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- // Amplify Shader Editor - Visual Shader Editing Tool
- // Copyright (c) Amplify Creations, Lda <info@amplify.pt>
- using System;
- namespace AmplifyShaderEditor
- {
- [Serializable]
- [NodeAttributes( "Sign", "Math Operators", "Sign of scalar or each vector component" )]
- public sealed class SignOpNode : SingleInputOp
- {
- protected override void CommonInit( int uniqueId )
- {
- base.CommonInit( uniqueId );
- m_opName = "sign";
- m_previewShaderGUID = "3aca80b49aadf5046b7133730818e18f";
- m_inputPorts[ 0 ].CreatePortRestrictions( WirePortDataType.OBJECT,
- WirePortDataType.FLOAT ,
- WirePortDataType.FLOAT2,
- WirePortDataType.FLOAT3,
- WirePortDataType.FLOAT4,
- WirePortDataType.COLOR ,
- WirePortDataType.INT);
- }
- }
- }
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