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- // Amplify Shader Editor - Visual Shader Editing Tool
- // Copyright (c) Amplify Creations, Lda <info@amplify.pt>
- using System;
- namespace AmplifyShaderEditor
- {
- [Serializable]
- [NodeAttributes( "Smoothstep", "Math Operators", "Returns a smooth Hermite interpolation between 0 and 1, if input is in the range [min, max]." )]
- public sealed class SmoothstepOpNode : ParentNode
- {
- //[UnityEngine.SerializeField]
- //private WirePortDataType m_mainDataType = WirePortDataType.FLOAT;
-
- private int m_alphaPortId = 0;
- private int m_minPortId = 0;
- private int m_maxPortId = 0;
- private const string SmoothstepOpFormat = "smoothstep( {0} , {1} , {2})";//min max alpha
- protected override void CommonInit( int uniqueId )
- {
- base.CommonInit( uniqueId );
- AddInputPort( WirePortDataType.FLOAT, false, Constants.EmptyPortValue, -1, MasterNodePortCategory.Fragment, 0 );
- m_alphaPortId = m_inputPorts.Count - 1;
- AddInputPort( WirePortDataType.FLOAT, false, "Min", -1, MasterNodePortCategory.Fragment, 1 );
- m_minPortId = m_inputPorts.Count - 1;
- AddInputPort( WirePortDataType.FLOAT, false, "Max", -1, MasterNodePortCategory.Fragment, 2 );
- m_maxPortId = m_inputPorts.Count - 1;
- GetInputPortByUniqueId( m_maxPortId ).FloatInternalData = 1;
- AddOutputPort( WirePortDataType.FLOAT, Constants.EmptyPortValue );
- m_useInternalPortData = true;
- m_textLabelWidth = 55;
- m_previewShaderGUID = "954cdd40a7a528344a0a4d3ff1db5176";
- }
- public override void OnInputPortConnected( int portId, int otherNodeId, int otherPortId, bool activateNode = true )
- {
- base.OnInputPortConnected( portId, otherNodeId, otherPortId, activateNode );
- if( portId == 0 )
- {
- m_inputPorts[ 0 ].MatchPortToConnection();
- m_inputPorts[ 1 ].ChangeType( m_inputPorts[ 0 ].DataType, false );
- m_inputPorts[ 2 ].ChangeType( m_inputPorts[ 0 ].DataType, false );
- m_outputPorts[ 0 ].ChangeType( m_inputPorts[ 0 ].DataType, false );
- }
- }
- public override void OnConnectedOutputNodeChanges( int outputPortId, int otherNodeId, int otherPortId, string name, WirePortDataType type )
- {
- base.OnConnectedOutputNodeChanges( outputPortId, otherNodeId, otherPortId, name, type );
- if( outputPortId == 0 )
- {
- m_inputPorts[ 0 ].MatchPortToConnection();
- m_inputPorts[ 1 ].ChangeType( m_inputPorts[ 0 ].DataType, false );
- m_inputPorts[ 2 ].ChangeType( m_inputPorts[ 0 ].DataType, false );
- m_outputPorts[ 0 ].ChangeType( m_inputPorts[ 0 ].DataType, false );
- }
- }
- //public override void OnInputPortConnected( int portId, int otherNodeId, int otherPortId, bool activateNode = true )
- //{
- // base.OnInputPortConnected( portId, otherNodeId, otherPortId, activateNode );
- // UpdateConnection( portId );
- //}
- //public override void OnConnectedOutputNodeChanges( int inputPortId, int otherNodeId, int otherPortId, string name, WirePortDataType type )
- //{
- // base.OnConnectedOutputNodeChanges( inputPortId, otherNodeId, otherPortId, name, type );
- // UpdateConnection( inputPortId );
- //}
- //public override void OnInputPortDisconnected( int portId )
- //{
- // base.OnInputPortDisconnected( portId );
- // UpdateConnection( portId );
- //}
- //void UpdateConnection( int portId )
- //{
- // WirePortDataType type1 = WirePortDataType.FLOAT;
- // if( m_inputPorts[ m_minPortId ].IsConnected )
- // type1 = m_inputPorts[ m_minPortId ].GetOutputConnection( 0 ).DataType;
- // WirePortDataType type2 = WirePortDataType.FLOAT;
- // if( m_inputPorts[ m_maxPortId ].IsConnected )
- // type2 = m_inputPorts[ m_maxPortId ].GetOutputConnection( 0 ).DataType;
- // m_mainDataType = UIUtils.GetPriority( type1 ) > UIUtils.GetPriority( type2 ) ? type1 : type2;
- // if( !m_inputPorts[ m_minPortId ].IsConnected && !m_inputPorts[ m_maxPortId ].IsConnected && m_inputPorts[ m_alphaPortId ].IsConnected )
- // m_mainDataType = m_inputPorts[ m_alphaPortId ].GetOutputConnection( 0 ).DataType;
- // m_inputPorts[ m_minPortId ].ChangeType( m_mainDataType, false );
- // m_inputPorts[ m_maxPortId ].ChangeType( m_mainDataType, false );
- // if( m_inputPorts[ m_alphaPortId ].IsConnected && m_inputPorts[ m_alphaPortId ].GetOutputConnection( 0 ).DataType == WirePortDataType.FLOAT )
- // m_inputPorts[ m_alphaPortId ].ChangeType( WirePortDataType.FLOAT, false );
- // else
- // m_inputPorts[ m_alphaPortId ].ChangeType( m_mainDataType, false );
- // m_outputPorts[ 0 ].ChangeType( m_mainDataType, false );
- //}
- public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalVar )
- {
- if( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) )
- return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );
- string aValue = m_inputPorts[ m_minPortId ].GeneratePortInstructions( ref dataCollector );
- string bValue = m_inputPorts[ m_maxPortId ].GeneratePortInstructions( ref dataCollector );
- string interp = m_inputPorts[ m_alphaPortId ].GeneratePortInstructions( ref dataCollector );
-
- string result = string.Format( SmoothstepOpFormat, aValue, bValue, interp );
- RegisterLocalVariable( 0, result, ref dataCollector, "smoothstepResult" + OutputId );
- return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );
- }
- }
- }
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