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- using UnityEngine;
- using UnityEditor;
- using System;
- namespace AmplifyShaderEditor
- {
- [Serializable]
- [NodeAttributes( "Matrix From Vectors", "Matrix Operators", "Matrix From Vectors" )]
- public sealed class MatrixFromVectors : ParentNode
- {
- private const string RowFromVector = "Input to Row";
- [SerializeField]
- private WirePortDataType m_selectedOutputType = WirePortDataType.FLOAT3x3;
- [SerializeField]
- private int m_selectedOutputTypeInt = 0;
- [SerializeField]
- private Vector3[] m_defaultValuesV3 = { Vector3.zero, Vector3.zero, Vector3.zero };
- [SerializeField]
- private Vector4[] m_defaultValuesV4 = { Vector4.zero, Vector4.zero, Vector4.zero, Vector4.zero };
- [SerializeField]
- private bool m_rowsFromVector = true;
- private string[] m_defaultValuesStr = { "[0]", "[1]", "[2]", "[3]" };
- private readonly string[] _outputValueTypes ={ "Matrix3X3",
- "Matrix4X4"};
- private UpperLeftWidgetHelper m_upperLeftWidget = new UpperLeftWidgetHelper();
- protected override void CommonInit( int uniqueId )
- {
- base.CommonInit( uniqueId );
- AddInputPort( WirePortDataType.FLOAT4, false, "[0]" );
- AddInputPort( WirePortDataType.FLOAT4, false, "[1]" );
- AddInputPort( WirePortDataType.FLOAT4, false, "[2]" );
- AddInputPort( WirePortDataType.FLOAT4, false, "[3]" );
- AddOutputPort( m_selectedOutputType, Constants.EmptyPortValue );
- m_textLabelWidth = 90;
- m_autoWrapProperties = true;
- m_hasLeftDropdown = true;
- UpdatePorts();
- }
- public override void AfterCommonInit()
- {
- base.AfterCommonInit();
- if( PaddingTitleLeft == 0 )
- {
- PaddingTitleLeft = Constants.PropertyPickerWidth + Constants.IconsLeftRightMargin;
- if( PaddingTitleRight == 0 )
- PaddingTitleRight = Constants.PropertyPickerWidth + Constants.IconsLeftRightMargin;
- }
- }
- public override void Destroy()
- {
- base.Destroy();
- m_upperLeftWidget = null;
- }
- public override void Draw( DrawInfo drawInfo )
- {
- base.Draw( drawInfo );
- EditorGUI.BeginChangeCheck();
- m_selectedOutputTypeInt = m_upperLeftWidget.DrawWidget( this, m_selectedOutputTypeInt, _outputValueTypes );
- if( EditorGUI.EndChangeCheck() )
- {
- switch( m_selectedOutputTypeInt )
- {
- case 0: m_selectedOutputType = WirePortDataType.FLOAT3x3; break;
- case 1: m_selectedOutputType = WirePortDataType.FLOAT4x4; break;
- }
- UpdatePorts();
- }
- }
- public override void DrawProperties()
- {
- base.DrawProperties();
- EditorGUI.BeginChangeCheck();
- m_selectedOutputTypeInt = EditorGUILayoutPopup( "Output type", m_selectedOutputTypeInt, _outputValueTypes );
- if( EditorGUI.EndChangeCheck() )
- {
- switch( m_selectedOutputTypeInt )
- {
- case 0: m_selectedOutputType = WirePortDataType.FLOAT3x3; break;
- case 1: m_selectedOutputType = WirePortDataType.FLOAT4x4; break;
- }
- UpdatePorts();
- }
- int count = 0;
- switch( m_selectedOutputType )
- {
- case WirePortDataType.FLOAT3x3:
- count = 3;
- for( int i = 0; i < count; i++ )
- {
- if( !m_inputPorts[ i ].IsConnected )
- m_defaultValuesV3[ i ] = EditorGUILayoutVector3Field( m_defaultValuesStr[ i ], m_defaultValuesV3[ i ] );
- }
- break;
- case WirePortDataType.FLOAT4x4:
- count = 4;
- for( int i = 0; i < count; i++ )
- {
- if( !m_inputPorts[ i ].IsConnected )
- m_defaultValuesV4[ i ] = EditorGUILayoutVector4Field( m_defaultValuesStr[ i ], m_defaultValuesV4[ i ] );
- }
- break;
- }
- m_rowsFromVector = EditorGUILayoutToggle( RowFromVector, m_rowsFromVector );
- }
- void UpdatePorts()
- {
- m_sizeIsDirty = true;
- ChangeOutputType( m_selectedOutputType, false );
- switch( m_selectedOutputType )
- {
- case WirePortDataType.FLOAT3x3:
- m_inputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT3, false );
- m_inputPorts[ 1 ].ChangeType( WirePortDataType.FLOAT3, false );
- m_inputPorts[ 2 ].ChangeType( WirePortDataType.FLOAT3, false );
- m_inputPorts[ 3 ].ChangeType( WirePortDataType.FLOAT3, false );
- m_inputPorts[ 3 ].Visible = false;
- break;
- case WirePortDataType.FLOAT4x4:
- m_inputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT4, false );
- m_inputPorts[ 1 ].ChangeType( WirePortDataType.FLOAT4, false );
- m_inputPorts[ 2 ].ChangeType( WirePortDataType.FLOAT4, false );
- m_inputPorts[ 3 ].ChangeType( WirePortDataType.FLOAT4, false );
- m_inputPorts[ 3 ].Visible = true;
- break;
- }
- }
- public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
- {
- base.GenerateShaderForOutput( outputId, ref dataCollector, ignoreLocalvar );
- string result = "";
- switch( m_selectedOutputType )
- {
- case WirePortDataType.FLOAT3x3:
- if( m_rowsFromVector )
- {
- result = "float3x3(" + m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector ) + ", "
- + m_inputPorts[ 1 ].GeneratePortInstructions( ref dataCollector ) + ", "
- + m_inputPorts[ 2 ].GeneratePortInstructions( ref dataCollector ) + ")";
- }
- else
- {
- string vec0 = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector );
- string vec1 = m_inputPorts[ 1 ].GeneratePortInstructions( ref dataCollector );
- string vec2 = m_inputPorts[ 2 ].GeneratePortInstructions( ref dataCollector );
- result = string.Format( "float3x3({0}.x,{1}.x,{2}.x,{0}.y,{1}.y,{2}.y,{0}.z,{1}.z,{2}.z )", vec0, vec1, vec2 );
- }
- break;
- case WirePortDataType.FLOAT4x4:
- if( m_rowsFromVector )
- {
- result = "float4x4(" + m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector ) + ", "
- + m_inputPorts[ 1 ].GeneratePortInstructions( ref dataCollector ) + ", "
- + m_inputPorts[ 2 ].GeneratePortInstructions( ref dataCollector ) + ", "
- + m_inputPorts[ 3 ].GeneratePortInstructions( ref dataCollector ) + ")";
- }
- else
- {
- string vec0 = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector );
- string vec1 = m_inputPorts[ 1 ].GeneratePortInstructions( ref dataCollector );
- string vec2 = m_inputPorts[ 2 ].GeneratePortInstructions( ref dataCollector );
- string vec3 = m_inputPorts[ 3 ].GeneratePortInstructions( ref dataCollector );
- result = string.Format( "float4x4( {0}.x,{1}.x,{2}.x,{3}.x,{0}.y,{1}.y,{2}.y,{3}.y,{0}.z,{1}.z,{2}.z,{3}.z,{0}.w,{1}.w,{2}.w,{3}.w )", vec0, vec1, vec2, vec3 );
- }
- break;
- }
- return result;
- }
- public override void ReadFromString( ref string[] nodeParams )
- {
- base.ReadFromString( ref nodeParams );
- m_selectedOutputType = (WirePortDataType)Enum.Parse( typeof( WirePortDataType ), GetCurrentParam( ref nodeParams ) );
- if( UIUtils.CurrentShaderVersion() > 15310 )
- {
- m_rowsFromVector = Convert.ToBoolean( GetCurrentParam( ref nodeParams ) );
- }
- switch( m_selectedOutputType )
- {
- case WirePortDataType.FLOAT3x3:
- m_selectedOutputTypeInt = 0;
- break;
- case WirePortDataType.FLOAT4x4:
- m_selectedOutputTypeInt = 1;
- break;
- }
- UpdatePorts();
- }
- public override void WriteToString( ref string nodeInfo, ref string connectionsInfo )
- {
- base.WriteToString( ref nodeInfo, ref connectionsInfo );
- IOUtils.AddFieldValueToString( ref nodeInfo, m_selectedOutputType );
- IOUtils.AddFieldValueToString( ref nodeInfo, m_rowsFromVector );
- }
- }
- }
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