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- using UnityEngine;
- using UnityEditor;
- using System;
- using System.Collections.Generic;
- namespace AmplifyShaderEditor
- {
- [Serializable]
- [NodeAttributes( "Texture Transform", "Textures", "Gives access to texture tiling and offset as set on the material inspector" )]
- public sealed class TextureTransformNode : ParentNode
- {
- private readonly string[] Dummy = { string.Empty };
- private const string InstancedLabelStr = "Instanced";
- [SerializeField]
- private bool m_instanced = false;
- [SerializeField]
- private int m_referenceSamplerId = -1;
- [SerializeField]
- private int m_referenceNodeId = -1;
- [SerializeField]
- private TexturePropertyNode m_inputReferenceNode = null;
- private TexturePropertyNode m_referenceNode = null;
- private Vector4Node m_texCoordsHelper;
- private UpperLeftWidgetHelper m_upperLeftWidget = new UpperLeftWidgetHelper();
- private int m_cachedSamplerId = -1;
- private int m_cachedSamplerIdArray = -1;
- private int m_cachedSamplerIdCube = -1;
- private int m_cachedSamplerId3D = -1;
- protected override void CommonInit( int uniqueId )
- {
- base.CommonInit( uniqueId );
- AddInputPort( WirePortDataType.SAMPLER2D, false, "Tex" );
- m_inputPorts[ 0 ].CreatePortRestrictions( WirePortDataType.SAMPLER1D, WirePortDataType.SAMPLER2D, WirePortDataType.SAMPLER3D, WirePortDataType.SAMPLERCUBE, WirePortDataType.SAMPLER2DARRAY, WirePortDataType.OBJECT );
- AddOutputPort( WirePortDataType.FLOAT2, "Tiling" );
- AddOutputPort( WirePortDataType.FLOAT2, "Offset" );
- m_textLabelWidth = 80;
- m_autoWrapProperties = true;
- m_hasLeftDropdown = true;
- m_previewShaderGUID = "25ba2903568b00343ae06788994cab54";
- }
- public override void AfterCommonInit()
- {
- base.AfterCommonInit();
- if( PaddingTitleLeft == 0 )
- {
- PaddingTitleLeft = Constants.PropertyPickerWidth + Constants.IconsLeftRightMargin;
- if( PaddingTitleRight == 0 )
- PaddingTitleRight = Constants.PropertyPickerWidth + Constants.IconsLeftRightMargin;
- }
- }
- public override void RenderNodePreview()
- {
- //Runs at least one time
- if( !m_initialized )
- {
- // nodes with no preview don't update at all
- PreviewIsDirty = false;
- return;
- }
- if( !PreviewIsDirty )
- return;
- SetPreviewInputs();
- if( !Preferences.User.DisablePreviews )
- {
- RenderTexture temp = RenderTexture.active;
- RenderTexture.active = m_outputPorts[ 0 ].OutputPreviewTexture;
- PreviewMaterial.SetInt( "_PreviewID" , 0 );
- Graphics.Blit( null , m_outputPorts[ 0 ].OutputPreviewTexture , PreviewMaterial , m_previewMaterialPassId );
- RenderTexture.active = m_outputPorts[ 1 ].OutputPreviewTexture;
- PreviewMaterial.SetInt( "_PreviewID" , 1 );
- Graphics.Blit( null , m_outputPorts[ 1 ].OutputPreviewTexture , PreviewMaterial , m_previewMaterialPassId );
- RenderTexture.active = temp;
- }
- PreviewIsDirty = m_continuousPreviewRefresh;
- FinishPreviewRender = true;
- }
- void SetPreviewTexture( Texture newValue )
- {
- if( newValue is Cubemap )
- {
- m_previewMaterialPassId = 3;
- if( m_cachedSamplerIdCube == -1 )
- m_cachedSamplerIdCube = Shader.PropertyToID( "_Cube" );
- PreviewMaterial.SetTexture( m_cachedSamplerIdCube, newValue as Cubemap );
- }
- else if( newValue is Texture2DArray )
- {
- m_previewMaterialPassId = 2;
- if( m_cachedSamplerIdArray == -1 )
- m_cachedSamplerIdArray = Shader.PropertyToID( "_Array" );
- PreviewMaterial.SetTexture( m_cachedSamplerIdArray, newValue as Texture2DArray );
- }
- else if( newValue is Texture3D )
- {
- m_previewMaterialPassId = 1;
- if( m_cachedSamplerId3D == -1 )
- m_cachedSamplerId3D = Shader.PropertyToID( "_Sampler3D" );
- PreviewMaterial.SetTexture( m_cachedSamplerId3D, newValue as Texture3D );
- }
- else
- {
- m_previewMaterialPassId = 0;
- if( m_cachedSamplerId == -1 )
- m_cachedSamplerId = Shader.PropertyToID( "_Sampler" );
- PreviewMaterial.SetTexture( m_cachedSamplerId, newValue );
- }
- }
- public override void SetPreviewInputs()
- {
- base.SetPreviewInputs();
- if( m_inputPorts[ 0 ].IsConnected )
- {
- SetPreviewTexture( m_inputPorts[ 0 ].InputPreviewTexture( ContainerGraph ) );
- }
- else if( m_referenceNode != null )
- {
- if( m_referenceNode.Value != null )
- {
- SetPreviewTexture( m_referenceNode.Value );
- }
- else
- {
- SetPreviewTexture( m_referenceNode.PreviewTexture );
- }
- }
- }
- public override void OnInputPortConnected( int portId, int otherNodeId, int otherPortId, bool activateNode = true )
- {
- base.OnInputPortConnected( portId, otherNodeId, otherPortId, activateNode );
- m_inputPorts[ 0 ].MatchPortToConnection();
- m_inputReferenceNode = m_inputPorts[ 0 ].GetOutputNodeWhichIsNotRelay() as TexturePropertyNode;
- UpdateTitle();
- }
- public override void OnInputPortDisconnected( int portId )
- {
- base.OnInputPortDisconnected( portId );
- m_inputReferenceNode = null;
- UpdateTitle();
- }
- public override void OnConnectedOutputNodeChanges( int outputPortId, int otherNodeId, int otherPortId, string name, WirePortDataType type )
- {
- base.OnConnectedOutputNodeChanges( outputPortId, otherNodeId, otherPortId, name, type );
- m_inputPorts[ 0 ].MatchPortToConnection();
- UpdateTitle();
- }
- void UpdateTitle()
- {
- if( m_inputReferenceNode != null )
- {
- m_additionalContent.text = string.Format( Constants.PropertyValueLabel, m_inputReferenceNode.PropertyInspectorName );
- }
- else if( m_referenceSamplerId > -1 && m_referenceNode != null )
- {
- m_additionalContent.text = string.Format( Constants.PropertyValueLabel, m_referenceNode.PropertyInspectorName );
- }
- else
- {
- m_additionalContent.text = string.Empty;
- }
- m_sizeIsDirty = true;
- }
- public override void DrawProperties()
- {
- base.DrawProperties();
- bool guiEnabledBuffer = GUI.enabled;
- EditorGUI.BeginChangeCheck();
- List<string> arr = new List<string>( UIUtils.TexturePropertyNodeArr() );
- if( arr != null && arr.Count > 0 )
- {
- arr.Insert( 0, "None" );
- GUI.enabled = true && ( !m_inputPorts[ 0 ].IsConnected );
- m_referenceSamplerId = EditorGUILayoutPopup( Constants.AvailableReferenceStr, m_referenceSamplerId + 1, arr.ToArray() ) - 1;
- }
- else
- {
- m_referenceSamplerId = -1;
- GUI.enabled = false;
- EditorGUILayoutPopup( Constants.AvailableReferenceStr, m_referenceSamplerId, Dummy );
- }
- GUI.enabled = guiEnabledBuffer;
- if( EditorGUI.EndChangeCheck() )
- {
- m_referenceNode = UIUtils.GetTexturePropertyNode( m_referenceSamplerId );
- if( m_referenceNode != null )
- {
- m_referenceNodeId = m_referenceNode.UniqueId;
- }
- else
- {
- m_referenceNodeId = -1;
- m_referenceSamplerId = -1;
- }
- UpdateTitle();
- }
- m_instanced = EditorGUILayoutToggle( InstancedLabelStr, m_instanced );
- }
- public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
- {
- if( !m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) )
- {
- base.GenerateShaderForOutput( outputId, ref dataCollector, ignoreLocalvar );
- string texTransform = string.Empty;
- if( m_inputPorts[ 0 ].IsConnected )
- {
- texTransform = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector ) + "_ST";
- }
- else if( m_referenceNode != null )
- {
- m_referenceNode.BaseGenerateShaderForOutput( outputId, ref dataCollector, ignoreLocalvar );
- texTransform = m_referenceNode.PropertyName + "_ST";
- }
- else
- {
- texTransform = "_ST";
- UIUtils.ShowMessage( UniqueId, "Please specify a texture sample on the Texture Transform Size node", MessageSeverity.Warning );
- }
- //bool excludeUniformKeyword = UIUtils.CurrentWindow.OutsideGraph.IsInstancedShader || UIUtils.CurrentWindow.OutsideGraph.IsSRP;
- //string uniformRegister = UIUtils.GenerateUniformName( excludeUniformKeyword, WirePortDataType.FLOAT4, texTransform );
- //dataCollector.AddToUniforms( UniqueId, uniformRegister, true );
- if( m_texCoordsHelper == null )
- {
- m_texCoordsHelper = CreateInstance<Vector4Node>();
- m_texCoordsHelper.ContainerGraph = ContainerGraph;
- m_texCoordsHelper.SetBaseUniqueId( UniqueId, true );
- m_texCoordsHelper.RegisterPropertyOnInstancing = false;
- m_texCoordsHelper.AddGlobalToSRPBatcher = true;
- }
- if( m_instanced )
- {
- m_texCoordsHelper.CurrentParameterType = PropertyType.InstancedProperty;
- }
- else
- {
- m_texCoordsHelper.CurrentParameterType = PropertyType.Global;
- }
- m_texCoordsHelper.ResetOutputLocals();
- m_texCoordsHelper.SetRawPropertyName( texTransform );
- texTransform = m_texCoordsHelper.GenerateShaderForOutput( 0, ref dataCollector, false );
- m_outputPorts[ 0 ].SetLocalValue( texTransform + ".xy", dataCollector.PortCategory );
- m_outputPorts[ 1 ].SetLocalValue( texTransform + ".zw", dataCollector.PortCategory );
- }
- return m_outputPorts[ outputId ].LocalValue( dataCollector.PortCategory );
- }
- public override void Draw( DrawInfo drawInfo )
- {
- base.Draw( drawInfo );
- EditorGUI.BeginChangeCheck();
- {
- List<string> arr = new List<string>( UIUtils.TexturePropertyNodeArr() );
- bool guiEnabledBuffer = GUI.enabled;
- if( arr != null && arr.Count > 0 )
- {
- arr.Insert( 0, "None" );
- GUI.enabled = true && ( !m_inputPorts[ 0 ].IsConnected );
- m_referenceSamplerId = m_upperLeftWidget.DrawWidget( this, m_referenceSamplerId + 1, arr.ToArray() ) - 1;
- }
- else
- {
- m_referenceSamplerId = -1;
- GUI.enabled = false;
- m_upperLeftWidget.DrawWidget( this, m_referenceSamplerId, Dummy );
- }
- GUI.enabled = guiEnabledBuffer;
- }
- if( EditorGUI.EndChangeCheck() )
- {
- m_referenceNode = UIUtils.GetTexturePropertyNode( m_referenceSamplerId );
- if( m_referenceNode != null )
- {
- m_referenceNodeId = m_referenceNode.UniqueId;
- }
- else
- {
- m_referenceNodeId = -1;
- m_referenceSamplerId = -1;
- }
- UpdateTitle();
- }
- }
- public override void RefreshExternalReferences()
- {
- base.RefreshExternalReferences();
- m_referenceNode = UIUtils.GetNode( m_referenceNodeId ) as TexturePropertyNode;
- m_referenceSamplerId = UIUtils.GetTexturePropertyNodeRegisterId( m_referenceNodeId );
- UpdateTitle();
- }
- public override void ReadFromString( ref string[] nodeParams )
- {
- base.ReadFromString( ref nodeParams );
- m_referenceNodeId = Convert.ToInt32( GetCurrentParam( ref nodeParams ) );
- if( UIUtils.CurrentShaderVersion() > 17200 )
- {
- m_instanced = Convert.ToBoolean( GetCurrentParam( ref nodeParams ) );
- }
- }
- public override void WriteToString( ref string nodeInfo, ref string connectionsInfo )
- {
- base.WriteToString( ref nodeInfo, ref connectionsInfo );
- IOUtils.AddFieldValueToString( ref nodeInfo, m_referenceNodeId );
- IOUtils.AddFieldValueToString( ref nodeInfo, m_instanced );
- }
- public override void Destroy()
- {
- base.Destroy();
- m_referenceNode = null;
- m_inputReferenceNode = null;
- m_upperLeftWidget = null;
- if( m_texCoordsHelper != null )
- {
- //Not calling m_texCoordsHelper.Destroy() on purpose so UIUtils does not incorrectly unregister stuff
- DestroyImmediate( m_texCoordsHelper );
- m_texCoordsHelper = null;
- }
- }
- }
- }
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