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- // Amplify Shader Editor - Visual Shader Editing Tool
- // Copyright (c) Amplify Creations, Lda <info@amplify.pt>
- using System;
- namespace AmplifyShaderEditor
- {
- [Serializable]
- [NodeAttributes( "Object To Clip Pos", "Object Transform", "Transforms a point from object space to the camera’s clip space in homogeneous coordinates" )]
- public sealed class UnityObjToClipPosHlpNode : HelperParentNode
- {
- protected override void CommonInit( int uniqueId )
- {
- base.CommonInit( uniqueId );
- m_funcType = "UnityObjectToClipPos";
- //TODO: revisit this later
- m_funcLWFormatOverride = "TransformWorldToHClip( TransformObjectToWorld( ( {0} ).xyz ) )";
- m_funcHDFormatOverride = "TransformWorldToHClip( TransformObjectToWorld( ( {0} ).xyz ) )";
- m_inputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT3, false );
- m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT4, false );
- m_outputPorts[ 0 ].Name = "XYZW";
- AddOutputPort( WirePortDataType.FLOAT, "X" );
- AddOutputPort( WirePortDataType.FLOAT, "Y" );
- AddOutputPort( WirePortDataType.FLOAT, "Z" );
- AddOutputPort( WirePortDataType.FLOAT, "W" );
- m_previewShaderGUID = "14ec765a147a53340877b489e73f1c9f";
- }
- protected override void OnUniqueIDAssigned()
- {
- base.OnUniqueIDAssigned();
- m_localVarName = "unityObjectToClipPos" + OutputId;
- }
- }
- }
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