WorldReflInputsNode.cs 603 B

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  1. // Amplify Shader Editor - Visual Shader Editing Tool
  2. // Copyright (c) Amplify Creations, Lda <info@amplify.pt>
  3. using UnityEngine;
  4. namespace AmplifyShaderEditor
  5. {
  6. [System.Serializable]
  7. [NodeAttributes( "[Deprecated] World Reflection", "Surface Data", "World reflection vector", null, KeyCode.None, true, true, "World Reflection", typeof( WorldReflectionVector ) )]
  8. public sealed class WorldReflInputsNode : SurfaceShaderINParentNode
  9. {
  10. protected override void CommonInit( int uniqueId )
  11. {
  12. base.CommonInit( uniqueId );
  13. m_currentInput = SurfaceInputs.WORLD_REFL;
  14. InitialSetup();
  15. }
  16. }
  17. }