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- using System;
- using UnityEngine;
- using UnityEditor;
- namespace AmplifyShaderEditor
- {
- public enum eVectorFromMatrixMode
- {
- Row,
- Column
- }
- [Serializable]
- [NodeAttributes( "Vector From Matrix", "Matrix Operators", "Retrieve vector data from a matrix" )]
- public sealed class VectorFromMatrixNode : ParentNode
- {
- private const string IndexStr = "Index";
- private const string ModeStr = "Mode";
- [SerializeField]
- private eVectorFromMatrixMode m_mode = eVectorFromMatrixMode.Row;
- [SerializeField]
- private int m_index = 0;
- [SerializeField]
- private int m_maxIndex = 3;
- protected override void CommonInit( int uniqueId )
- {
- base.CommonInit( uniqueId );
- AddInputPort( WirePortDataType.FLOAT4x4, false, Constants.EmptyPortValue );
- m_inputPorts[ 0 ].CreatePortRestrictions( WirePortDataType.FLOAT3x3, WirePortDataType.FLOAT4x4 );
- AddOutputVectorPorts( WirePortDataType.FLOAT4, "XYZW" );
- m_useInternalPortData = true;
- m_autoWrapProperties = true;
- }
- public override void OnInputPortConnected( int portId, int otherNodeId, int otherPortId, bool activateNode = true )
- {
- base.OnInputPortConnected( portId, otherNodeId, otherPortId, activateNode );
- UpdatePorts();
- }
- public override void OnConnectedOutputNodeChanges( int inputPortId, int otherNodeId, int otherPortId, string name, WirePortDataType type )
- {
- base.OnConnectedOutputNodeChanges( inputPortId, otherNodeId, otherPortId, name, type );
- UpdatePorts();
- }
- void UpdatePorts()
- {
- m_inputPorts[ 0 ].MatchPortToConnection();
- if ( m_inputPorts[ 0 ].DataType == WirePortDataType.FLOAT3x3 )
- {
- m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT3, false );
- m_outputPorts[ 0 ].Name = "XYZ";
- m_maxIndex = 2;
- m_outputPorts[ 4 ].Visible = false;
- }
- else
- {
- m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT4, false );
- m_outputPorts[ 0 ].Name = "XYZW";
- m_maxIndex = 3;
- m_outputPorts[ 4 ].Visible = true;
- }
- m_sizeIsDirty = true;
- }
- public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
- {
- string value = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector );
- if ( m_inputPorts[ 0 ].DataType != WirePortDataType.FLOAT4x4 &&
- m_inputPorts[ 0 ].DataType != WirePortDataType.FLOAT3x3 )
- {
- value = UIUtils.CastPortType( ref dataCollector, CurrentPrecisionType, value, m_inputPorts[ 0 ].DataType, WirePortDataType.FLOAT4x4, value );
- }
- if ( m_mode == eVectorFromMatrixMode.Row )
- {
- value += "[" + m_index + "]";
- }
- else
- {
- string formatStr = value + "[{0}]" + "[" + m_index + "]";
- int count = 4;
- if ( m_inputPorts[ 0 ].DataType != WirePortDataType.FLOAT3x3 )
- {
- value = "float4( ";
- }
- else
- {
- count = 3;
- value = "float3( ";
- }
- for ( int i = 0; i < count; i++ )
- {
- value += string.Format( formatStr, i );
- if ( i != ( count - 1 ) )
- {
- value += ",";
- }
- }
- value += " )";
- }
- return GetOutputVectorItem( 0, outputId, value );
- }
- public override void DrawProperties()
- {
- m_mode = (eVectorFromMatrixMode)EditorGUILayoutEnumPopup( ModeStr, m_mode );
- m_index = EditorGUILayoutIntSlider( IndexStr, m_index, 0, m_maxIndex );
- base.DrawProperties();
- }
- public override void WriteToString( ref string nodeInfo, ref string connectionsInfo )
- {
- base.WriteToString( ref nodeInfo, ref connectionsInfo );
- IOUtils.AddFieldValueToString( ref nodeInfo, m_mode );
- IOUtils.AddFieldValueToString( ref nodeInfo, m_index );
- }
- public override void ReadFromString( ref string[] nodeParams )
- {
- base.ReadFromString( ref nodeParams );
- m_mode = ( eVectorFromMatrixMode ) Enum.Parse( typeof( eVectorFromMatrixMode ), GetCurrentParam( ref nodeParams ) );
- m_index = Convert.ToInt32( GetCurrentParam( ref nodeParams ) );
- }
- }
- }
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