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							- using UnityEngine;
 
- using UnityEditor;
 
- using System;
 
- namespace AmplifyShaderEditor
 
- {
 
- 	[Serializable]
 
- 	[NodeAttributes( "Matrix From Vectors", "Matrix Operators", "Matrix From Vectors" )]
 
- 	public sealed class MatrixFromVectors : ParentNode
 
- 	{
 
- 		private const string RowFromVector = "Input to Row";
 
- 		[SerializeField]
 
- 		private WirePortDataType m_selectedOutputType = WirePortDataType.FLOAT3x3;
 
- 		[SerializeField]
 
- 		private int m_selectedOutputTypeInt = 0;
 
- 		[SerializeField]
 
- 		private Vector3[] m_defaultValuesV3 = { Vector3.zero, Vector3.zero, Vector3.zero };
 
- 		[SerializeField]
 
- 		private Vector4[] m_defaultValuesV4 = { Vector4.zero, Vector4.zero, Vector4.zero, Vector4.zero };
 
- 		[SerializeField]
 
- 		private bool m_rowsFromVector = true;
 
- 		private string[] m_defaultValuesStr = { "[0]", "[1]", "[2]", "[3]" };
 
- 		private readonly string[] _outputValueTypes ={  "Matrix3X3",
 
- 														"Matrix4X4"};
 
- 		private UpperLeftWidgetHelper m_upperLeftWidget = new UpperLeftWidgetHelper();
 
- 		protected override void CommonInit( int uniqueId )
 
- 		{
 
- 			base.CommonInit( uniqueId );
 
- 			AddInputPort( WirePortDataType.FLOAT4, false, "[0]" );
 
- 			AddInputPort( WirePortDataType.FLOAT4, false, "[1]" );
 
- 			AddInputPort( WirePortDataType.FLOAT4, false, "[2]" );
 
- 			AddInputPort( WirePortDataType.FLOAT4, false, "[3]" );
 
- 			AddOutputPort( m_selectedOutputType, Constants.EmptyPortValue );
 
- 			m_textLabelWidth = 90;
 
- 			m_autoWrapProperties = true;
 
- 			m_hasLeftDropdown = true;
 
- 			UpdatePorts();
 
- 		}
 
- 		public override void AfterCommonInit()
 
- 		{
 
- 			base.AfterCommonInit();
 
- 			if( PaddingTitleLeft == 0 )
 
- 			{
 
- 				PaddingTitleLeft = Constants.PropertyPickerWidth + Constants.IconsLeftRightMargin;
 
- 				if( PaddingTitleRight == 0 )
 
- 					PaddingTitleRight = Constants.PropertyPickerWidth + Constants.IconsLeftRightMargin;
 
- 			}
 
- 		}
 
- 		public override void Destroy()
 
- 		{
 
- 			base.Destroy();
 
- 			m_upperLeftWidget = null;
 
- 		}
 
- 		public override void Draw( DrawInfo drawInfo )
 
- 		{
 
- 			base.Draw( drawInfo );
 
- 			EditorGUI.BeginChangeCheck();
 
- 			m_selectedOutputTypeInt = m_upperLeftWidget.DrawWidget( this, m_selectedOutputTypeInt, _outputValueTypes );
 
- 			if( EditorGUI.EndChangeCheck() )
 
- 			{
 
- 				switch( m_selectedOutputTypeInt )
 
- 				{
 
- 					case 0: m_selectedOutputType = WirePortDataType.FLOAT3x3; break;
 
- 					case 1: m_selectedOutputType = WirePortDataType.FLOAT4x4; break;
 
- 				}
 
- 				UpdatePorts();
 
- 			}
 
- 		}
 
- 		public override void DrawProperties()
 
- 		{
 
- 			base.DrawProperties();
 
- 			EditorGUI.BeginChangeCheck();
 
- 			m_selectedOutputTypeInt = EditorGUILayoutPopup( "Output type", m_selectedOutputTypeInt, _outputValueTypes );
 
- 			if( EditorGUI.EndChangeCheck() )
 
- 			{
 
- 				switch( m_selectedOutputTypeInt )
 
- 				{
 
- 					case 0: m_selectedOutputType = WirePortDataType.FLOAT3x3; break;
 
- 					case 1: m_selectedOutputType = WirePortDataType.FLOAT4x4; break;
 
- 				}
 
- 				UpdatePorts();
 
- 			}
 
- 			int count = 0;
 
- 			switch( m_selectedOutputType )
 
- 			{
 
- 				case WirePortDataType.FLOAT3x3:
 
- 				count = 3;
 
- 				for( int i = 0; i < count; i++ )
 
- 				{
 
- 					if( !m_inputPorts[ i ].IsConnected )
 
- 						m_defaultValuesV3[ i ] = EditorGUILayoutVector3Field( m_defaultValuesStr[ i ], m_defaultValuesV3[ i ] );
 
- 				}
 
- 				break;
 
- 				case WirePortDataType.FLOAT4x4:
 
- 				count = 4;
 
- 				for( int i = 0; i < count; i++ )
 
- 				{
 
- 					if( !m_inputPorts[ i ].IsConnected )
 
- 						m_defaultValuesV4[ i ] = EditorGUILayoutVector4Field( m_defaultValuesStr[ i ], m_defaultValuesV4[ i ] );
 
- 				}
 
- 				break;
 
- 			}
 
- 			m_rowsFromVector = EditorGUILayoutToggle( RowFromVector, m_rowsFromVector ); 
 
- 		}
 
- 		void UpdatePorts()
 
- 		{
 
- 			m_sizeIsDirty = true;
 
- 			ChangeOutputType( m_selectedOutputType, false );
 
- 			switch( m_selectedOutputType )
 
- 			{
 
- 				case WirePortDataType.FLOAT3x3:
 
- 				m_inputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT3, false );
 
- 				m_inputPorts[ 1 ].ChangeType( WirePortDataType.FLOAT3, false );
 
- 				m_inputPorts[ 2 ].ChangeType( WirePortDataType.FLOAT3, false );
 
- 				m_inputPorts[ 3 ].ChangeType( WirePortDataType.FLOAT3, false );
 
- 				m_inputPorts[ 3 ].Visible = false;
 
- 				break;
 
- 				case WirePortDataType.FLOAT4x4:
 
- 				m_inputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT4, false );
 
- 				m_inputPorts[ 1 ].ChangeType( WirePortDataType.FLOAT4, false );
 
- 				m_inputPorts[ 2 ].ChangeType( WirePortDataType.FLOAT4, false );
 
- 				m_inputPorts[ 3 ].ChangeType( WirePortDataType.FLOAT4, false );
 
- 				m_inputPorts[ 3 ].Visible = true;
 
- 				break;
 
- 			}
 
- 		}
 
- 		public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
 
- 		{
 
- 			base.GenerateShaderForOutput( outputId, ref dataCollector, ignoreLocalvar );
 
- 			string result = "";
 
- 			switch( m_selectedOutputType )
 
- 			{
 
- 				case WirePortDataType.FLOAT3x3:
 
- 				if( m_rowsFromVector )
 
- 				{
 
- 					result = "float3x3(" + m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector ) + ", "
 
- 					+ m_inputPorts[ 1 ].GeneratePortInstructions( ref dataCollector ) + ", "
 
- 					+ m_inputPorts[ 2 ].GeneratePortInstructions( ref dataCollector ) + ")";
 
- 				}
 
- 				else
 
- 				{
 
- 					string vec0 = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector );
 
- 					string vec1 = m_inputPorts[ 1 ].GeneratePortInstructions( ref dataCollector );
 
- 					string vec2 = m_inputPorts[ 2 ].GeneratePortInstructions( ref dataCollector );
 
- 					result = string.Format( "float3x3({0}.x,{1}.x,{2}.x,{0}.y,{1}.y,{2}.y,{0}.z,{1}.z,{2}.z )", vec0, vec1, vec2 );
 
- 				}
 
- 				break;
 
- 				case WirePortDataType.FLOAT4x4:
 
- 				if( m_rowsFromVector )
 
- 				{
 
- 					result = "float4x4(" + m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector ) + ", "
 
- 					+ m_inputPorts[ 1 ].GeneratePortInstructions( ref dataCollector ) + ", "
 
- 					+ m_inputPorts[ 2 ].GeneratePortInstructions( ref dataCollector ) + ", "
 
- 					+ m_inputPorts[ 3 ].GeneratePortInstructions( ref dataCollector ) + ")";
 
- 				}
 
- 				else
 
- 				{
 
- 					string vec0 = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector );
 
- 					string vec1 = m_inputPorts[ 1 ].GeneratePortInstructions( ref dataCollector );
 
- 					string vec2 = m_inputPorts[ 2 ].GeneratePortInstructions( ref dataCollector );
 
- 					string vec3 = m_inputPorts[ 3 ].GeneratePortInstructions( ref dataCollector );
 
- 					result = string.Format( "float4x4( {0}.x,{1}.x,{2}.x,{3}.x,{0}.y,{1}.y,{2}.y,{3}.y,{0}.z,{1}.z,{2}.z,{3}.z,{0}.w,{1}.w,{2}.w,{3}.w )", vec0, vec1, vec2, vec3 );
 
- 				}
 
- 				break;
 
- 			}
 
- 			return result;
 
- 		}
 
- 		public override void ReadFromString( ref string[] nodeParams )
 
- 		{
 
- 			base.ReadFromString( ref nodeParams );
 
- 			m_selectedOutputType = (WirePortDataType)Enum.Parse( typeof( WirePortDataType ), GetCurrentParam( ref nodeParams ) );
 
- 			if( UIUtils.CurrentShaderVersion() > 15310 )
 
- 			{
 
- 				m_rowsFromVector = Convert.ToBoolean( GetCurrentParam( ref nodeParams ) );
 
- 			}
 
- 			switch( m_selectedOutputType )
 
- 			{
 
- 				case WirePortDataType.FLOAT3x3:
 
- 				m_selectedOutputTypeInt = 0;
 
- 				break;
 
- 				case WirePortDataType.FLOAT4x4:
 
- 				m_selectedOutputTypeInt = 1;
 
- 				break;
 
- 			}
 
- 			UpdatePorts();
 
- 		}
 
- 		public override void WriteToString( ref string nodeInfo, ref string connectionsInfo )
 
- 		{
 
- 			base.WriteToString( ref nodeInfo, ref connectionsInfo );
 
- 			IOUtils.AddFieldValueToString( ref nodeInfo, m_selectedOutputType );
 
- 			IOUtils.AddFieldValueToString( ref nodeInfo, m_rowsFromVector );
 
- 		}
 
- 	}
 
- }
 
 
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