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- // Amplify Shader Editor - Visual Shader Editing Tool
- // Copyright (c) Amplify Creations, Lda <info@amplify.pt>
- //
- // Custom Node Compare (A <= B)
- // Donated by The Four Headed Cat - @fourheadedcat
- using UnityEngine;
- using System;
- namespace AmplifyShaderEditor
- {
- [Serializable]
- [NodeAttributes("Compare (A \u2264 B)", "Logical Operators", "Check if A is lower than or equal to B. If true return value of True else return value of False", null, KeyCode.None, true, true, "Compare", typeof( Compare ), "The Four Headed Cat - @fourheadedcat" )]
- public sealed class TFHCCompareLowerEqual : TFHCStub
- {
- protected override void CommonInit( int uniqueId )
- {
- base.CommonInit( uniqueId );
- m_inputPorts[ 0 ].Name = "A";
- m_inputPorts[ 1 ].Name = "B";
- AddInputPort( WirePortDataType.FLOAT, false, "True" );
- AddInputPort( WirePortDataType.FLOAT, false, "False" );
- m_textLabelWidth = 100;
- m_useInternalPortData = true;
- m_previewShaderGUID = "9a3e17508793b9d42b1efaaf5bcd2554";
- }
- public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
- {
- GetInputData( ref dataCollector, ignoreLocalvar );
- string strout = "(( " + m_inputDataPort0 + " <= " + m_inputDataPort1 + " ) ? " + m_inputDataPort2 + " : " + m_inputDataPort3 + " )";
- return CreateOutputLocalVariable( 0, strout, ref dataCollector );
- }
- }
- }
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