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- // Amplify Shader Editor - Visual Shader Editing Tool
- // Copyright (c) Amplify Creations, Lda <info@amplify.pt>
- using System;
- namespace AmplifyShaderEditor
- {
- [Serializable]
- [NodeAttributes( "Simplified Fmod", "Math Operators", "Floating point remainder of x/y" )]
- public sealed class SimplifiedFModOpNode : DynamicTypeNode
- {
- private const string FmodCustomOp = "frac({0}/{1})*{1}";
- protected override void CommonInit( int uniqueId )
- {
- base.CommonInit( uniqueId );
- m_previewShaderGUID = "2688236fb4f37ce47b81cc818c53321d";
- }
- public override string BuildResults( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
- {
- if ( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) )
- {
- return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );
- }
- base.BuildResults( outputId, ref dataCollector, ignoreLocalvar );
- RegisterLocalVariable( 0, string.Format( FmodCustomOp, m_inputA, m_inputB ), ref dataCollector, ( "fmodResult" + OutputId ) );
- return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );
- }
- }
- }
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