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- // Amplify Shader Editor - Visual Shader Editing Tool
- // Copyright (c) Amplify Creations, Lda <info@amplify.pt>
- using UnityEngine;
- using UnityEditor;
- using System;
- namespace AmplifyShaderEditor
- {
- [Serializable]
- [NodeAttributes( "[Old]Append", "Vector Operators", "Append channels to create a new component",null,KeyCode.V,true,true,"Append",typeof(DynamicAppendNode))]
- public sealed class AppendNode : ParentNode
- {
- private const string OutputTypeStr = "Output type";
- [SerializeField]
- private WirePortDataType m_selectedOutputType = WirePortDataType.FLOAT4;
- [SerializeField]
- private int m_selectedOutputTypeInt = 2;
- [SerializeField]
- private float[] m_defaultValues = { 0, 0, 0, 0 };
- private string[] m_defaultValuesStr = { "[0]", "[1]", "[2]", "[3]" };
- private readonly string[] m_outputValueTypes ={ "Vector2",
- "Vector3",
- "Vector4",
- "Color"};
- protected override void CommonInit( int uniqueId )
- {
- base.CommonInit( uniqueId );
- AddInputPort( WirePortDataType.FLOAT, false, "[0]" );
- AddInputPort( WirePortDataType.FLOAT, false, "[1]" );
- AddInputPort( WirePortDataType.FLOAT, false, "[2]" );
- AddInputPort( WirePortDataType.FLOAT, false, "[3]" );
- AddOutputPort( m_selectedOutputType, Constants.EmptyPortValue );
- m_textLabelWidth = 90;
- m_autoWrapProperties = true;
- m_previewShaderGUID = "d80ac81aabf643848a4eaa76f2f88d65";
- }
- public override void Draw( DrawInfo drawInfo )
- {
- base.Draw( drawInfo );
- if ( m_dropdownEditing )
- {
- EditorGUI.BeginChangeCheck();
- m_selectedOutputTypeInt = EditorGUIPopup( m_dropdownRect, m_selectedOutputTypeInt, m_outputValueTypes, UIUtils.PropertyPopUp );
- if ( EditorGUI.EndChangeCheck() )
- {
- SetupPorts();
- DropdownEditing = false;
- }
- }
- }
- void SetupPorts()
- {
- switch ( m_selectedOutputTypeInt )
- {
- case 0: m_selectedOutputType = WirePortDataType.FLOAT2; break;
- case 1: m_selectedOutputType = WirePortDataType.FLOAT3; break;
- case 2: m_selectedOutputType = WirePortDataType.FLOAT4; break;
- case 3: m_selectedOutputType = WirePortDataType.COLOR; break;
- }
- UpdatePorts();
- }
- public override void DrawProperties()
- {
- base.DrawProperties();
- EditorGUILayout.BeginVertical();
- EditorGUI.BeginChangeCheck();
- m_selectedOutputTypeInt = EditorGUILayoutPopup( OutputTypeStr, m_selectedOutputTypeInt, m_outputValueTypes );
- if ( EditorGUI.EndChangeCheck() )
- {
- SetupPorts();
- }
- int count = 0;
- switch ( m_selectedOutputType )
- {
- case WirePortDataType.FLOAT4:
- case WirePortDataType.COLOR:
- {
- count = 4;
- }
- break;
- case WirePortDataType.FLOAT3:
- {
- count = 3;
- }
- break;
- case WirePortDataType.FLOAT2:
- {
- count = 2;
- }
- break;
- case WirePortDataType.OBJECT:
- case WirePortDataType.FLOAT:
- case WirePortDataType.INT:
- case WirePortDataType.FLOAT3x3:
- case WirePortDataType.FLOAT4x4:
- { }
- break;
- }
- for ( int i = 0; i < count; i++ )
- {
- if ( !m_inputPorts[ i ].IsConnected )
- m_defaultValues[ i ] = EditorGUILayoutFloatField( m_defaultValuesStr[ i ], m_defaultValues[ i ] );
- }
- EditorGUILayout.EndVertical();
- }
- void UpdatePorts()
- {
- m_sizeIsDirty = true;
- ChangeOutputType( m_selectedOutputType, false );
- switch ( m_selectedOutputType )
- {
- case WirePortDataType.FLOAT4:
- case WirePortDataType.OBJECT:
- case WirePortDataType.COLOR:
- {
- m_inputPorts[ 0 ].Visible = true;
- m_inputPorts[ 1 ].Visible = true;
- m_inputPorts[ 2 ].Visible = true;
- m_inputPorts[ 3 ].Visible = true;
- }
- break;
- case WirePortDataType.FLOAT3:
- {
- m_inputPorts[ 0 ].Visible = true;
- m_inputPorts[ 1 ].Visible = true;
- m_inputPorts[ 2 ].Visible = true;
- m_inputPorts[ 3 ].Visible = false;
- if ( m_inputPorts[ 3 ].IsConnected )
- UIUtils.DeleteConnection( true, UniqueId, 3, false, true );
- }
- break;
- case WirePortDataType.FLOAT2:
- {
- m_inputPorts[ 0 ].Visible = true;
- m_inputPorts[ 1 ].Visible = true;
- m_inputPorts[ 2 ].Visible = false;
- if ( m_inputPorts[ 2 ].IsConnected )
- UIUtils.DeleteConnection( true, UniqueId, 2, false, true );
- m_inputPorts[ 3 ].Visible = false;
- if ( m_inputPorts[ 3 ].IsConnected )
- UIUtils.DeleteConnection( true, UniqueId, 3, false, true );
- }
- break;
- case WirePortDataType.FLOAT:
- case WirePortDataType.INT:
- case WirePortDataType.FLOAT3x3:
- case WirePortDataType.FLOAT4x4:
- { }
- break;
- }
- }
- public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalVar )
- {
- if ( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) )
- return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );
- string value = string.Empty;
- switch ( m_selectedOutputType )
- {
- case WirePortDataType.FLOAT4:
- case WirePortDataType.OBJECT:
- case WirePortDataType.COLOR:
- {
- value = "float4( ";
- for ( int i = 0; i < 4; i++ )
- {
- value += m_inputPorts[ i ].IsConnected ? InputPorts[ i ].GenerateShaderForOutput( ref dataCollector, WirePortDataType.FLOAT, ignoreLocalVar, true ) : m_defaultValues[ i ].ToString();
- if ( i != 3 )
- value += " , ";
- }
- value += " )";
- }
- break;
- case WirePortDataType.FLOAT3:
- {
- value = "float3( ";
- for ( int i = 0; i < 3; i++ )
- {
- value += m_inputPorts[ i ].IsConnected ? InputPorts[ i ].GenerateShaderForOutput( ref dataCollector, WirePortDataType.FLOAT, ignoreLocalVar, true ) : m_defaultValues[ i ].ToString();
- if ( i != 2 )
- value += " , ";
- }
- value += " )";
- }
- break;
- case WirePortDataType.FLOAT2:
- {
- value = "float2( ";
- for ( int i = 0; i < 2; i++ )
- {
- value += m_inputPorts[ i ].IsConnected ? InputPorts[ i ].GenerateShaderForOutput( ref dataCollector, WirePortDataType.FLOAT, ignoreLocalVar, true ) : m_defaultValues[ i ].ToString();
- if ( i != 1 )
- value += " , ";
- }
- value += " )";
- }
- break;
- case WirePortDataType.FLOAT:
- case WirePortDataType.INT:
- case WirePortDataType.FLOAT3x3:
- case WirePortDataType.FLOAT4x4:
- { }
- break;
- }
- RegisterLocalVariable( 0, value, ref dataCollector, "appendResult" + OutputId );
- return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );
- }
- public override void ReadFromString( ref string[] nodeParams )
- {
- base.ReadFromString( ref nodeParams );
- m_selectedOutputType = ( WirePortDataType ) Enum.Parse( typeof( WirePortDataType ), GetCurrentParam( ref nodeParams ) );
- switch ( m_selectedOutputType )
- {
- case WirePortDataType.FLOAT2: m_selectedOutputTypeInt = 0; break;
- case WirePortDataType.FLOAT3: m_selectedOutputTypeInt = 1; break;
- case WirePortDataType.FLOAT4: m_selectedOutputTypeInt = 2; break;
- case WirePortDataType.COLOR: m_selectedOutputTypeInt = 3; break;
- }
- for ( int i = 0; i < m_defaultValues.Length; i++ )
- {
- m_defaultValues[ i ] = Convert.ToSingle( GetCurrentParam( ref nodeParams ) );
- }
- UpdatePorts();
- }
- public override void WriteToString( ref string nodeInfo, ref string connectionsInfo )
- {
- base.WriteToString( ref nodeInfo, ref connectionsInfo );
- IOUtils.AddFieldValueToString( ref nodeInfo, m_selectedOutputType );
- for ( int i = 0; i < m_defaultValues.Length; i++ )
- {
- IOUtils.AddFieldValueToString( ref nodeInfo, m_defaultValues[ i ] );
- }
- }
- }
- }
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