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- // Amplify Shader Editor - Visual Shader Editing Tool
- // Copyright (c) Amplify Creations, Lda <info@amplify.pt>
- using System;
- namespace AmplifyShaderEditor
- {
- [Serializable]
- [NodeAttributes( "Reflect", "Vector Operators", "Reflection vector given an incidence vector and a normal vector", tags: "refl reflect reflection" )]
- public sealed class ReflectOpNode : DynamicTypeNode
- {
- protected override void CommonInit( int uniqueId )
- {
- base.CommonInit( uniqueId );
- m_inputPorts[ 0 ].ChangeProperties( "Incident", WirePortDataType.FLOAT4, false );
- m_inputPorts[ 1 ].ChangeProperties( "Normal", WirePortDataType.FLOAT4, false );
- m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT4, false );
- m_textLabelWidth = 67;
- m_previewShaderGUID = "fb520f2145c0fa0409320a9e6d720758";
- }
- public override string BuildResults( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
- {
- if( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) )
- return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );
- base.BuildResults( outputId, ref dataCollector, ignoreLocalvar );
- string result = "reflect( " + m_inputA + " , " + m_inputB + " )";
- return CreateOutputLocalVariable( 0, result, ref dataCollector );
- }
- }
- }
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