOutputVectorPorts( WirePortDataType.FLOAT3, "XYZ" );			m_drawPreviewAsSphere = true;			m_previewShaderGUID = "76873532ab67d2947beaf07151383cbe";		}		public override void PropagateNodeData( NodeData nodeData, ref MasterNodeDataCollector dataCollector )		{			base.PropagateNodeData( nodeData, ref dataCollector );			dataCollector.DirtyNormal = true;		}		public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalVar )		{			if ( dataCollector.PortCategory == MasterNodePortCategory.Fragment || dataCollector.PortCategory == MasterNodePortCategory.Debug )			{				dataCollector.ForceNormal = true;				dataCollector.AddToInput( UniqueId, SurfaceInputs.WORLD_NORMAL, UIUtils.CurrentWindow.CurrentGraph.CurrentPrecision );				dataCollector.AddToInput( UniqueId, SurfaceInputs.INTERNALDATA, addSemiColon: false );			}			string vertexBitangent = GeneratorUtils.GenerateVertexBitangent( ref dataCollector, UniqueId, CurrentPrecisionType );			return GetOutputVectorItem( 0, outputId, vertexBitangent );		}	}}
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