| 1234567891011121314151617181920212223242526 | // Amplify Shader Editor - Visual Shader Editing Tool// Copyright (c) Amplify Creations, Lda <info@amplify.pt>using System;namespace AmplifyShaderEditor{	[Serializable]	[NodeAttributes( "Saturate", "Math Operators", "Saturate clamps the input values into the [0,1] range" )]	public sealed class SaturateNode : SingleInputOp	{		protected override void CommonInit( int uniqueId )		{			base.CommonInit( uniqueId );			m_opName = "saturate";			m_previewShaderGUID = "d9e53418dc8b9d34fb395e3ea3c75985";			m_inputPorts[ 0 ].CreatePortRestrictions(	WirePortDataType.OBJECT,														WirePortDataType.FLOAT ,														WirePortDataType.FLOAT2,														WirePortDataType.FLOAT3,														WirePortDataType.FLOAT4,														WirePortDataType.COLOR ,														WirePortDataType.INT);		}	}}
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