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- // Amplify Shader Editor - Visual Shader Editing Tool
- // Copyright (c) Amplify Creations, Lda <info@amplify.pt>
- using System;
- namespace AmplifyShaderEditor
- {
- [Serializable]
- [NodeAttributes( "Object To View Pos", "Object Transform", "Transforms a point from object space to view space" )]
- public sealed class UnityObjToViewPosHlpNode : HelperParentNode
- {
- protected override void CommonInit( int uniqueId )
- {
- base.CommonInit( uniqueId );
- m_funcType = "UnityObjectToViewPos";
- //TODO: revisit this later
- m_funcLWFormatOverride = "TransformWorldToView( TransformObjectToWorld( {0}) )";
- m_funcHDFormatOverride = "TransformWorldToView( TransformObjectToWorld( {0}) )";
- m_inputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT3, false );
- m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT3, false );
- m_outputPorts[ 0 ].Name = "XYZ";
- AddOutputPort( WirePortDataType.FLOAT, "X" );
- AddOutputPort( WirePortDataType.FLOAT, "Y" );
- AddOutputPort( WirePortDataType.FLOAT, "Z" );
- m_previewShaderGUID = "b790bc1d468a51840a9facef372b4729";
- }
- protected override void OnUniqueIDAssigned()
- {
- base.OnUniqueIDAssigned();
- m_localVarName = "unityObjectToViewPos" + OutputId;
- }
- }
- }
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