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- // Amplify Shader Editor - Visual Shader Editing Tool
- // Copyright (c) Amplify Creations, Lda <info@amplify.pt>
- namespace AmplifyShaderEditor
- {
- [System.Serializable]
- [NodeAttributes( "DDX", "Math Operators", "Approximate partial derivative with respect to window-space X" )]
- public sealed class DdxOpNode : SingleInputOp
- {
- protected override void CommonInit( int uniqueId )
- {
- base.CommonInit( uniqueId );
- m_opName = "ddx";
- m_previewShaderGUID = "b54ea73d5568b3540977557813eb9c3c";
- m_inputPorts[ 0 ].CreatePortRestrictions( WirePortDataType.OBJECT,
- WirePortDataType.FLOAT,
- WirePortDataType.FLOAT2,
- WirePortDataType.FLOAT3,
- WirePortDataType.FLOAT4,
- WirePortDataType.COLOR,
- WirePortDataType.INT );
- }
- public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
- {
- if( dataCollector.IsFragmentCategory )
- return base.GenerateShaderForOutput( outputId, ref dataCollector, ignoreLocalvar );
- else
- return m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector );
- }
- }
- }
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