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- // Amplify Shader Editor - Visual Shader Editing Tool
- // Copyright (c) Amplify Creations, Lda <info@amplify.pt>
- using System;
- namespace AmplifyShaderEditor
- {
- [Serializable]
- [NodeAttributes( "Trunc", "Math Operators", "Largest integer not greater than a scalar or each vector component" )]
- public sealed class TruncOpNode : SingleInputOp
- {
- protected override void CommonInit( int uniqueId )
- {
- base.CommonInit( uniqueId );
- m_opName = "trunc";
- m_previewShaderGUID = "c717aaa68f4ac9e469b15763e82933e1";
- m_inputPorts[ 0 ].CreatePortRestrictions( WirePortDataType.OBJECT,
- WirePortDataType.FLOAT,
- WirePortDataType.FLOAT2,
- WirePortDataType.FLOAT3,
- WirePortDataType.FLOAT4,
- WirePortDataType.COLOR,
- WirePortDataType.INT );
- }
- }
- }
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