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- // Amplify Shader Editor - Visual Shader Editing Tool
- // Copyright (c) Amplify Creations, Lda <info@amplify.pt>
- using System;
- namespace AmplifyShaderEditor
- {
- [Serializable]
- [NodeAttributes( "Saturate", "Math Operators", "Saturate clamps the input values into the [0,1] range" )]
- public sealed class SaturateNode : SingleInputOp
- {
- protected override void CommonInit( int uniqueId )
- {
- base.CommonInit( uniqueId );
- m_opName = "saturate";
- m_previewShaderGUID = "d9e53418dc8b9d34fb395e3ea3c75985";
- m_inputPorts[ 0 ].CreatePortRestrictions( WirePortDataType.OBJECT,
- WirePortDataType.FLOAT ,
- WirePortDataType.FLOAT2,
- WirePortDataType.FLOAT3,
- WirePortDataType.FLOAT4,
- WirePortDataType.COLOR ,
- WirePortDataType.INT);
- }
- }
- }
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